Furious Rise
Informações da MTG card

#144 - Incomum
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Ilustrado por Chase Stone
Brawl | Válida |
Commander | Válida |
Frontier | Inválida |
Legacy | Válida |
Modern | Válida |
Pauper | Inválida |
Penny | Válida |
Pioneer | Válida |
Standard | Válida |
Vintage | Válida |
Anotações e informações de regras para Furious Rise
23/01/2020If you don’t control a creature with power 4 or greater as your end step begins, Furious Rise’s ability doesn’t trigger. If you don’t control one as the ability resolves, it has no effect. It doesn’t have to be the same creature at both times, however.
23/01/2020Furious Rise’s ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
23/01/2020Furious Rise’s effect doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
23/01/2020Casting an exiled card causes it to leave exile. You can’t cast it multiple times.
23/01/2020If Furious Rise leaves the battlefield before you cast the most recently exiled card, you can cast that card for as long as it remains exiled.