Cartas lançadas na expansão Sexta Edição

  • 20/04/1999
  • 6ED
  • 350 cartas
  • Core Set

Animar Barreira

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Arcanjo

Flying, vigilance

Milícia Fervorosa

Vigilance

Armagedom

Destroy all lands.

Pégaso de Armadura

Flying

Castelo

Untapped creatures you control get +0/+2.

Aurora Celestial

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Círculo de Proteção: Preto

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Azul

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Verde

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Vermelho

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Branco

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cruzada

White creatures get +1/+1.

Grifo de Daraja

Flying Sacrifice Daraja Griffin: Destroy target black creature.

Arqueiro DíAvenant

{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Desencantar

Destroy target artifact or enchantment.

Transformação Divina

Enchant creature Enchanted creature gets +3/+3.

Grifo de Ekundu

Flying, first strike

Tutor Esclarecido

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Campeão Etéreo

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

Exílio

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Bálsamo Restaurador

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Balista Pesada

{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.

Resolução de Herói

Enchant creature Enchanted creature gets +1/+5.

Cidade Icatiana

Create four 1/1 white Citizen creature tokens.

Veterano da Infantaria

{T}: Target attacking creature gets +1/+1 until end of turn.

Kismet

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Guarda Real Kjeldorana

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Luz do Dia

Black creatures can't attack or block.

Arqueiro de Arco Longo

First strike; reach (This creature can block creatures with flying.)

Falcão de Meseta

Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn.

Ordem da Tocha Sagrada

{T}, Pay 1 life: Counter target black spell.

Pacifismo

Enchant creature Enchanted creature can't attack or block.

Dragão de Pérola

Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn.

Unicórnio Real

Remédio

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Represália

Destroy target creature with power 4 or greater. It can't be regenerated.

Combatente da Resistência

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Reverter Dano

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Curandeiro Samita

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Serenidade

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Bênção de Serra

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Vínculo Espiritual

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Tropas Posicionadas

Vigilance

Defensores Inabaláveis

When Staunch Defenders enters the battlefield, you gain 4 life.

Teia Solar

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

Tarifa

Each player sacrifices the creature they control with the highest converted mana cost unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.

Lobos da Tundra

First strike (This creature deals combat damage before creatures without first strike.)

Grifo de Unyaro

Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

Monge Venerável

When Venerable Monk enters the battlefield, you gain 2 life.

Barreira de Espadas

Defender (This creature can't attack.) Flying

Calidez

Whenever an opponent casts a red spell, you gain 2 life.

Honra de Guerreiro

Creatures you control get +1/+1 until end of turn.

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Abdução

Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.

Elemental do Ar

Flying

Memórias Ancestrais

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Bumerangue

Return target permanent to its owner's hand.

Folhear

{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Calafrio

Red spells cost {2} more to cast.

Contramágica

Counter target spell.

Aprendiz Arrojado

{T}, Sacrifice Daring Apprentice: Counter target spell.

Deflexão

Change the target of target spell with a single target.

Deserção

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Rendimentos Decrescentes

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Baú dos Sonhos

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Lampejo

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.

Vôo

Enchant creature Enchanted creature has flying.

Elemental da Neblina

Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Esquecer

Target player discards two cards, then draws as many cards as they discarded this way.

Forma Gasosa

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Barreira Glacial

Defender (This creature can't attack.)

Efrite de Harmattan

Flying {1}{U}{U}: Target creature gains flying until end of turn.

Tartaruga Marinha com Chifres

Introvisão

Whenever an opponent casts a green spell, you draw a card.

Inspiração

Target player draws two cards.

Justapor

You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.

Biblioteca de Lat-Nam

An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle your library.

Senhor da Atlântida

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Escoadouro de Mana

Tap all lands target player controls and that player loses all unspent mana.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Tritões do Tridente Perolado

Tutor Místico

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Terreno Fantasmal

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Guerreiro Fantasma

Phantom Warrior can't be blocked.

Polimorfismo

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Escoadouro de Mana

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Feiticeiro Pródigo

{T}: Prodigal Sorcerer deals 1 damage to any target.

Prosperidade

Each player draws X cards.

Transferência Psíquica

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Veneno Psíquico

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Recobrar

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Reaprender

Return target instant or sorcery card from your graveyard to your hand.

Remover a Alma

Counter target creature spell.

Coruja Sábia

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Monstro Marinho

Sea Monster can't attack unless defending player controls an Island.

Laviatã de Segóvia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Espírito Sibilante

Flying Whenever Sibilant Spirit attacks, defending player may draw a card.

Sábio Soldeviano

{T}, Sacrifice two lands: Draw three cards, then discard one of them.

Supressão Mágica

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Corvo da Tempestade

Flying (This creature can't be blocked except by creatures with flying or reach.)

Maré Repentina

Tap up to three target creatures without flying.

Esconjurar

Return target creature to its owner's hand.

Soldados Vodalianos

Barreira de Ar

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Dragonete do Vento

Flying

Espírito do Vento

Flying Menace (This creature can't be blocked except by two or more creatures.)

Fatalidade de Zur

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Caçador Abissal

{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Espectro Abissal

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

Lembranças Angustiantes

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Pó Cinerário

Put target creature card from an opponent's graveyard onto the battlefield under your control.

Malogro

Enchant land When enchanted land becomes tapped, destroy it.

Xamã Maligno

{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

Mascote de Sangue

Sacrifice Blood Pet: Add {B}.

Diabrete do Pântano

Flying (This creature can't be blocked except by creatures with flying or reach.)

Ratos do Pântano

Bog Rats can't be blocked by Walls.

Aparição do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Coerção

Target opponent reveals their hand. You choose a card from it. That player discards that card.

Derelor

Black spells you cast cost {B} more to cast.

Dia do Juízo Final

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Pavor da Noite

White creatures get -1/-1.

Esqueletos de Carga

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Seca

Dry Spell deals 1 damage to each creature and each player.

Enfraquecimento

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.

Olho Maligno de Orms

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Anjo Caído

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Golpe Fatal

Destroy target creature that was dealt damage this turn. It can't be regenerated.

Amedrontar

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Festim de Unicórnio

Enchant creature Enchanted creature gets +4/+0.

Vulto Feroz

Flying

Cripta Proibida

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.

Zumbi da Tumba Amaldiçoada

If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.

Coveiro

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Cobiça

{B}, Pay 2 life: Draw a card.

Hecatombe

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Horror Oculto

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

Uivo do Além

Target creature gets +X/+0 until end of turn.

Contrato Infernal

Draw four cards. You lose half your life, rounded up.

Mortos Kjeldoranos

When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead.

Rito de Leshrac

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Alma Desgarrada

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Distorção Mental

Look at target player's hand and choose X cards from it. That player discards those cards.

Poltergeist Malicioso

Flying Pay 1 life: Regenerate Mischievous Poltergeist.

Necrossábio

{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.

Pesadelo

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Lembranças Dolorosas

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

Perecer

Destroy all green creatures. They can't be regenerated.

Pestilência

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.

Píton

Trapeiro

{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

Ressuscitar Morto

Return target creature card from your graveyard to your hand.

Ratos de Dentes Navalhados

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Zumbis de Scathe

Autocrata de Sengir

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

Filamentos da Noite

{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Conspiradores de Stromgald

{T}, Pay 1 life: Counter target white spell.

Estupor

Target opponent discards a card at random, then discards a card.

Drenar Alma

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Tutor Vampírico

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Mestre Zumbi

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Clarão do Éter

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

Guarda-costas de Anaba

First strike (This creature deals combat damage before creatures without first strike.)

Xamã de Anaba

{R}, {T}: Anaba Shaman deals 1 damage to any target.

Bárbaros Balduvianos

Horda Balduviana

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

Labareda

Blaze deals X damage to any target.

Ferver

Destroy all Islands.

Escavar

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Conquista

Enchant land You control enchanted land.

Dragão Avérneo Escarlate

Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

Terremoto

Earthquake deals X damage to each creature without flying and each player.

Fervor

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Último Recurso

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Elemental do Fogo

Hálito de Fogo

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Acesso de Raiva

Target creature gets +3/+3 and gains first strike until end of turn.

Espírito das Chamas

{R}: Flame Spirit gets +1/+0 until end of turn.

Tormenta Ígnea

Destroy all Plains.

Força do Gigante

Enchant creature Enchanted creature gets +2/+2.

Grupo de Goblins Escavadores

{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

Infantaria de Elite dos Goblins

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Herói dos Goblins

Rei dos Goblins

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Recrutador Goblin

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

Viveiro de Goblins

{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

Martelo de Bogardan

Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.

Cíclope Desajeitado

Hulking Cyclops can't block.

Leilão Ilícito

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

Inferno

Inferno deals 6 damage to each creature and each player.

Jokulhaups

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Explosão do Relâmpago

Lightning Blast deals 4 damage to any target.

Farpas de Mana

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Cabrito Montês

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Artilharia Órquica

{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Auriflama Órquica

Attacking creatures you control get +1/+0.

Pilhagem

Destroy target artifact or land. It can't be regenerated.

Pirotécnica

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Goblin Enfurecido

Haste (This creature can attack and {T} as soon as it comes under your control.)

Mago Ígneo Imprudente

{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Assalto Implacável

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Tigre Dentes-de-Sabre

First strike

Estilhaçar

Destroy target artifact.

Tempestade Estilhaçadora

Destroy all artifacts. They can't be regenerated.

Choque

Shock deals 2 damage to any target.

Dragonete Cospe-Fogo

Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Golfada de Terra

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Chuva de Pedras

Destroy target land.

Minotauro de Talruum

Haste

Tremor

Tremor deals 1 damage to each creature without flying.

Vertigem

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Guerreiro Viashino

Dragão Vulcânico

Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and {T} as soon as it comes under your control.)

Gêiser Vulcânico

Volcanic Geyser deals X damage to any target.

Barreira de Fogo

Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.

Aves do Paraíso

Flying {T}: Add one mana of any color.

Chamado da Selva

{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Guerreiros Felinos

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Bolor Invasor

Destroy target artifact, enchantment, or land.

Folhagem Densa

Creatures can't be the targets of spells.

Colheita Precoce

Target player untaps all basic lands they control.

Druida Ancião

{3}{G}, {T}: You may tap or untap target artifact, creature, or land.

Esconderijo dos Elfos

Return target card from your graveyard to your hand.

Ginetes Élficos

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Arqueiros Élficos

First strike

Terra Alqueivada

Put target land on top of its owner's library.

Solo Familiar

Each creature you control can't be blocked by more than one creature.

Arqueiros de Femeref

{T}: Femeref Archers deals 4 damage to target attacking creature with flying.

Neblina

Prevent all combat damage that would be dealt this turn.

Duende de Fyndhorn

{2}{G}, {T}: Untap target creature.

Ancião de Fyndhorn

{T}: Add {G}{G}.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Aranha Gigante

Reach (This creature can block creatures with flying.)

Líder dos Gorilas

{1}{G}: Regenerate Gorilla Chieftain.

Ursos Cinzentos

Furacão

Hurricane deals X damage to each creature with flying and each player.

Terrenos Vivos

All Forests are 1/1 creatures that are still lands.

Elfos de Llanowar

{T}: Add {G}.

Isca

Enchant creature All creatures able to block enchanted creature do so.

Maro

Maro's power and toughness are each equal to the number of cards in your hand.

Ressurgência da Natureza

Each player draws a card for each creature card in their graveyard.

Guerreiros Panteras

Ciganos de Pradesh

{1}{G}, {T}: Target creature gets -2/-0 until end of turn.

Espírito Radjan

{T}: Target creature loses flying until end of turn.

Crescimento Exuberante

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Ents de Redwood

Regeneração

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Jibóia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa.

Outonada

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Serpente Terrestre Escamada

Dríades Shanodin

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Tigre Caçador

Stalking Tiger can't be blocked by more than one creature.

Fluxo de Vida

Target player gains X life.

Floração Estival

You may play up to three additional lands this turn.

Basilisco do Bosque

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Armodonte Adestrado

Bosque Tranqüilo

{1}{G}{G}: Destroy all other enchantments.

Tranqüilidade

Destroy all enchantments.

Orangotango de Uktabi

When Uktabi Orangutan enters the battlefield, destroy target artifact.

Gatos Selvagens de Uktabi

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Caminhante Despercebido

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn.

Regiões Indômitas

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Bruxa de Verduran

Whenever you cast an enchantment spell, you may draw a card.

Vitalizar

Untap all creatures you control.

Espreita Entre Arbustos

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Facócero

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Crescimento Virente

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Tutor Proficiente

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Lobo de Wyluli

{T}: Target creature gets +1/+1 until end of turn.

Anel de Aladim

{8}, {T}: Aladdin's Ring deals 4 damage to any target.

Prisão de Âmbar

You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

Ankh de Mishra

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Altar de Ashnod

Sacrifice a creature: Add {C}{C}.

Garrafa de Suleiman

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Diamante de Carvão

Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.

Bastão de Cristal

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

Totem Amaldiçoado

Activated abilities of creatures can't be activated.

Cimitarra Dançante

Flying (This creature can't be blocked except by creatures with flying or reach.)

Ovo Leteano

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Cetro Desintegrador

{3}, {T}: Target player discards a card. Activate this ability only during your turn.

Dragão Mecânico

{2}: Dragon Engine gets +1/+0 until end of turn.

Máscara de Dragão

{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)

Diamante de Fogo

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Tapete Voador

{2}, {T}: Target creature gains flying until end of turn.

Fonte da Juventude

{2}, {T}: You gain 1 life.

Óculos de Urza

{T}: Look at target player's hand.

Totem Sorridente

{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles their library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Mina Uivadora

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Estrela de Ferro

Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

Cálice de Marfim

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Monolito de Jade

{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Livro de Jalum

{2}, {T}: Draw a card, then discard a card.

Livro de Jayemdae

{4}, {T}: Draw a card.

Golem de Chumbo

Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.

Prisma de Mana

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Diamante de Mármore

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Pedra da Submissão

Creatures with power 3 or greater don't untap during their controllers' untap steps.

{2}, {T}: Target player puts the top two cards of their library into their graveyard.

Diamante de Limo

Moss Diamond enters the battlefield tapped. {T}: Add {G}.

Bússola Mística

{1}, {T}: Target land becomes the basic land type of your choice until end of turn.

Golem Obsianus

Ornitóptero

Flying

Golem com Patágio

{3}: Patagia Golem gains flying until end of turn.

Pentagrama das Eras

{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Cofre Phyrexiano

{2}, {T}, Sacrifice a creature: Draw a card.

Barro Primordial

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Bastão da Ruína

{3}, {T}: Rod of Ruin deals 1 damage to any target.

Catapulta de Crânios

{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Diamante Celeste

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Cesto de Serpentes

{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.

Rede de Almas

Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.

Caldeirão da Tempestade

Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.

Quebra-cabeças de Teferi

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

A Colméia

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Trono de Ossos

Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Bastão da Anulação

{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Esfera de Madeira

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Regiões Agrestes de Adarkar

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Macegal

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Cidade de Bronze

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Veio de Cristal

{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.

Ruínas dos Anões

Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.

Fortaleza de Ébano

Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.

Campo de Batalha de Havenwood

Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.

Floresta Karplusana

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Ruínas de Trokair

Ruins of Trokair enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Ruins of Trokair: Add {W}{W}.

Fontes Sulfurosas

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Templo Svyelunita

Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}.

Rio Subterrâneo

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

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