Cartas lançadas na expansão Unhinged

  • 19/11/2004
  • UNH
  • 141 cartas
  • Un Sets

Atinlay Igpay

Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.

AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

Bosom Buddy

Whenever you cast a spell, you may gain ½ life for each word in that spell's name.

Cardpecker

Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.

Cardpecker

Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.

Cheap Ass

Spells you cast cost {½} less to cast.

Místico Lunar

As Circle of Protection: Art enters the battlefield, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand.

Collector Protector

{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Drawn Together

As Drawn Together enters the battlefield, choose an artist. Creatures with art by the chosen artist get +2/+2.

Emcee

Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

Emcee

Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

Erase (Not the Urza's Legacy One)

If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.

Fascist Art Director

{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.

First Come, First Served

Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.

Frankie Peanuts

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Head to Head

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

Ladies' Knight

Flying Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)

Little Girl

Look at Me, I'm R&D

As Look at Me, I'm R&D enters the battlefield, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.

Man of Measure

As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0.

Save Life

Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.

Standing Army

As long as you're standing, Standing Army has vigilance.

Standing Army

As long as you're standing, Standing Army has vigilance.

Staying Power

"Until end of turn" and "this turn" effects don't end.

Wordmail

Enchant creature Enchanted creature gets +1/+1 for each word in its name.

_____

{1}: This card's name becomes the card name of your choice. Activate this ability anywhere, anytime.

Ambiguity

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Artful Looter

{T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.

Avatar of Me

This spell costs {1} more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.

Brushstroke Paintermage

{T}: Target permanent's artist becomes the artist of your choice until end of turn.

Bursting Beebles

Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.

Carnivorous Death-Parrot

Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.

Cheatyface

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

Double Header

Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.

Flaccify

Counter target spell unless its controller pays {3}{½}.

Framed!

Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.

Greater Morphling

{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: Greater Morphling becomes the colors of your choice until end of turn. {2}: Greater Morphling becomes the creature type of your choice until end of turn. {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. {2}: Greater Morphling's art becomes by the artist of your choice until end of turn. {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. {2}: Untap Greater Morphling.

Greater Morphling

{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: Greater Morphling becomes the colors of your choice until end of turn. {2}: Greater Morphling becomes the creature type of your choice until end of turn. {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. {2}: Greater Morphling's art becomes by the artist of your choice until end of turn. {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. {2}: Untap Greater Morphling.

Johnny, Combo Player

{4}: Search your library for a card, put that card into your hand, then shuffle your library.

Loose Lips

Enchant creature As Loose Lips enters the battlefield, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Magical Hacker

{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.

Apelo às Massas

Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.

Moniker Mage

{U}, Say your middle name: Moniker Mage gains shroud until end of turn. {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.

Mouth to Mouth

Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.

Now I Know My ABC's

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Number Crunch

Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.

Question Elemental?

Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?

Question Elemental?

Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?

Richard Garfield, Ph.D.

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

Richard Garfield, Ph.D.

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

Smart Ass

Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.

Spell Counter

Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.

Topsy Turvy

The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.

Aesthetic Consultation

Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.

Aesthetic Consultation

Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.

Bad Ass

{1}{B}, Growl: Regenerate Bad Ass.

Bad Ass

{1}{B}, Growl: Regenerate Bad Ass.

Bloodletter

When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.

Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)

Duh

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles their library.

Eye to Eye

You and target creature's controller have a staring contest. If you win, destroy that creature.

The Fallen Apart

The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms.

Farewell to Arms

As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Farewell to Arms

As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Infernal Spawn of Infernal Spawn of Evil

Flying, first strike, trample Once each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.

Kill! Destroy!

Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill Destroy from your graveyard to your hand.

Mother of Goons

Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.

Necro-Impotence

Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

Persecute Artist

Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.

Phyrexian Librarian

Flying, trample At the beginning of your upkeep, exile the top card of your library and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.

Stop That

Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.

Tainted Monkey

{T}: Choose a word. Target player puts the top card of their library into their graveyard. If that card has the chosen word in its text box, that player loses 3 life.

Vile Bile

Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.

Wet Willie of the Damned

Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.

When Fluffy Bunnies Attack

Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.

When Fluffy Bunnies Attack

Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.

Working Stiff

As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff.

Zombie Fanboy

As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.

Zzzyxas's Abyss

At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.

Assquatch

Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Curse of the Fire Penguin

Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.

Deal Damage

Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.

Dumb Ass

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.

Face to Face

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.

Frazzled Editor

Protection from wordy (Something is wordy if it has four or more lines of rules text.)

Frazzled Editor

Protection from wordy (Something is wordy if it has four or more lines of rules text.)

Grifo do Vale da Neblina

When you speak, sacrifice Goblin Mime.

Grifo do Vale da Neblina

When you speak, sacrifice Goblin Mime.

Goblin Secret Agent

First strike At the beginning of your upkeep, reveal a card from your hand at random.

Goblin S.W.A.T. Team

Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate this ability only once each turn.

Mana Flair

Add {R} for each nonland permanent with art by the artist of your choice.

Mons's Goblin Waiters

Sacrifice a creature or land: Add {HR}.

Mons's Goblin Waiters

Sacrifice a creature or land: Add {HR}.

Orcish Paratroopers

When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.

Punctuate

Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ? , ; : - — ( ) / " " ' ' & .)

Pygmy Giant

{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.

Red-Hot Hottie

Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah' at the top of your lungs."

Rocket-Powered Turbo Slug

Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))

Sauté

Sauté deals 3½ damage to any target.

Six-y Beast

As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.

Touch and Go

Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.

Touch and Go

Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.

Yet Another Æther Vortex

All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

B-I-N-G-O

Trample Whenever a player casts a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.

Creature Guy

Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.

Elvish House Party

Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.

Fat Ass

Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)

Form of the Squirrel

As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.

Fraction Jackson

{G}, {T}: Return target card with a ½ on it from your graveyard to your hand.

Gluetius Maximus

As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.

Contrabandista de Nefália

You gain life equal to your age.

Graphic Violence

All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.

Keeper of the Sacred Word

As Keeper of the Sacred Word enters the battlefield, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.

Keeper of the Sacred Word

As Keeper of the Sacred Word enters the battlefield, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.

Land Aid '04

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.

Laughing Hyena

Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand.

Laughing Hyena

Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand.

Monkey Monkey Monkey

As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.

Monkey Monkey Monkey

As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.

Name Dropping

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.

Old Fogey

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

Old Fogey

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)

Remodel

If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.

Shoe Tree

Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it.

Shoe Tree

Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it.

Side to Side

You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.

S.N.O.T.

You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)

Stone-Cold Basilisk

Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.

Supersize

Target creature gets +3½/+3½ until end of turn.

Symbol Status

Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.

Uktabi Kong

Trample When Uktabi Kong enters the battlefield, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.

"Ach! Hans, Run!"

At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.

Ass Whuppin'

Destroy target silver-bordered permanent in any game you can see from your seat.

Meddling Kids

As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast.

Rare-B-Gone

Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.

What

Destroy target artifact.

When

Counter target creature spell.

Where

Destroy target land.

Who

Target player gains X life.

Why

Destroy target enchantment.

Gleemax

You choose all targets for all spells and abilities.

Gleemax

You choose all targets for all spells and abilities.

Letter Bomb

When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.

Letter Bomb

When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.

Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate this ability only any time you could cast an instant.

Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate this ability only any time you could cast an instant.

Mox Lotus

{T}: Add {∞}. {100}: Add one mana of any color.

Mox Lotus

{T}: Add {∞}. {100}: Add one mana of any color.

My First Tome

{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

My First Tome

{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

Pointy Finger of Doom

{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.

Rod of Spanking

{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"

Time Machine

{T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the converted mana cost of the exiled creature.

Time Machine

{T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the converted mana cost of the exiled creature.

Togglodyte

Togglodyte enters the battlefield turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.

Toy Boat

Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.)

Urza's Hot Tub

{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle your library.

Water Gun Balloon Game

As Water Gun Balloon Game enters the battlefield, each player puts a pop counter on a 0. Whenever a player casts a spell, move that player's pop counter up 1. Whenever a player's pop counter hits 5, that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to 0.

World-Bottling Kit

{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.

City of Ass

City of Ass enters the battlefield tapped. {T}: Add one and one-half mana of any one color.

R&D's Secret Lair

Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Super Secret Tech

Premium spells cost {1} less to cast. Premium creatures get +1/+1.

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