Cartas lançadas na expansão Unlimited Edition

  • 30/11/1993
  • 2ED
  • 302 cartas
  • Core Set

Animar Barreira

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Armagedom

Destroy all lands.

Equilíbrio

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Heroína de Benália

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Defesa Preta

Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Blaze of Glory

Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Benção

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Defesa Azul

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Castelo

Untapped creatures you control get +0/+2.

Círculo de Proteção: Preto

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Azul

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Verde

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Vermelho

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Branco

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Consagrar Terreno

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Conversão

At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains.

Cruzada

White creatures get +1/+1.

Proteção contra a Morte

Regenerate target creature.

Desencantar

Destroy target artifact or enchantment.

Farmstead

Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."

Defesa Verde

Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.

Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Bálsamo Restaurador

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Armadura Divina

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Força Divina

Enchant creature Enchanted creature gets +1/+2.

Santuário Insular

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Karma

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Lance

Enchant creature Enchanted creature has first strike.

Pégaso de Meseta

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Paladino do Norte

{W}{W}, {T}: Destroy target black permanent.

Unicórnio Perolado

Encarnação Pessoal

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.

Enlace de Pureza

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Defesa Vermelha

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Ressurreição

Return target creature card from your graveyard to the battlefield.

Reverter Dano

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Integridade

Target blocking creature gets +7/+7 until end of turn.

Curandeiro Samita

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Leões da Savana

Anjo Serra

Flying, vigilance

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Veteran Bodyguard

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Barreira de Espadas

Defender (This creature can't attack.) Flying

Cavaleiro Branco

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Defesa Branca

Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Elemental do Ar

Flying

Ancestral Recall

Target player draws three cards.

Animar Artefato

Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Explosão Elemental do Azul

Choose one — • Counter target red spell. • Destroy target red permanent.

Braingeyser

Target player draws X cards.

Clone

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Controlar Mágica

Enchant creature You control enchanted creature.

Copy Artifact

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Contramágica

Counter target spell.

Vinculo

Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Drenar Poder

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Reversão

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Voo

Enchant creature Enchanted creature has flying.

Invisibilidade

Enchant creature Enchanted creature can't be blocked except by Walls.

Pulo

Target creature gains flying until end of turn.

Vira Vida

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Senhor da Atlântida

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Escriba Mágico

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Gênio Mahamoti

Flying (This creature can't be blocked except by creatures with flying or reach.)

Escoadouro de Mana

Tap all lands target player controls and that player loses all unspent mana.

Tritões do Tridente Perolado

Forças Fantasmais

Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.

Terreno Fantasmal

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Monstro Fantasma

Flying

Navio Pirata

Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.

Perda de Poder

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Escoadouro de Mana

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Feiticeiro Pródigo

{T}: Prodigal Sorcerer deals 1 damage to any target.

Explosão Psíquica

Psionic Blast deals 4 damage to any target and 2 damage to you.

Veneno Psíquico

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Serpente Marinha

Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.

Canto da Sereia

Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Ilusão Mental

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Supressão Mágica

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Estase

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Roubar Artefato

Enchant artifact You control enchanted artifact.

Enlace Mental

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Time Walk

Take an extra turn after this one.

Timetwister

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Gira

You may tap or untap target artifact, creature, or land.

Esconjurar

Return target creature to its owner's hand.

Vesuvan Doppelganger

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

Erupção Vulcânica

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

Barreira de Ar

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Barreira de Água

Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn.

Elemental da Água

Reviver Cadáver

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Lua Maligna

Black creatures get +1/+1.

Cavaleiro Negro

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Aparição do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Contract from Below

Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.

Terreno Amaldiçoado

Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Ritual Sombrio

Add {B}{B}{B}.

Darkpact

Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.

Garras de Morte

{B}{B}: Counter target green spell.

Enlace Mortal

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Demonic Attorney

Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.

Demonic Hordes

{T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle your library.

Drenar Vida

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Esqueletos de Carga

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Presença Maligna

Enchant land Enchanted land is a Swamp.

Amedrontar

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Sombra Materializada

{B}: Frozen Shade gets +1/+1 until end of turn.

Obscuridade

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Uivo do Além

Target creature gets +X/+0 until end of turn.

Espectro Hipnótico

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Lich

As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.

Senhor das Profundezas

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Distorcer a Mente

Target player discards X cards at random.

Vulto Ínfero

Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

Nettling Imp

{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.

Pesadelo

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Paralizar

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.

Pestilência

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.

Ratos Pestilentos

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Ressuscitar Morto

Return target creature card from your graveyard to your hand.

Assassino da Realeza

{T}: Destroy target tapped creature.

Sacrifice

As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's converted mana cost.

Zumbis de Scathe

Carniçal Necrófago

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Vampiro de Sengir

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Simulacro

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Sinkhole

Destroy target land.

Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Força Profana

Enchant creature Enchanted creature gets +2/+1.

Barreira de Ossos

Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Deformar Artefato

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Fraqueza

Enchant creature Enchanted creature gets -2/-1.

Fogo-fátuo

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Word of Command

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Mestre Zumbi

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Escavar

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Enlace do Caos

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Desintegrar

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Filhote de Dragão

Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Equipe de Demolição dos Anões

{T}: Destroy target Wall.

Anões Guerreiros

{T}: Target creature with power 2 or less can't be blocked this turn.

Elemental da Terra

Earthbind

Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

Terremoto

Earthquake deals X damage to each creature without flying and each player.

False Orders

Cast this spell only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Elemental do Fogo

Bola de Fogo

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Hálito de Fogo

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Tormenta Ígnea

Destroy all Plains.

Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Brigada Baloeira Goblin

{R}: Goblin Balloon Brigade gains flying until end of turn.

Rei dos Goblins

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Granite Gargoyle

Flying {R}: Granite Gargoyle gets +0/+1 until end of turn.

Ogro Cinzento

Gigante da Colina

Minotauro de Hurloon

Orcs da Garra de Ferro

Ironclaw Orcs can't block creatures with power 2 or greater.

Senhor da Guerra de Keldon

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Raio

Lightning Bolt deals 3 damage to any target.

Fulgor de Mana

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Farpas de Mana

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Goblins Salteadores do Mons

Artilharia Órquica

{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Auriflama Órquica

Attacking creatures you control get +1/+0.

Surto de Poder

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Raging River

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Explosão Elemental do Vermelho

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Roc of Kher Ridges

Flying

Rock Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

Sedge Troll

Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll.

Estilhaçar

Destroy target artifact.

Dragão de Shiva

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.

Fumaça

Players can't untap more than one creature during their untap steps.

Gigante de Pedra

{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Chuva de Pedras

Destroy target land.

Túnel

Destroy target Wall. It can't be regenerated.

Two-Headed Giant of Foriys

Trample Two-Headed Giant of Foriys can block an additional creature each combat.

Trol de Uthden

{R}: Regenerate Uthden Troll.

Barreira de Fogo

Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.

Barreira de Pedra

Defender (This creature can't attack.)

Wheel of Fortune

Each player discards their hand, then draws seven cards.

Natureza do Lobo

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Berserk

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Aves do Paraíso

Flying {T}: Add one mana of any color.

Camouflage

Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Canal

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Cocatriz

Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Serpente Terrestre de Craw

Arqueiros Élficos

First strike

Fastbond

You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Neblina

Prevent all combat damage that would be dealt this turn.

Força da Natureza

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

Fungussauro

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Soberano de Géia

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Aranha Gigante

Reach (This creature can block creatures with flying.)

Ursos Cinzentos

Furacão

Hurricane deals X damage to each creature with flying and each player.

Ice Storm

Destroy target land.

Instilar Energia

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Ents das Raízes de Ferro

Kudzu

Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

Druida da Pradaria

{T}: Untap target land.

Élan Vital

{G}{G}: Counter target black spell.

Enlace Vital

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Artefato Vivo

Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Terrenos Vivos

All Forests are 1/1 creatures that are still lands.

Elfos de Llanowar

{T}: Add {G}.

Isca

Enchant creature All creatures able to block enchanted creature do so.

Natural Selection

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.

Regeneração

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Recrescimento

Return target card from your graveyard to your hand.

Sílfides da Scryb

Flying

Dríades Shanodin

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Fluxo de Vida

Target player gains X life.

Basilisco do Bosque

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Lobos da Floresta

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Tranqüilidade

Destroy all enchantments.

Tsunami

Destroy all Islands.

Bruxa de Verduran

Whenever you cast an enchantment spell, you may draw a card.

Barreira de Sarças

Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles.

Barreira de Gelo

Defender (This creature can't attack.)

Barreira de Madeira

Defender (This creature can't attack.)

Anseio por Viagem

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Mamute de Guerra

Trample

Teia

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Crescimento Virente

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Ankh de Mishra

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Black Lotus

{T}, Sacrifice Black Lotus: Add three mana of any one color.

Prensa Negra

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Prisma Celestial

{2}, {T}: Add one mana of any color.

Chaos Orb

{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Besta Mecânica

Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Protetor

{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.

Copper Tablet

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.

Bastão de Cristal

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

Cyclopean Tomb

{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Ovo Leteano

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Cetro Desintegrador

{3}, {T}: Target player discards a card. Activate this ability only during your turn.

Forcefield

{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Gauntlet of Might

Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.

Óculos de Urza

{T}: Look at target player's hand.

Elmo de Chatzuk

{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mina Uivadora

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Manipulador Gélido

{1}, {T}: Tap target artifact, creature, or land.

Illusionary Mask

{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.

Estrela de Ferro

Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

Cálice de Marfim

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Monolito de Jade

{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Estátua de Jade

{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.

Livro de Jayemdae

{4}, {T}: Draw a card.

Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Sino de Kormus

All Swamps are 1/1 black creatures that are still lands.

Grimório de Leng

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Living Wall

Defender (This creature can't attack.) {1}: Regenerate Living Wall.

Cofre de Mana

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Pedra da Submissão

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Mox Emerald

{T}: Add {G}.

Mox Jet

{T}: Add {B}.

Mox Pearl

{T}: Add {W}.

Mox Ruby

{T}: Add {R}.

Mox Sapphire

{T}: Add {U}.

Disco de Nevinyrral

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Golem Obsianus

Bastão da Ruína

{3}, {T}: Rod of Ruin deals 1 damage to any target.

Anel Solar

{T}: Add {C}{C}.

Rede de Almas

Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.

Óculos de Sol de Urza

You may spend white mana as though it were red mana.

A Colméia

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Trono de Ossos

Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Time Vault

Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one.

Orbe Hibernal

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Esfera de Madeira

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Badlands

({T}: Add {B} or {R}.)

Bayou

({T}: Add {B} or {G}.)

Plateau

({T}: Add {R} or {W}.)

Savannah

({T}: Add {G} or {W}.)

Scrubland

({T}: Add {W} or {B}.)

Taiga

({T}: Add {R} or {G}.)

Tropical Island

({T}: Add {G} or {U}.)

Tundra

({T}: Add {W} or {U}.)

Underground Sea

({T}: Add {U} or {B}.)

Volcanic Island

({T}: Add {U} or {R}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

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