Cartas lançadas na expansão Homelands

  • 14/10/1995
  • HML
  • 115 cartas
  • Homelands

Gárgulas da Abadia

Flying, protection from red

Matrona da Abadia

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

Matrona da Abadia

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

Burocratas de Aysen

{T}: Tap target creature with power 2 or less.

Burocratas de Aysen

{T}: Tap target creature with power 2 or less.

Cruzado de Aysen

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Estrada de Aysen

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Batedores Metamorfos

{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Oradores dos Mortos

Protection from black

Hazduhr, o Abade

{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

Sanguessugas

Target player loses all poison counters. Leeches deals that much damage to that player.

Falcão de Meseta

Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn.

Falcão de Meseta

Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn.

Profecia

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles their library. Draw a card at the beginning of the next turn's upkeep.

Rashka, a Matadora

Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

Alquimista Samita

{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Alquimista Samita

{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Aviário de Serra

Creatures with flying get +1/+1.

Bestiário de Serra

Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.

Inquisidores de Serra

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Paladino de Serra

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.

Soraya, a Falcoeira

Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Caravana Comercial

At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.

Caravana Comercial

At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.

Trégua

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Tempestade do Æter

Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Maldição de Baki

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

Corrente de Estase

You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.

Recife de Corais

Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

Labirinto Sombrio

Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Labirinto Sombrio

Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Esquecer

Target player discards two cards, then draws as many cards as they discarded this way.

Albatroz Gigante

Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

Albatroz Gigante

Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

Ostra Gigante

You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

Simpatia Nefasta

Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.

Minotauro do Labirinto

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Minotauro do Labirinto

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Marjhan

Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Pergaminho dos Mercadores

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Édito Místico

All creatures lose flying and islandwalk.

Narval

First strike, protection from red

Piratas dos Recifes

Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.

Piratas dos Recifes

Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.

Reveka, Maga Sábia

{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.

Fada do Mar

Flying, protection from red

Trol Marinho

{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.

Barreira de Algas

Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Barão Sengir

Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.

Carruagem Negra

Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.

Imagem Estilhaçada

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

Portão do Cemitério

Defender (This creature can't attack.) Protection from black

Portão do Cemitério

Defender (This creature can't attack.) Protection from black

Mágica de Carga

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Seca

Dry Spell deals 1 damage to each creature and each player.

Seca

Dry Spell deals 1 damage to each creature and each player.

Festim de Unicórnio

Enchant creature Enchanted creature gets +4/+0.

Festim de Unicórnio

Enchant creature Enchanted creature gets +4/+0.

Marcha Fúnebre

Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.

Cães de Caçca Espectrais

Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.

Avó Sengir

{1}{B}, {T}: Target creature gets -1/-1 until end of turn.

O Grande Lobisomem

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

Lápide

Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.

A Sombra de Ihsan

Protection from white

Irini Sengir

Green enchantment spells and white enchantment spells cost {2} more to cast.

Cataratas de Koskun

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Autocrata de Sengir

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

Morcegos de Sengir

Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

Morcegos de Sengir

Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

Demonios Timerianos

Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

Tortura

Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.

Tortura

Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.

Veldrane de Sengir

{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Torre de Aliban

Target blocking creature gets +3/+1 until end of turn.

Torre de Aliban

Target blocking creature gets +3/+1 until end of turn.

Emboscada

Blocking creatures gain first strike until end of turn.

Grupo de Emboscada

First strike, haste

Grupo de Emboscada

First strike, haste

Ruínas dos An-Zerrin

As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

Ancestral de Anaba

{T}: Another target Minotaur creature gets +1/+1 until end of turn.

Guarda-costas de Anaba

First strike (This creature deals combat damage before creatures without first strike.)

Guarda-costas de Anaba

First strike (This creature deals combat damage before creatures without first strike.)

Xamã de Anaba

{R}, {T}: Anaba Shaman deals 1 damage to any target.

Xamã de Anaba

{R}, {T}: Anaba Shaman deals 1 damage to any target.

Artesão Espiritual de Anaba

Minotaur creatures get +1/+0.

Chandler

{R}{R}{R}, {T}: Destroy target artifact creature.

Pônei do Anão

{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Anoes dos Clãs Marítimos

{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.

Comerciante Anão

Comerciante Anão

Eron, o Implacável

Haste {R}{R}{R}: Regenerate Eron the Relentless.

Evaporar

Evaporate deals 1 damage to each white and/or blue creature.

Lupus Vigoris

First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.

Maldição dos Garra de Ferro

Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Joven

{R}{R}{R}, {T}: Destroy target noncreature artifact.

Mina órquica

Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

Retribuição

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Céu de Inverno

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Guardião de An-Havva

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Estalagem de An-Havva

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Sálix do Outono

Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Carapaça

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

Carapaça

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

Filha do Outono

{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Nobre das Fadas

Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.

Povo de An-Havva

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

Povo de An-Havva

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

Bruma Faminta

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.

Bruma Faminta

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.

Doninhas de Joven

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

Lagarto Saltador

{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.

Arreio de Mamute

Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

Ordem Primordial

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

Renovação

As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep.

Aranha das Raízes

Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.

Raízes

Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Texugo Rysoriano

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

Encolher

Target creature gets -5/-0 until end of turn.

Encolher

Target creature gets -5/-0 until end of turn.

Ursos Espectrais

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

Sílfide da Sálix

Flying

Sílfide da Sálix

Flying

Sacerdotisa de Sálix

{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.

Carrilhão do Apocalipse

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Gnomos Mecânicos

{3}, {T}: Regenerate target artifact creature.

Corcel Mecânico

Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Enxame Mecânico

Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.

Didgueridu

{3}: You may put a Minotaur permanent card from your hand onto the battlefield.

Rinoceronte de ébano

Trample

Maldição de Feroz

Creature spells cost {2} more to cast.

Ferramentas de Joven

{4}, {T}: Target creature can't be blocked this turn except by Walls.

Roterotóptero

Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Flechas Denteadas

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Aldeia de An-Havva

{T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}.

Abadia Aysen

{T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}.

Castelo Sengir

{T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.

Fortaleza de Koskun

{T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.

Escola de Magos

{T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.

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