Cartas lançadas na expansão Vintage Masters

  • 15/06/2014
  • VMA
  • 325 cartas
  • Reprint Sets

Ancestral Recall

Target player draws three cards.

Time Walk

Take an extra turn after this one.

Timetwister

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Black Lotus

{T}, Sacrifice Black Lotus: Add three mana of any one color.

Mox Emerald

{T}: Add {G}.

Mox Jet

{T}: Add {B}.

Mox Pearl

{T}: Add {W}.

Mox Ruby

{T}: Add {R}.

Mox Sapphire

{T}: Add {U}.

Pós-vida

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Bênção de Akroma

Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)

Armagedom

Destroy all lands.

Deslizamento Astral

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equilíbrio

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Guinchado de Guerra

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Armadilheiro de Benália

{W}, {T}: Tap target creature.

Guarda-Costas Benevolente

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Sopro de Vida

Return target creature card from your graveyard to the battlefield.

Halo Brilhante

Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Crescendo of War

At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

Decreto de Justiça

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Combatente Hábil de Elite

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Testemunha Devota

{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.

Armadura Empírea

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Dragão Perpétuo

Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Exílio

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Grito de Guerra de Gerrard

{2}{W}: Creatures you control get +1/+1 until end of turn.

Luz Engalanada

You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)

Saqueador do Manto Eólico

Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

Jareth, Titã Leonino

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.

Guia Cármico

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Kongming, "Sleeping Dragon"

Other creatures you control get +1/+1.

Grifo da Lua Enevoada

Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

Zelote Místico

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Templário Nobre

Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Onda de Paralaxe

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Nômade Fantasma

Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

Pianna, Capitão Nômade

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Radiante, Arcanjo

Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.

Julgamento de Radiante

Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)

Fé Renovada

You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

Selo da Purificação

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Abrigo

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Sidar Jabari

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.

Emissário Soltariano

{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Combatente Soltariano

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

Caerne do Espírito

Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

Espelho do Espírito

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.

Campeão Estóico

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Seguidor de Teroh

When Teroh's Faithful enters the battlefield, you gain 4 life.

Ventos de Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Cruzado Zhalfiriano

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Elite da Academia

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Aquameba

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Congelamento Cerebral

Target player puts the top three cards of their library into their graveyard. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Tempestade Cerebral

Draw three cards, then put two cards from your hand on top of your library in any order.

Correntes Sufocantes

Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.

Lógica Circular

Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gênio das Nuvens

Flying Cloud Djinn can block only creatures with flying.

Nuvem de Fadas

Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Controlar Mágica

Enchant creature You control enchanted creature.

Contramágica

Counter target spell.

Análise Profunda

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Efêmeron

Flying Discard a card: Return Ephemeron to its owner's hand.

Fato ou Ficção

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Força de Vontade

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Busca Frenética

Draw two cards, then discard two cards. Untap up to three lands.

Visão do Futuro

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Jorro

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Jace, o Escultor de Mentes

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

Aviano de Visão Aguçada

Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Baleia Assassina

{U}: Killer Whale gains flying until end of turn.

Feiticeiro Krovikano

{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.

Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's converted mana cost.

Physalia

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Desejo da Mente

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Morfolídeo

{U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn.

Muzzio, Visionary Architect

{3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

Busca Obsessiva

Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Ofídio

Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.

Owl Familiar

Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.

Palíncrono

Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand.

Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Escoadouro de Mana

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Repelir

Put target creature on top of its owner's library.

Rescindir

Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)

Escrivão

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

Sea Drake

Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

Serendib Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Aviano de Asas Celestiais

Flying Discard a card: Return Skywing Aven to its owner's hand.

Golpe de Gênio

Target player draws X cards.

Fissura Temporal

Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Vagantes de Thalakos

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Cavaleiro dos Alísios

Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.

Reviravolta

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Sublevação

Return all permanents to their owners' hands.

Metamorfo de Volrath

As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card.

Segurança das Docas

{U}, {T}, Discard a card: Return target creature to its owner's hand.

Aturdir

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

Reviver Cadáver

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Baleful Force

At the beginning of each upkeep, you draw a card and you lose 1 life.

Ritual da Cabala

Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Carnófago

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Édito de Chainer

Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Areias Asfixiantes

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

Crovax, o Amaldicoado

Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn.

Cruel Bargain

Draw four cards. You lose half your life, rounded up.

Cria das Trevas

Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

Ritual Sombrio

Add {B}{B}{B}.

Mercenário de Dauth

Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.

Busardo Cabeça-da-Morte

Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle your library.

Drakestown Forgotten

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

Expungir

Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.)

Askári Caído

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.

Famine

Famine deals 3 damage to each creature and each player.

Gênio Inexperiente

Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

Hymn to Tourach

Target player discards two cards at random.

Icorídio

Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

Kezzerdrix

First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.

Campeão de Laquatus

When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion.

Morte Viva

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Perversidade Furtiva

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.

Demônio Mesmérico

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

Nature's Ruin

Destroy all green creatures.

Necropotência

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Familiar de Nightscape

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar.

Paralizar

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.

Deteriorador Phyrexiano

{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.

Predatory Nightstalker

When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.

Diabrete Pútrido

Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Reanimar

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

Pesadelo Recorrente

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Reign of the Pit

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Sarcomancia

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

Eskirge Familiar

Flying Discard a card: Add {B}.

Implante Espinal

Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

Gavinhas da Agonia

Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Tyrant's Choice

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Ascensão de Urborg

Return up to two target creature cards from your graveyard to your hand. Draw a card.

Tutor Vampírico

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Visara a Pavorosa

Flying {T}: Destroy target creature. It can't be regenerated.

Barganha de Yawgmoth

Skip your draw step. Pay 1 life: Draw a card.

Determinação de Yawgmoth

Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Repercussão

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Burning of Xinye

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Desejo Abrasador

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Distorção Caótica

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Puma Dentes-de-Carvão

{R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle your library.)

Elaterídeo

Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

Demo da Cratera

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Vacilar

Creatures without flying can't block this turn.

Explosão de Fogo

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Kavu de Língua Flamejante

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Fera Avernal de Rochafluente

Haste {0}: Flowstone Hellion gets +1/-1 until end of turn.

Transação Aleatória

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

Força do Gigante

Enchant creature Enchanted creature gets +2/+2.

Goblin Commando

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

Goblin General

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Capanga Goblin

Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.

Lacaio Goblin

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

Matrona Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.

Patrulha de Goblins

Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Goblin Bate-Estacas

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Goblin Ringleader

Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Goblin Settler

When Goblin Settler enters the battlefield, destroy target land.

Comandante de Guerra Goblin

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Hulking Goblin

Hulking Goblin can't block.

Tocha de Kaervek

As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to any target.

Inflamar

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Dragão do Relâmpago

Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn.

Fenda de Raios

Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.

Lenhador Orc

{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.

Pillaging Horde

When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.

Investida Imprudente

Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ritos de Iniciação

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Rorix Asas Laminadas

Flying, haste

Scourge of the Throne

Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Sargento Perfurador de Skirk

Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.

Prospector de Skirk

Sacrifice a Goblin: Add {R}.

Explosão Solar

Solar Blast deals 3 damage to any target. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to any target.

Jorro de Centelhas

Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)

Tempestade de Estrelas

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Vórtice Sulfúrico

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

Barreira de Difusão

Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

Wheel of Fortune

Each player discards their hand, then draws seven cards.

Dragão Engole-Mundos

Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Armadura de Espinhos

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.

Vorme Arrogante

Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Rizowalla Preguiçoso

{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Berserk

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Blastoderma

Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Brindle Shoat

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Canal

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Garras de Wirewood

Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.)

Eremita Demente

Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.

Ciclone do Deserto

Destroy target permanent.

Dreampod Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.

Elefante Guia

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Aberração Élfica

{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand, then shuffle your library.)

Gênio Erhnam

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

Eureka

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Fastbond

You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Elfos de Fyndhorn

{T}: Add {G}.

Abraço de Géia

Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.

Gênese

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.

Mantídeo Gigante

Reach (This creature can block creatures with flying.)

Gigápede

Shroud (This creature can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

Destino Cinzento

Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Druida Eremita

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Vorme da Selva

Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

Javali Krosano

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.)

Vorino Krosano

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature.

Sabedoria da Natureza

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Norwood Priestess

{T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.

Sonhos Nostálgicos

As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Juramento dos Druidas

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Vorme Penumbra

Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

Provocar

Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

Buscadores de Reinos

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

Regrowth

Return target card from your graveyard to your hand.

Rugido do Vorme

Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rofellos, Emissário de Llanowar

{T}: Add {G} for each Forest you control.

Explosão de Saprófitas

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

Silvos, Elemental Desgarrado

Trample {G}: Regenerate Silvos, Rogue Elemental.

Recrutas Símios

Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Força Súbita

Target creature gets +3/+3 until end of turn. Draw a card.

Sobrevivência do Mais Apto

{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Grimório Silvestre

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Vorme Simbiótico

When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.

Enredar

Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Tribute to the Wild

Each opponent sacrifices an artifact or enchantment.

Mestiços Selvagens

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Ancião de Yavimaya

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card.

Mutação do Éter

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.

Manto de Tatu

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Estrige Maligna

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Basandra, Battle Seraph

Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.

Espectro Flamejante

Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.

Brago, King Eternal

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Dack Fayden

[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Dack's Duplicate

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Garras da Morte

Death Grasp deals X damage to any target. You gain X life.

Ritual da Colheita Mortal

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Edric, Espião-mestre de Trest

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Fogos de Yavimaya

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Goblins Trinchadores

{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

Grenzo, Dungeon Warden

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

Magister of Worth

Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

Marchesa, a Rosa Negra

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Raio Profético

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Psicatogue

Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

Vapores Restauradores

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.

Selvala, Exploradora Regressa

Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.

Vorme de Shiv

Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

Vendilhão de Espíritos

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn.

Ankh de Mishra

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Ídolo Quimérico

{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

City in a Bottle

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Coercive Portal

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Pergaminho Amaldiçoado

{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.

Escultura de Rochafluente

{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)

Torre de Marfim

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Karn, Golem de Prata

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

Diamante Olho de Leão

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate this ability only any time you could cast an instant.

Cripta de Mana

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Prisma de Mana

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Cofre de Mana

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Mastícora

At the beginning of your upkeep, sacrifice Masticore unless you discard a card. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore.

Jarro de Memória

{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

Disco de Nevinyrral

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Bastão da Invalidação

Activated abilities of artifacts can't be activated.

Predador, Nau Capitânia

{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.

Anel de Gix

Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land.

Pinça Craniana

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Chaminé

At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

Anel Solar

{T}: Add {C}{C}.

Esfera de Resistência

Spells cost {1} more to cast.

Su-Chi

When Su-Chi dies, add {C}{C}{C}{C}.

Esquadrilha de Tópteros

Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate this ability only any time you could cast a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.

Time Vault

Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one.

Triângulo da Guerra

{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Tumba Antiga

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Rio Contaminado

Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.

Badlands

({T}: Add {B} or {R}.)

Charneca Estéril

Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

Bayou

({T}: Add {B} or {G}.)

Bazaar of Baghdad

{T}: Draw two cards, then discard three cards.

Lago da Caldeira

Caldera Lake enters the battlefield tapped. {T}: Add {C}. {T}: Add {U} or {R}. Caldera Lake deals 1 damage to you.

Planície Alagadiça

Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library.

Caverna Esquecida

Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Grande Coliseu

Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.

Pastagem

Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.

Necrópole de Keld

{T}: Add {C}. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Posto Avançado Kjeldorano

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.

Lagoa dos Mortos

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.

Library of Alexandria

{T}: Add {C}. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.

Banco de Areia Isolado

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Mishra's Workshop

{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.

Desfiladeiro

Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.

Pinhal Desolado

Pine Barrens enters the battlefield tapped. {T}: Add {C}. {T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.

Plateau

({T}: Add {R} or {W}.)

Poço de Piche Rochoso

Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.

Planura de Sal

Salt Flats enters the battlefield tapped. {T}: Add {C}. {T}: Add {W} or {B}. Salt Flats deals 1 damage to you.

Savannah

({T}: Add {G} or {W}.)

Terra Crestada

Scabland enters the battlefield tapped. {T}: Add {C}. {T}: Add {R} or {W}. Scabland deals 1 damage to you.

Scrubland

({T}: Add {W} or {B}.)

Estepe Remota

Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Floresta de Skyshroud

Skyshroud Forest enters the battlefield tapped. {T}: Add {C}. {T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.

Mina de Superfície

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Taiga

({T}: Add {R} or {G}.)

Geleiras Minguantes

Thawing Glaciers enters the battlefield tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

Academia Tolariana

{T}: Add {U} for each artifact you control.

Bosque Sereno

Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Tropical Island

({T}: Add {G} or {U}.)

Tundra

({T}: Add {W} or {U}.)

Underground Sea

({T}: Add {U} or {B}.)

Volcanic Island

({T}: Add {U} or {R}.)

Vale de Yavimaya

{T}: Add {C}. {G}, {T}: Regenerate target creature.

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