Cartas lançadas na expansão Core Set Seventh Edition
- 11/04/2001
- 7ED
- 350 cartas
- Core Set
Pajem Angelical
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Milícia Fervorosa
Vigilance
Inversão Abençoada
You gain 3 life for each creature attacking you.
Sopro de Vida
Return target creature card from your graveyard to the battlefield.
Castelo
Untapped creatures you control get +0/+2.
Círculo de Proteção: Preto
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Círculo de Proteção: Azul
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Círculo de Proteção: Verde
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Círculo de Proteção: Vermelho
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Círculo de Proteção: Branco
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Águia Caça-nuvens
Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Infantaria com Balista
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Desencantar
Destroy target artifact or enchantment.
Cadete Impetuoso
Arqueiros de Elite
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
Sabedoria de Gerrard
You gain 2 life for each card in your hand.
Antífona Gloriosa
Creatures you control get +1/+1.
Bálsamo Restaurador
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Balista Pesada
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Força Divina
Enchant creature Enchanted creature gets +1/+2.
Guarda de Honra
{W}: Honor Guard gets +0/+1 until end of turn.
Herói Intrépido
{T}: Destroy target creature with power 4 or greater.
Guarda Real Kjeldorana
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Cavaleiro Errante
Ordem de Cavalaria
Creatures you control have first strike.
Arqueiro de Arco Longo
First strike; reach (This creature can block creatures with flying.)
Mestre Curandeiro
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Paladino do Norte
{W}{W}, {T}: Destroy target black permanent.
Pacifismo
Enchant creature Enchanted creature can't attack or block.
Pária
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
Purificar
Destroy all artifacts and enchantments.
Grifo Garra-de-Navalha
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Represália
Destroy target creature with power 4 or greater. It can't be regenerated.
Reverter Dano
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Pedras Rolantes
Wall creatures can attack as though they didn't have defender.
Solo Consagrado
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Nectar Sagrado
You gain 4 life.
Curandeiro Samita
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Santimônia
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Marechal Experiente
Whenever Seasoned Marshal attacks, you may tap target creature.
Advogado de Serra
Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn.
Anjo Serra
Flying, vigilance
Abraço de Serra
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
Ala de Escudos
Creatures you control get +0/+2 until end of turn.
Falcão de Skyshroud
Flying, vigilance
Paladino do Sul
{W}{W}, {T}: Destroy target red permanent.
Vínculo Espiritual
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Tropas Posicionadas
Vigilance
Luz das Estrelas
You gain 3 life for each black creature target opponent controls.
Defensores Inabaláveis
When Staunch Defenders enters the battlefield, you gain 4 life.
Teia Solar
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.
Provedor do Reino
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Monge Venerável
When Venerable Monk enters the battlefield, you gain 2 life.
Vingança
Destroy target tapped creature.
Barreira de Espadas
Defender (This creature can't attack.) Flying
Adoração
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Cólera de Deus
Destroy all creatures. They can't be regenerated.
Elemental do Ar
Flying
Memórias Ancestrais
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Laboratório Arcano
Each player can't cast more than one spell each turn.
Arquivista
{T}: Draw a card.
Olhar Funesto
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Behemoth Bêntico
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Bumerangue
Return target permanent to its owner's hand.
Confiscar
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent.
Tritões dos Corais
Contramágica
Counter target spell.
Aprendiz Arrojado
{T}, Sacrifice Daring Apprentice: Counter target spell.
Deflexão
Change the target of target spell with a single target.
Ilusões de Mediocridade
When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Equilibrium
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Evacuação
Return all creatures to their owners' hands.
Dragonete Combatente
Flying
Visão Fugaz
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand.
Vôo
Enchant creature Enchanted creature has flying.
Acúleo da Força
Counter target spell unless its controller pays {1}.
Polvo Gigante
Barreira Glacial
Defender (This creature can't attack.)
Hibernação
Return all green permanents to their owners' hands.
Tartaruga Marinha com Chifres
Inspiração
Target player draws two cards.
Levitação
Creatures you control have flying.
Senhor da Atlântida
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Gênio Mahamoti
Flying (This creature can't be blocked except by creatures with flying or reach.)
Brecha de Mana
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Escoadouro de Mana
Tap all lands target player controls and that player loses all unspent mana.
Mawcor
Flying {T}: Mawcor deals 1 damage to any target.
Lapso de Memória
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Tritão Saqueador
{T}: Draw a card, then discard a card.
Tritões do Tridente Perolado
Oportunidade
Target player draws four cards.
Oposição
Tap an untapped creature you control: Tap target artifact, creature, or land.
Guerreiro Fantasma
Phantom Warrior can't be blocked.
Feiticeiro Pródigo
{T}: Prodigal Sorcerer deals 1 damage to any target.
Remover a Alma
Counter target creature spell.
Coruja Sábia
Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Monstro Marinho
Sea Monster can't attack unless defending player controls an Island.
Truque de Mãos
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Roubar Artefato
Enchant artifact You control enchanted artifact.
Corvo da Tempestade
Flying (This creature can't be blocked except by creatures with flying or reach.)
Espiões Telepatas
When Telepathic Spies enters the battlefield, look at target opponent's hand.
Telepatia
Your opponents play with their hands revealed.
Adepto Temporal
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
Gralha Larápia
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
Ventos Tolarianos
Discard all the cards in your hand, then draw that many cards.
Reintegração do Tesouro
{2}{U}{U}: Draw a card.
Girar
You may tap or untap target artifact, creature, or land.
Esconjurar
Return target creature to its owner's hand.
Dragonete Vigilante
Flying {2}{U}: Untap Vigilant Drake.
Vizzerdrix
Barreira de Ar
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Barreira de Assombro
Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Dançarina do Vento
Flying {T}: Target creature gains flying until end of turn.
Dragonete do Vento
Flying
Horror Abissal
Flying When Abyssal Horror enters the battlefield, target player discards two cards.
Espectro Abissal
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
Lembranças Angustiantes
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Conspurcar
Destroy target land or nonblack creature. It can't be regenerated.
Demônio Vociferante
Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Privação
Whenever a green creature dies, its controller discards a card.
Mascote de Sangue
Sacrifice Blood Pet: Add {B}.
Diabrete do Pântano
Flying (This creature can't be blocked except by creatures with flying or reach.)
Aparição do Pântano
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Corromper
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Ratos da Cripta
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Lanceiro de Dakmor
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
Banimento Sombrio
Destroy target nonblack creature. It can't be regenerated.
Hora da Escuridão
All creatures are black.
Resquícios de Pesar
Destroy X target nonblack creatures. Draw X cards.
Esqueletos de Carga
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Coergir
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Paladino do Leste
{B}{B}, {T}: Destroy target green creature.
Praga Fabricada
As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.
Anjo Caído
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Amedrontar
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Diabrete Abominável
Flying When Foul Imp enters the battlefield, you lose 2 life.
Fuga
Target player discards three cards.
Barata Gigante
Coveiro
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Cobiça
{B}, Pay 2 life: Draw a card.
Cães Ôcos
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
Uivo do Além
Target creature gets +X/+0 until end of turn.
Contrato Infernal
Draw four cards. You lose half your life, rounded up.
Rito de Leshrac
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Vulto Indistinto
{B}: Looming Shade gets +1/+1 until end of turn.
Enxaqueca
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Estiolar a Mente
Target player discards two cards.
Náusea
All creatures get -1/-1 until end of turn.
Necrologia
Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
Pesadelo
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Assalto Noturno
Black creatures get +2/+0 until end of turn.
Opressão
Whenever a player casts a spell, that player discards a card.
Ostracizar
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Perseguir
Choose a color. Target player reveals their hand and discards all cards of that color.
Besouro Pestilento
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Trapeiro
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.
Ressuscitar Morto
Return target creature card from your graveyard to your hand.
Ratos de Dentes Navalhados
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Reprocessar
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Ressurgido
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Zumbis de Scathe
Guerreiro Serpente
When Serpent Warrior enters the battlefield, you lose 3 life.
Festim de Almas
Target player loses 4 life and you gain 4 life.
Rufia Vacilante
Spineless Thug can't block.
Filamentos da Noite
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Assassino da Fortaleza
{T}, Sacrifice a creature: Destroy target nonblack creature.
Éter Maculado
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Força Profana
Enchant creature Enchanted creature gets +2/+1.
Barreira de Ossos
Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Paladino do Oeste
{B}{B}, {T}: Destroy target white creature.
édito de Yawgmoth
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Clarão do Éter
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Bárbaros Balduvianos
Tumultuar
Creatures can't block.
Labareda
Blaze deals X damage to any target.
Cíclope de Olho Injetado
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
Ferver
Destroy all Islands.
Dragão Avérneo Escarlate
Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
Desordem
Disorder deals 2 damage to each white creature and each player who controls a white creature.
Terremoto
Earthquake deals X damage to each creature without flying and each player.
Fervor
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Último Recurso
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Elemental do Fogo
Engolidor de Fogo Ghitu
{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
Carruagem Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)
Grupo de Goblins Escavadores
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
Infantaria de Elite dos Goblins
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Goblin Jardineiro
When Goblin Gardener dies, destroy target land.
Planador dos Goblins
Flying Goblin Glider can't block.
Rei dos Goblins
Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Matrona Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
Goblin Salteador
Goblin Raider can't block.
Goblins Espeleólogos
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Tambores de Guerra dos Goblins
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Aperto de Granito
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Gigante da Colina
Impaciência
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
Inferno
Inferno deals 6 damage to each creature and each player.
Machado de Lava
Lava Axe deals 5 damage to target player or planeswalker.
Explosão do Relâmpago
Lightning Blast deals 4 damage to any target.
Elemental do Relâmpago
Haste (This creature can attack and {T} as soon as it comes under your control.)
Duelo de Mana
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Capataz Ogre
Ogre Taskmaster can't block.
Okk
Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.
Artilharia Órquica
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Auriflama Órquica
Attacking creatures you control get +1/+0.
Pilhagem
Destroy target artifact or land. It can't be regenerated.
Pirossauro Pigmeu
Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
Piroclasma
Pyroclasm deals 2 damage to each creature.
Pirotécnica
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Goblin Enfurecido
Haste (This creature can attack and {T} as soon as it comes under your control.)
Mago Ígneo Imprudente
{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Reflexos
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Assalto Implacável
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Tigre Dentes-de-Sabre
First strike
Assalto Sísmico
Discard a land card: Seismic Assault deals 2 damage to any target.
Estilhaçar
Destroy target artifact.
Dragão de Shiva
Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.
Choque
Shock deals 2 damage to any target.
Golfada de Terra
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Chuva de Pedras
Destroy target land.
Xamã da Tempestade
{R}: Storm Shaman gets +1/+0 until end of turn.
Impacto Súbito
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Orgg Treinado
Tremor
Tremor deals 1 damage to each creature without flying.
Martelo Vulcânico
Volcanic Hammer deals 3 damage to any target.
Barreira de Fogo
Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.
Fogo Grego
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Anaconda
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Gorila Ancião de Dorso Prateado
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Aves do Paraíso
Flying {T}: Add one mana of any color.
Armadura de Blanchwood
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Hipopótamo Macho
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Aranha Baldaquina
Reach (This creature can block creatures with flying.)
Adubo
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Bolor Invasor
Destroy target artifact, enchantment, or land.
Colheita Precoce
Target player untaps all basic lands they control.
Druida Ancião
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Arqueiros Élficos
First strike
Campeão Élfico
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Elfo Lirista
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
Elfo Flautista
{G}, {T}: You may put a creature card from your hand onto the battlefield.
Solo Familiar
Each creature you control can't be blocked by more than one creature.
Arqueiros de Femeref
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
Neblina
Prevent all combat damage that would be dealt this turn.
Ancião de Fyndhorn
{T}: Add {G}{G}.
Manada de Alces
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Crescimento Desenfreado
Target creature gets +3/+3 until end of turn.
Aranha Gigante
Reach (This creature can block creatures with flying.)
Líder dos Gorilas
{1}{G}: Regenerate Gorilla Chieftain.
Ursos Cinzentos
Furacão
Hurricane deals X damage to each creature with flying and each player.
Elfos de Llanowar
{T}: Add {G}.
Lobo Solitário
You may have Lone Wolf assign its combat damage as though it weren't blocked.
Isca
Enchant creature All creatures able to block enchanted creature do so.
Maro
Maro's power and toughness are each equal to the number of cards in your hand.
Força dos Carvalhos
Target creature gets +7/+7 until end of turn.
Crescimento Monstruoso
Target creature gets +4/+4 until end of turn.
Ressurgência da Natureza
Each player draws a card for each creature card in their graveyard.
Revolta da Natureza
All lands are 2/2 creatures that are still lands.
Bando de Leões
You may have Pride of Lions assign its combat damage as though it weren't blocked.
Crescimento Exuberante
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Restituir
Put target card from your graveyard on top of your library.
Ents de Redwood
Regeneração
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Outonada
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Povo Escamotador
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
Perscrutador da Fenda do Céu
{T}: Untap target creature.
Dríades Shanodin
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Vorme Espinhoso
Borrasca
Squall deals 2 damage to each creature with flying.
Fluxo de Vida
Target player gains X life.
Elemental dos Espinhos
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Sanguessuga Mental
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Armodonte Adestrado
Tranqüilidade
Destroy all enchantments.
Brotos de Ents
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Gatos Selvagens de Uktabi
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
Regiões Indômitas
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Bruxa de Verduran
Whenever you cast an enchantment spell, you may draw a card.
Florescência Vernal
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
Crescimento Virente
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Armadilha Aérea
Destroy target creature with flying.
Elfos da Floresta
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Encantadora de Yavimaya
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Anel de Aladim
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
Besta de Carga
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Estrepes
Whenever a creature attacks, Caltrops deals 1 damage to it.
Diamante de Carvão
Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.
Escudo de Armas
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Bastão de Cristal
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Ovo Leteano
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Cetro Desintegrador
{3}, {T}: Target player discards a card. Activate this ability only during your turn.
Ponte Traicoeira
Creatures with power greater than the number of cards in your hand can't attack.
Maldição de Feroz
Creature spells cost {2} more to cast.
Diamante de Fogo
Fire Diamond enters the battlefield tapped. {T}: Add {R}.
Tapete Voador
{2}, {T}: Target creature gains flying until end of turn.
Solidéu Enxertado
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
Catapulta de Metralha
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
Mina Uivadora
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Estrela de Ferro
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Cálice de Marfim
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Livro de Jalum
{2}, {T}: Draw a card, then discard a card.
Alforjes de Jandor
{3}, {T}: Untap target creature.
Livro de Jayemdae
{4}, {T}: Draw a card.
Diamante de Mármore
Marble Diamond enters the battlefield tapped. {T}: Add {W}.
Pedra da Submissão
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Mó
{2}, {T}: Target player puts the top two cards of their library into their graveyard.
Diamante de Limo
Moss Diamond enters the battlefield tapped. {T}: Add {G}.
Golem com Patágio
{3}: Patagia Golem gains flying until end of turn.
Colosso Phyrexiano
Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.
Brutamontes Phyrexiano
Fojo com Estacas
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Bastão da Ruína
{3}, {T}: Rod of Ruin deals 1 damage to any target.
Anel de Sisay
{T}: Add {C}{C}.
Diamante Celeste
Sky Diamond enters the battlefield tapped. {T}: Add {U}.
Rede de Almas
Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Livro de Mágicas
You have no maximum hand size.
Orbe Estática
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Caldeirão da Tempestade
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
Quebra-cabeças de Teferi
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Trono de Ossos
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Barreira de Lanças
Defender (This creature can't attack.) First strike
Esfera de Madeira
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Regiões Agrestes de Adarkar
{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Macegal
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
Cidade de Bronze
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Forest
({T}: Add {G}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Floresta Karplusana
{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Mountain
({T}: Add {R}.)
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Fontes Sulfurosas
{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Rio Subterrâneo
{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.