Cartas lançadas na expansão World Championship Decks 2002

  • 14/08/2002
  • WC02
  • 151 cartas
  • World Championship Decks

2002 World Championships Ad

Brian Kibler Bio

Pro Tour™ veteran Brian Kibler piloted his green-white-red "Red Zone 2K2" deck to an impressive finish at this year's Worlds. This deck quickly tried to put its many creatures into the "red zone," the attacking zone on the playmats used on the Pro Tour circuit. The twenty-one—year-old Kibler attends Emory University in Atlanta, Georgia, and is part of the "Mini Colony" playtest group that designed the Red Zone 2K2 deck.

Brian Kibler Decklist

Carlos Romão Bio

Carlos Romão played the same style of deck that many people at this year's World Championships chose to play: blue-black Psychatog. He simply played his version better than everyone else playing theirs. Romão, known as "Jaba" to his friends, was a perfect 6-0 during the Swiss portion of the tournament, posting a stunning 12-0 game record. This twenty-year-old native of São Paulo, Brazil, has been widely regarded as one of the best players in South America. His deck tried to stay alive long enough to play Upheaval, while floating mana to replay Psychatog on the same turn.

Carlos Romão Decklist

Raphael Levy Bio

A native of Toulouse, France, Raphael Levy posted an impressive 5-1 record during the Standard portion of this year's Worlds playing a blue-green deck he named "Le Wonder Goose." This deck used lots of small creatures—like Numble Mongoose and Werebear—that get bigger at threshold. The deck used blue not for countermagic, but for cards like Careful Study and Mental Note, which help the deck reach threshold more quickly, and for Wonder in the graveyard, which allows the deck's pumped-up threshold creatures to fly.

Raphael Levy Decklist

Sim Han How Bio

Malaysian National Champion Sim Han How raised some eyebrows by posting a 6-0 record with his blue-green-red "Squirrel Opposition" deck. This deck tried to get out lots of Squirrel tokens with Squirrel Nest before using Opposition to tie up the opponent's creatures and mana. Han How won quite a few games using some tricky sideboarding, such as pulling out his enchantments and bringing in more beatdown cards like Flametongue Kavu and Roar of the Wurm. Besides being a top Magic® player, Han How is also a student at Bandar Utama College in Kuala Lumpur, Malaysia.

Sim Han How Decklist

Glória

Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.

Glória

Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.

Ruína Global

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

Raio da Revelação

Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Raio da Revelação

Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Herói Intrépido

{T}: Destroy target creature with power 4 or greater.

Brecha

Draw four cards, then choose X cards in your hand and discard the rest.

Contestação

Counter target blue spell.

Contestação

Counter target blue spell.

Rio Bravo

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.

Rio Bravo

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.

Lógica Circular

Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Lógica Circular

Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Represália

Destroy target creature with power 4 or greater. It can't be regenerated.

Análise Profunda

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Análise Profunda

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Desejo Astuto

You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.

Nota Mental

Put the top two cards of your library into your graveyard. Draw a card.

Familiar de Nightscape

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar.

Especulação Silenciosa

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.

Romper

Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.

Maravilha

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Matar

Destroy target green creature. It can't be regenerated. Draw a card.

Édito de Chainer

Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fato ou Ficção

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Fato ou Ficção

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Kavu de Língua Flamejante

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Kavu de Língua Flamejante

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Kavu de Língua Flamejante

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Contramágica

Counter target spell.

Estudo Cuidadoso

Draw two cards, then discard two cards.

Repulsa

Return target creature to its owner's hand. Draw a card.

Repulsa

Return target creature to its owner's hand. Draw a card.

Mago de Batalha de Thunderscape

Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.

Resposta de Teferi

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.

Hibernação

Return all green permanents to their owners' hands.

Escoadouro de Mana

Tap all lands target player controls and that player loses all unspent mana.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Tritão Saqueador

{T}: Draw a card, then discard a card.

Oposição

Tap an untapped creature you control: Tap target artifact, creature, or land.

Mago de Batalha de Thornscape

Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target. When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.

Sublevação

Return all permanents to their owners' hands.

Gênese

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.

Gênese

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.

Expurgo do Caixão

Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Desejo Vivo

You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.

Centauro Fantasma

Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Centauro Fantasma

Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Centauro Fantasma

Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Fire

Fire deals 2 damage divided as you choose among one or two targets.

Fire

Fire deals 2 damage divided as you choose among one or two targets.

Coagir

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Preservador Silvestre

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Anurídio Saltamato

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.

Batedor de Seton

Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Abdicação Forçada

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

Nishoba Fantasma

Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Recifes de Shiv

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Costa de Yavimaya

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Costa de Yavimaya

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Aves do Paraíso

Flying {T}: Add one mana of any color.

Aves do Paraíso

Flying {T}: Add one mana of any color.

Chamado do Rebanho

Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Adubo

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Elfos de Llanowar

{T}: Add {G}.

Elfos de Llanowar

{T}: Add {G}.

Mangusto Ágil

Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Recuo

Return target permanent to its owner's hand. Then that player discards a card.

Rugido do Vorme

Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rugido do Vorme

Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Simum

Simoon deals 1 damage to each creature target opponent controls.

Simum

Simoon deals 1 damage to each creature target opponent controls.

Ninho de Esquilos

Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Homem-Urso

{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Mestiços Selvagens

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Mestiços Selvagens

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Mestiços Selvagens

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Psicatogue

Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

Wax

Target creature gets +2/+2 until end of turn.

Coliseu dos Cefálidas

{T}: Add {U}. Cephalid Coliseum deals 1 damage to you. Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

Catacumbas de Darkwater

{1}, {T}: Add {U}{B}.

Macegal

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Pântano Salgado

Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B}.

Cidade de Bronze

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Cidade de Bronze

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Floresta Karplusana

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Floresta Karplusana

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Planície

({T}: Add {W}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Rio Subterrâneo

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

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