Cartas lançadas na expansão Visions

  • 03/02/1997
  • VIS
  • 167 cartas
  • Mirage

Arcanjo

Flying, vigilance

Grifo de Daraja

Flying Sacrifice Daraja Griffin: Destroy target black creature.

Contrabalançar

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Olho da Singularidade

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

Falcão do Vento Veloz

Flying, protection from red

Teia Diáfana

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Passagem Honrosa

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Medalhão da Esperança

Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.

Veterano da Infantaria

{T}: Target attacking creature gets +1/+1 until end of turn.

Leão de Jamuraa

{W}, {T}: Target creature can't block this turn.

Cavaleiro Valoroso

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.

Arqueiro de Arco Longo

First strike; reach (This creature can block creatures with flying.)

Recuperação Milagrosa

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

Parapeito

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.

Conversações de Paz

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

Protetor de Relíquias

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Remédio

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Combatente da Resistência

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Desforra dos Humildes

Destroy all creatures with power 4 or greater. They can't be regenerated.

Aura de Honradez

{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Fivela Solar

Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.

Guarda de Honra de Teferi

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Dízimo

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.

Honra de Guerreiro

Creatures you control get +1/+1 until end of turn.

Cruzado Zhalfiriano

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Traição

Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.

Guardabrisa

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Cronatogue

{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.

Elemental das Nuvens

Flying Cloud Elemental can block only creatures with flying.

Deserção

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Marés Oníricas

Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Orla Inundada

{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

Prenunciar

Choose a card name, then target opponent puts the top card of their library into their graveyard. If that card has the chosen name, you draw a card. Draw a card at the beginning of the next turn's upkeep.

Impulso

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Inspiração

Target player draws two cards.

Cavaleiro das Névoas

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.

Physalia

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Véu Místico

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Ovinomante

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

Prosperidade

Each player draws X cards.

Efrite do Arco-Íris

Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Efrite Tremeluzente

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Dragonete Guinchador

Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

Reino de Teferi

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Três Desejos

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Tempo e Maré

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Desfazer

Return two target creatures to their owners' hands.

Sumiço

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Medalhão da Visão

Choose one — • Target player puts the top four cards of their library into their graveyard. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Gênio da Voragem

Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.

Gênio de Aku

Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Manto da Noite

Each land is a Swamp in addition to its other land types.

Ninhada de Baratas

When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.

Coerção

Target opponent reveals their hand. You choose a card from it. That player discards that card.

Ratos da Cripta

{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

Privilégio Sombrio

Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.

Morte à Espreita

Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

Desolação

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

Askári Caído

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.

Ritual Proibido

Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.

Medalhão do Funeral

Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Colheita Infernal

As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.

Rancor de Kaervek

As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.

Necromancia

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Necrossábio

{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.

Nekrataal

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Mausoléus de Aku

At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.

Píton

Assassino de SoukíAta

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Guerreiro do Poço de Piche

When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.

Sugamentes de Urborg

{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.

Tutor Vampírico

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Vampirismo

Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.

Vigília de Abutres

Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.

Recompensa Iníqua

As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn.

Fênix de Bogardan

Flying When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

Anões Vigilantes

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

Caverna de Elkin

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Explosão de Fogo

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Recrutador Goblin

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

Goblin Jóquei de Suínos

Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.

Medalhão do Lume

Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.

Onda de Calor

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Cíclope Desajeitado

Hulking Cyclops can't block.

Custódio de Kookus

{R}: Keeper of Kookus gains protection from red until end of turn.

Kookus

Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn.

Nuvem de Raios

Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.

Mentalidade de Turba

Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Feitor Ogre

Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.

Gorila Furioso

Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.

Assalto Implacável

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Deslizamento de Pedras

Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.

Solfatara

Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.

Canção do Sangue

Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Dragonete Cospe-Fogo

Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Lanceiro de SoukíAta

Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Campeão de Talruum

First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

Flautista de Talruum

All creatures with flying able to block Talruum Piper do so.

Tremor

Tremor deals 1 damage to each creature without flying.

Caçador das Areias Viashino

Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

Elefante Macho

When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.

Cidade do Isolamento

Players can cast spells and activate abilities only during their own turns.

Bolor Invasor

Destroy target artifact, enchantment, or land.

Capim Elefante

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Esconderijo dos Elfos

Return target card from your graveyard to your hand.

Medalhão de Esmeralda

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Instinto Selvagem

Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Lagarta Gigante

{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

Ventos Catabáticos

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.

Guepardo Rei

Flash

Dragonete de Kyscu

Flying {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.

Líquentropo

If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.

Ferimento Mortal

Enchant creature When enchanted creature is dealt damage, destroy it.

Ordem Natural

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

Guerreiros Panteras

Druida Quirion

{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)

Patrulheiro Quirion

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Jibóia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa.

Outonada

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Escalar como Aranha

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Estouro de Gnus

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.

Floração Estival

You may play up to three additional lands this turn.

Orangotango de Uktabi

When Uktabi Orangutan enters the battlefield, destroy target artifact.

Facócero

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Vento Cortante

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Formigas de Correição

{T}, Sacrifice a land: Destroy target land.

Cripta do Ladrão de Fôlego

If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.

Corrosão

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents.

Encantadora de Femeref

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

Dragão Avérneo Incandescente

Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Espírito Condutor

Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

Mundungu

{T}: Counter target spell unless its controller pays {1} and 1 life.

Hipopótamo Pigmeu

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.

Guerra Justa

White creatures you control have protection from black. Black creatures you control have protection from white.

Elite de Squamácida

Protection from black

Simum

Simoon deals 1 damage to each creature target opponent controls.

Recursos Malbaratados

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Legado de Suleiman

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

Dragonete da Tormenta

Flying, vigilance

Dragão Viashivano

Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn.

Bigorna de Bogardan

Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Quimera de Garras de Bronze

First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)

Caleidoscópio de Diamante

{3}, {T}: Create a 0/1 colorless Prism artifact creature token. Sacrifice a Prism token: Add one mana of any color.

Máscara de Dragão

{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)

Elmo do Despertar

Spells cost {1} less to cast.

Quimera de Coração de Ferro

Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)

Bolha Juju

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life.

Quimera de Ventre de Chumbo

Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)

Mina de Magma

{4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.

Golem de Matopi

{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.

Saqueador Phyrexiano

Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.

Caminhante Phyrexiano

Areias do Tempo

Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

Anel de Sisay

{T}: Add {C}{C}.

Cesto de Serpentes

{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.

Quebra-cabeças de Teferi

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Quimera Asas de Estanho

Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)

Triângulo da Guerra

{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Bastão da Anulação

{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Atol de Coral

Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Vulcão Inativo

Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {C}{R}.

Pantanal

Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {C}{B}.

Desfiladeiro dos Grifos

{T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

Bacia Selvática

Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}.

Karoo

Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.

Areia Movediça

{T}: Add {C}. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Paraíso Inexplorado

{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.

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