Cartas lançadas na expansão Summer Magic Edgar

  • 21/06/1994
  • SUM
  • 306 cartas
  • Core Set

Animar Barreira

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Armagedom

Destroy all lands.

Equilíbrio

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Heroína de Benália

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Defesa Preta

Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Benção

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Defesa Azul

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Castelo

Untapped creatures you control get +0/+2.

Círculo de Proteção: Preto

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Azul

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Verde

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Vermelho

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Branco

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Conversão

At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains.

Cruzada

White creatures get +1/+1.

Proteção contra a Morte

Regenerate target creature.

Desencantar

Destroy target artifact or enchantment.

Olho por Olho

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Farmstead

Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."

Defesa Verde

Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.

Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Bálsamo Restaurador

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Armadura Divina

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Força Divina

Enchant creature Enchanted creature gets +1/+2.

Santuário Insular

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Karma

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Lance

Enchant creature Enchanted creature has first strike.

Pégaso de Meseta

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Paladino do Norte

{W}{W}, {T}: Destroy target black permanent.

Unicórnio Perolado

Encarnação Pessoal

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.

Enlace de Pureza

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Defesa Vermelha

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Ressurreição

Return target creature card from your graveyard to the battlefield.

Reverter Dano

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Reverse Polarity

You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.

Integridade

Target blocking creature gets +7/+7 until end of turn.

Curandeiro Samita

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Leões da Savana

Anjo Serra

Flying, vigilance

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Veteran Bodyguard

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Barreira de Espadas

Defender (This creature can't attack.) Flying

Cavaleiro Branco

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Defesa Branca

Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Elemental do Ar

Flying

Animar Artefato

Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Explosão Elemental do Azul

Choose one — • Counter target red spell. • Destroy target red permanent.

Braingeyser

Target player draws X cards.

Clone

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Controlar Mágica

Enchant creature You control enchanted creature.

Copy Artifact

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Contramágica

Counter target spell.

Vinculo

Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Drenar Poder

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Fluxo de Energia

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Reversão

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Voo

Enchant creature Enchanted creature has flying.

Retorno de Hurkyl

Return all artifacts target player owns to their hand.

Peixe-Ilha Jasconius

Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius.

Pulo

Target creature gains flying until end of turn.

Vira Vida

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Senhor da Atlântida

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Escriba Mágico

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Gênio Mahamoti

Flying (This creature can't be blocked except by creatures with flying or reach.)

Escoadouro de Mana

Tap all lands target player controls and that player loses all unspent mana.

Tritões do Tridente Perolado

Forças Fantasmais

Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.

Terreno Fantasmal

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Monstro Fantasma

Flying

Navio Pirata

Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.

Perda de Poder

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Escoadouro de Mana

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Feiticeiro Pródigo

{T}: Prodigal Sorcerer deals 1 damage to any target.

Veneno Psíquico

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Reconstruction

Return target artifact card from your graveyard to your hand.

Serpente Marinha

Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.

Serendib Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Canto da Sereia

Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Ilusão Mental

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Supressão Mágica

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Estase

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Roubar Artefato

Enchant artifact You control enchanted artifact.

Enlace Mental

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Mutação Instável

Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Esconjurar

Return target creature to its owner's hand.

Vesuvan Doppelganger

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

Erupção Vulcânica

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

Barreira de Ar

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Barreira de Água

Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn.

Elemental da Água

Reviver Cadáver

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Lua Maligna

Black creatures get +1/+1.

Cavaleiro Negro

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Aparição do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Contract from Below

Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.

Terreno Amaldiçoado

Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Ritual Sombrio

Add {B}{B}{B}.

Darkpact

Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.

Garras de Morte

{B}{B}: Counter target green spell.

Enlace Mortal

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Demonic Attorney

Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.

Demonic Hordes

{T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle your library.

Drenar Vida

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Esqueletos de Carga

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

El-Hajjâj

Whenever El-Hajjâj deals damage, you gain that much life.

Salteadores do Deserto

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Presença Maligna

Enchant land Enchanted land is a Swamp.

Amedrontar

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Sombra Materializada

{B}: Frozen Shade gets +1/+1 until end of turn.

Obscuridade

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Uivo do Além

Target creature gets +X/+0 until end of turn.

Espectro Hipnótico

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Senhor das Profundezas

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Distorcer a Mente

Target player discards X cards at random.

Vulto Ínfero

Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

Nettling Imp

{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.

Pesadelo

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Paralizar

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.

Pestilência

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.

Ratos Pestilentos

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Ressuscitar Morto

Return target creature card from your graveyard to your hand.

Assassino da Realeza

{T}: Destroy target tapped creature.

Sacrifice

As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's converted mana cost.

Zumbis de Scathe

Carniçal Necrófago

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Vampiro de Sengir

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Simulacro

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Rainha Feiticeira

{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Força Profana

Enchant creature Enchanted creature gets +2/+1.

Barreira de Ossos

Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Deformar Artefato

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Fraqueza

Enchant creature Enchanted creature gets -2/-1.

Fogo-fátuo

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mestre Zumbi

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Atogue

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Escavar

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Enlace do Caos

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Desintegrar

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Filhote de Dragão

Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Anões Guerreiros

{T}: Target creature with power 2 or less can't be blocked this turn.

Dwarven Weaponsmith

{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.

Elemental da Terra

Earthbind

Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

Terremoto

Earthquake deals X damage to each creature without flying and each player.

Elemental do Fogo

Bola de Fogo

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Hálito de Fogo

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Tormenta Ígnea

Destroy all Plains.

Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Brigada Baloeira Goblin

{R}: Goblin Balloon Brigade gains flying until end of turn.

Rei dos Goblins

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Granite Gargoyle

Flying {R}: Granite Gargoyle gets +0/+1 until end of turn.

Ogro Cinzento

Gigante da Colina

Minotauro de Hurloon

Senhor da Guerra de Keldon

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Símio Kird

Kird Ape gets +1/+2 as long as you control a Forest.

Raio

Lightning Bolt deals 3 damage to any target.

Montanha Magnética

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Fulgor de Mana

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Farpas de Mana

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Mijae Djinn

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

Goblins Salteadores do Mons

Artilharia Órquica

{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Auriflama Órquica

Attacking creatures you control get +1/+0.

Surto de Poder

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Explosão Elemental do Vermelho

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Roc of Kher Ridges

Flying

Rock Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

Sedge Troll

Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll.

Estilhaçar

Destroy target artifact.

Tempestade Estilhaçadora

Destroy all artifacts. They can't be regenerated.

Dragão de Shiva

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.

Fumaça

Players can't untap more than one creature during their untap steps.

Gigante de Pedra

{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Chuva de Pedras

Destroy target land.

Túnel

Destroy target Wall. It can't be regenerated.

Trol de Uthden

{R}: Regenerate Uthden Troll.

Barreira de Fogo

Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.

Barreira de Pedra

Defender (This creature can't attack.)

Wheel of Fortune

Each player discards their hand, then draws seven cards.

Natureza do Lobo

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Aves do Paraíso

Flying {T}: Add one mana of any color.

Canal

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Cocatriz

Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Serpente Terrestre de Craw

Desmoronar

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.

Ciclone do Deserto

Destroy target permanent.

Arqueiros Élficos

First strike

Fastbond

You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Neblina

Prevent all combat damage that would be dealt this turn.

Força da Natureza

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

Fungussauro

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Soberano de Géia

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Aranha Gigante

Reach (This creature can block creatures with flying.)

Ursos Cinzentos

Furacão

Hurricane deals X damage to each creature with flying and each player.

Instilar Energia

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Ents das Raízes de Ferro

Kudzu

Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

Druida da Pradaria

{T}: Untap target land.

Élan Vital

{G}{G}: Counter target black spell.

Enlace Vital

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Artefato Vivo

Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Terrenos Vivos

All Forests are 1/1 creatures that are still lands.

Elfos de Llanowar

{T}: Add {G}.

Isca

Enchant creature All creatures able to block enchanted creature do so.

Regeneração

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Recrescimento

Return target card from your graveyard to your hand.

Sílfides da Scryb

Flying

Dríades Shanodin

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Fluxo de Vida

Target player gains X life.

Basilisco do Bosque

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Lobos da Floresta

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Canção de Titânia

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Tranqüilidade

Destroy all enchantments.

Tsunami

Destroy all Islands.

Bruxa de Verduran

Whenever you cast an enchantment spell, you may draw a card.

Barreira de Sarças

Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles.

Barreira de Gelo

Defender (This creature can't attack.)

Barreira de Madeira

Defender (This creature can't attack.)

Anseio por Viagem

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Mamute de Guerra

Trample

Teia

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Crescimento Virente

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Låmpada de Aladin

{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Anel de Aladim

{8}, {T}: Aladdin's Ring deals 4 damage to any target.

Ankh de Mishra

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Relógio do Armagedon

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Prensa Negra

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Garrafa de Suleiman

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Homem de Bronze

Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.

Prisma Celestial

{2}, {T}: Add one mana of any color.

Besta Mecânica

Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Protetor

{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.

Bastão de Cristal

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

Cimitarra Dançante

Flying (This creature can't be blocked except by creatures with flying or reach.)

Ovo Leteano

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Cetro Desintegrador

{3}, {T}: Target player discards a card. Activate this ability only during your turn.

Dragão Mecânico

{2}: Dragon Engine gets +1/+0 until end of turn.

Cavalo de Ébano

{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Tapete Voador

{2}, {T}: Target creature gains flying until end of turn.

Óculos de Urza

{T}: Look at target player's hand.

Elmo de Chatzuk

{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mina Uivadora

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Estrela de Ferro

Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

Cálice de Marfim

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Torre de Marfim

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Monolito de Jade

{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Jandor's Ring

{2}, {T}, Discard the last card you drew this turn: Draw a card.

Alforjes de Jandor

{3}, {T}: Untap target creature.

Livro de Jayemdae

{4}, {T}: Draw a card.

Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Sino de Kormus

All Swamps are 1/1 black creatures that are still lands.

Grimório de Leng

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Living Wall

Defender (This creature can't attack.) {1}: Regenerate Living Wall.

Cofre de Mana

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Pedra da Submissão

Creatures with power 3 or greater don't untap during their controllers' untap steps.

{2}, {T}: Target player puts the top two cards of their library into their graveyard.

Máquina de Guerra de Mishra

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

Disco de Nevinyrral

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Golem Obsianus

Onuleto

When Onulet dies, you gain 2 life.

Ornitóptero

Flying

Barro Primordial

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Rocket Launcher

{2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.

Bastão da Ruína

{3}, {T}: Rod of Ruin deals 1 damage to any target.

Anel Solar

{T}: Add {C}{C}.

Rede de Almas

Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.

Óculos de Sol de Urza

You may spend white mana as though it were red mana.

A Colméia

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

O Ecúleo

As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Trono de Ossos

Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Orbe Hibernal

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Esfera de Madeira

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Badlands

({T}: Add {B} or {R}.)

Bayou

({T}: Add {B} or {G}.)

Plateau

({T}: Add {R} or {W}.)

Savannah

({T}: Add {G} or {W}.)

Scrubland

({T}: Add {W} or {B}.)

Taiga

({T}: Add {R} or {G}.)

Tropical Island

({T}: Add {G} or {U}.)

Tundra

({T}: Add {W} or {U}.)

Underground Sea

({T}: Add {U} or {B}.)

Volcanic Island

({T}: Add {U} or {R}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Tokens 0 cartas