Cartas lançadas na expansão Classic Sixth Edition
- 21/04/1999
- 6ED
- 350 cartas
- Core Set
Animar Barreira
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
Arcanjo
Flying, vigilance
Milícia Fervorosa
Vigilance
Armagedom
Destroy all lands.
Pégaso de Armadura
Flying
Castelo
Untapped creatures you control get +0/+2.
Aurora Celestial
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Círculo de Proteção: Preto
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Círculo de Proteção: Azul
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Círculo de Proteção: Verde
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Círculo de Proteção: Vermelho
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Círculo de Proteção: Branco
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cruzada
White creatures get +1/+1.
Grifo de Daraja
Flying Sacrifice Daraja Griffin: Destroy target black creature.
Arqueiro DíAvenant
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Desencantar
Destroy target artifact or enchantment.
Transformação Divina
Enchant creature Enchanted creature gets +3/+3.
Grifo de Ekundu
Flying, first strike
Tutor Esclarecido
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Campeão Etéreo
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Exílio
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Bálsamo Restaurador
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Balista Pesada
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Resolução de Herói
Enchant creature Enchanted creature gets +1/+5.
Cidade Icatiana
Create four 1/1 white Citizen creature tokens.
Veterano da Infantaria
{T}: Target attacking creature gets +1/+1 until end of turn.
Kismet
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Guarda Real Kjeldorana
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Luz do Dia
Black creatures can't attack or block.
Arqueiro de Arco Longo
First strike; reach (This creature can block creatures with flying.)
Falcão de Meseta
Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn.
Ordem da Tocha Sagrada
{T}, Pay 1 life: Counter target black spell.
Pacifismo
Enchant creature Enchanted creature can't attack or block.
Dragão de Pérola
Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn.
Unicórnio Real
Remédio
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Represália
Destroy target creature with power 4 or greater. It can't be regenerated.
Combatente da Resistência
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
Reverter Dano
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Curandeiro Samita
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Serenidade
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Bênção de Serra
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Vínculo Espiritual
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Tropas Posicionadas
Vigilance
Defensores Inabaláveis
When Staunch Defenders enters the battlefield, you gain 4 life.
Teia Solar
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.
Tarifa
Each player sacrifices the creature they control with the highest converted mana cost unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.
Lobos da Tundra
First strike (This creature deals combat damage before creatures without first strike.)
Grifo de Unyaro
Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
Monge Venerável
When Venerable Monk enters the battlefield, you gain 2 life.
Barreira de Espadas
Defender (This creature can't attack.) Flying
Calidez
Whenever an opponent casts a red spell, you gain 2 life.
Honra de Guerreiro
Creatures you control get +1/+1 until end of turn.
Cólera de Deus
Destroy all creatures. They can't be regenerated.
Abdução
Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
Elemental do Ar
Flying
Memórias Ancestrais
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Bumerangue
Return target permanent to its owner's hand.
Folhear
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Calafrio
Red spells cost {2} more to cast.
Contramágica
Counter target spell.
Aprendiz Arrojado
{T}, Sacrifice Daring Apprentice: Counter target spell.
Deflexão
Change the target of target spell with a single target.
Deserção
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Rendimentos Decrescentes
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Baú dos Sonhos
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Lampejo
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Vôo
Enchant creature Enchanted creature has flying.
Elemental da Neblina
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Esquecer
Target player discards two cards, then draws as many cards as they discarded this way.
Forma Gasosa
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Barreira Glacial
Defender (This creature can't attack.)
Efrite de Harmattan
Flying {1}{U}{U}: Target creature gains flying until end of turn.
Tartaruga Marinha com Chifres
Introvisão
Whenever an opponent casts a green spell, you draw a card.
Inspiração
Target player draws two cards.
Justapor
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
Biblioteca de Lat-Nam
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle your library.
Senhor da Atlântida
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Escoadouro de Mana
Tap all lands target player controls and that player loses all unspent mana.
Lapso de Memória
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Tritões do Tridente Perolado
Tutor Místico
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Terreno Fantasmal
Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
Guerreiro Fantasma
Phantom Warrior can't be blocked.
Polimorfismo
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Escoadouro de Mana
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Feiticeiro Pródigo
{T}: Prodigal Sorcerer deals 1 damage to any target.
Prosperidade
Each player draws X cards.
Transferência Psíquica
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Veneno Psíquico
Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Recobrar
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Reaprender
Return target instant or sorcery card from your graveyard to your hand.
Remover a Alma
Counter target creature spell.
Coruja Sábia
Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Monstro Marinho
Sea Monster can't attack unless defending player controls an Island.
Laviatã de Segóvia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Espírito Sibilante
Flying Whenever Sibilant Spirit attacks, defending player may draw a card.
Sábio Soldeviano
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
Supressão Mágica
Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Corvo da Tempestade
Flying (This creature can't be blocked except by creatures with flying or reach.)
Maré Repentina
Tap up to three target creatures without flying.
Esconjurar
Return target creature to its owner's hand.
Soldados Vodalianos
Barreira de Ar
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Dragonete do Vento
Flying
Espírito do Vento
Flying Menace (This creature can't be blocked except by two or more creatures.)
Fatalidade de Zur
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Caçador Abissal
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Espectro Abissal
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
Lembranças Angustiantes
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Pó Cinerário
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Malogro
Enchant land When enchanted land becomes tapped, destroy it.
Xamã Maligno
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Mascote de Sangue
Sacrifice Blood Pet: Add {B}.
Diabrete do Pântano
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ratos do Pântano
Bog Rats can't be blocked by Walls.
Aparição do Pântano
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Coerção
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Derelor
Black spells you cast cost {B} more to cast.
Dia do Juízo Final
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Pavor da Noite
White creatures get -1/-1.
Esqueletos de Carga
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Seca
Dry Spell deals 1 damage to each creature and each player.
Enfraquecimento
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.
Olho Maligno de Orms
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Anjo Caído
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Golpe Fatal
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Amedrontar
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Festim de Unicórnio
Enchant creature Enchanted creature gets +4/+0.
Vulto Feroz
Flying
Cripta Proibida
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
Zumbi da Tumba Amaldiçoada
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
Coveiro
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Cobiça
{B}, Pay 2 life: Draw a card.
Hecatombe
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Horror Oculto
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
Uivo do Além
Target creature gets +X/+0 until end of turn.
Contrato Infernal
Draw four cards. You lose half your life, rounded up.
Mortos Kjeldoranos
When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead.
Rito de Leshrac
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Alma Desgarrada
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Distorção Mental
Look at target player's hand and choose X cards from it. That player discards those cards.
Poltergeist Malicioso
Flying Pay 1 life: Regenerate Mischievous Poltergeist.
Necrossábio
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
Pesadelo
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Lembranças Dolorosas
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Perecer
Destroy all green creatures. They can't be regenerated.
Pestilência
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.
Píton
Trapeiro
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.
Ressuscitar Morto
Return target creature card from your graveyard to your hand.
Ratos de Dentes Navalhados
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Zumbis de Scathe
Autocrata de Sengir
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Filamentos da Noite
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Conspiradores de Stromgald
{T}, Pay 1 life: Counter target white spell.
Estupor
Target opponent discards a card at random, then discards a card.
Drenar Alma
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Tutor Vampírico
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Mestre Zumbi
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
Clarão do Éter
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Guarda-costas de Anaba
First strike (This creature deals combat damage before creatures without first strike.)
Xamã de Anaba
{R}, {T}: Anaba Shaman deals 1 damage to any target.
Bárbaros Balduvianos
Horda Balduviana
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
Labareda
Blaze deals X damage to any target.
Ferver
Destroy all Islands.
Escavar
Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Conquista
Enchant land You control enchanted land.
Dragão Avérneo Escarlate
Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
Terremoto
Earthquake deals X damage to each creature without flying and each player.
Fervor
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Último Recurso
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Elemental do Fogo
Hálito de Fogo
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Acesso de Raiva
Target creature gets +3/+3 and gains first strike until end of turn.
Espírito das Chamas
{R}: Flame Spirit gets +1/+0 until end of turn.
Tormenta Ígnea
Destroy all Plains.
Força do Gigante
Enchant creature Enchanted creature gets +2/+2.
Grupo de Goblins Escavadores
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
Infantaria de Elite dos Goblins
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Herói dos Goblins
Rei dos Goblins
Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Recrutador Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Viveiro de Goblins
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Martelo de Bogardan
Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
Cíclope Desajeitado
Hulking Cyclops can't block.
Leilão Ilícito
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Inferno
Inferno deals 6 damage to each creature and each player.
Jokulhaups
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Explosão do Relâmpago
Lightning Blast deals 4 damage to any target.
Farpas de Mana
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Cabrito Montês
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Artilharia Órquica
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Auriflama Órquica
Attacking creatures you control get +1/+0.
Pilhagem
Destroy target artifact or land. It can't be regenerated.
Pirotécnica
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Goblin Enfurecido
Haste (This creature can attack and {T} as soon as it comes under your control.)
Mago Ígneo Imprudente
{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Assalto Implacável
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Tigre Dentes-de-Sabre
First strike
Estilhaçar
Destroy target artifact.
Tempestade Estilhaçadora
Destroy all artifacts. They can't be regenerated.
Choque
Shock deals 2 damage to any target.
Dragonete Cospe-Fogo
Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Golfada de Terra
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Chuva de Pedras
Destroy target land.
Minotauro de Talruum
Haste
Tremor
Tremor deals 1 damage to each creature without flying.
Vertigem
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Guerreiro Viashino
Dragão Vulcânico
Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and {T} as soon as it comes under your control.)
Gêiser Vulcânico
Volcanic Geyser deals X damage to any target.
Barreira de Fogo
Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.
Aves do Paraíso
Flying {T}: Add one mana of any color.
Chamado da Selva
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Guerreiros Felinos
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Bolor Invasor
Destroy target artifact, enchantment, or land.
Folhagem Densa
Creatures can't be the targets of spells.
Colheita Precoce
Target player untaps all basic lands they control.
Druida Ancião
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Esconderijo dos Elfos
Return target card from your graveyard to your hand.
Ginetes Élficos
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Arqueiros Élficos
First strike
Terra Alqueivada
Put target land on top of its owner's library.
Solo Familiar
Each creature you control can't be blocked by more than one creature.
Arqueiros de Femeref
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
Neblina
Prevent all combat damage that would be dealt this turn.
Duende de Fyndhorn
{2}{G}, {T}: Untap target creature.
Ancião de Fyndhorn
{T}: Add {G}{G}.
Crescimento Desenfreado
Target creature gets +3/+3 until end of turn.
Aranha Gigante
Reach (This creature can block creatures with flying.)
Líder dos Gorilas
{1}{G}: Regenerate Gorilla Chieftain.
Ursos Cinzentos
Furacão
Hurricane deals X damage to each creature with flying and each player.
Terrenos Vivos
All Forests are 1/1 creatures that are still lands.
Elfos de Llanowar
{T}: Add {G}.
Isca
Enchant creature All creatures able to block enchanted creature do so.
Maro
Maro's power and toughness are each equal to the number of cards in your hand.
Ressurgência da Natureza
Each player draws a card for each creature card in their graveyard.
Guerreiros Panteras
Ciganos de Pradesh
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
Espírito Radjan
{T}: Target creature loses flying until end of turn.
Crescimento Exuberante
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Ents de Redwood
Regeneração
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Jibóia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa.
Outonada
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Serpente Terrestre Escamada
Dríades Shanodin
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Tigre Caçador
Stalking Tiger can't be blocked by more than one creature.
Fluxo de Vida
Target player gains X life.
Floração Estival
You may play up to three additional lands this turn.
Basilisco do Bosque
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Armodonte Adestrado
Bosque Tranqüilo
{1}{G}{G}: Destroy all other enchantments.
Tranqüilidade
Destroy all enchantments.
Orangotango de Uktabi
When Uktabi Orangutan enters the battlefield, destroy target artifact.
Gatos Selvagens de Uktabi
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
Caminhante Despercebido
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn.
Regiões Indômitas
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Bruxa de Verduran
Whenever you cast an enchantment spell, you may draw a card.
Vitalizar
Untap all creatures you control.
Espreita Entre Arbustos
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Facócero
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Crescimento Virente
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Tutor Proficiente
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Lobo de Wyluli
{T}: Target creature gets +1/+1 until end of turn.
Anel de Aladim
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
Prisão de Âmbar
You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Ankh de Mishra
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Altar de Ashnod
Sacrifice a creature: Add {C}{C}.
Garrafa de Suleiman
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Diamante de Carvão
Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.
Bastão de Cristal
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Totem Amaldiçoado
Activated abilities of creatures can't be activated.
Cimitarra Dançante
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ovo Leteano
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Cetro Desintegrador
{3}, {T}: Target player discards a card. Activate this ability only during your turn.
Dragão Mecânico
{2}: Dragon Engine gets +1/+0 until end of turn.
Máscara de Dragão
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Diamante de Fogo
Fire Diamond enters the battlefield tapped. {T}: Add {R}.
Tapete Voador
{2}, {T}: Target creature gains flying until end of turn.
Fonte da Juventude
{2}, {T}: You gain 1 life.
Óculos de Urza
{T}: Look at target player's hand.
Totem Sorridente
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles their library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Mina Uivadora
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Estrela de Ferro
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Cálice de Marfim
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Monolito de Jade
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Livro de Jalum
{2}, {T}: Draw a card, then discard a card.
Livro de Jayemdae
{4}, {T}: Draw a card.
Golem de Chumbo
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Prisma de Mana
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Diamante de Mármore
Marble Diamond enters the battlefield tapped. {T}: Add {W}.
Pedra da Submissão
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Mó
{2}, {T}: Target player puts the top two cards of their library into their graveyard.
Diamante de Limo
Moss Diamond enters the battlefield tapped. {T}: Add {G}.
Bússola Mística
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Golem Obsianus
Ornitóptero
Flying
Golem com Patágio
{3}: Patagia Golem gains flying until end of turn.
Pentagrama das Eras
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Cofre Phyrexiano
{2}, {T}, Sacrifice a creature: Draw a card.
Barro Primordial
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Bastão da Ruína
{3}, {T}: Rod of Ruin deals 1 damage to any target.
Catapulta de Crânios
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
Diamante Celeste
Sky Diamond enters the battlefield tapped. {T}: Add {U}.
Cesto de Serpentes
{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.
Rede de Almas
Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Caldeirão da Tempestade
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
Quebra-cabeças de Teferi
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
A Colméia
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Trono de Ossos
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Bastão da Anulação
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Esfera de Madeira
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Regiões Agrestes de Adarkar
{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Macegal
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
Cidade de Bronze
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Veio de Cristal
{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.
Ruínas dos Anões
Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.
Fortaleza de Ébano
Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.
Campo de Batalha de Havenwood
Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Floresta Karplusana
{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Ruínas de Trokair
Ruins of Trokair enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Ruins of Trokair: Add {W}{W}.
Fontes Sulfurosas
{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Templo Svyelunita
Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}.
Rio Subterrâneo
{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)