Cartas lançadas na expansão Sétima Edição

  • 10/04/2001
  • 7ED
  • 350 cartas
  • Core Set

Pajem Angelical

Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.

Milícia Fervorosa

Vigilance

Inversão Abençoada

You gain 3 life for each creature attacking you.

Sopro de Vida

Return target creature card from your graveyard to the battlefield.

Castelo

Untapped creatures you control get +0/+2.

Círculo de Proteção: Preto

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Azul

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Verde

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Vermelho

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Branco

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Águia Caça-nuvens

Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Infantaria com Balista

{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Desencantar

Destroy target artifact or enchantment.

Cadete Impetuoso

Arqueiros de Elite

{T}: Elite Archers deals 3 damage to target attacking or blocking creature.

Sabedoria de Gerrard

You gain 2 life for each card in your hand.

Antífona Gloriosa

Creatures you control get +1/+1.

Bálsamo Restaurador

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Balista Pesada

{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.

Força Divina

Enchant creature Enchanted creature gets +1/+2.

Guarda de Honra

{W}: Honor Guard gets +0/+1 until end of turn.

Herói Intrépido

{T}: Destroy target creature with power 4 or greater.

Guarda Real Kjeldorana

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Cavaleiro Errante

Ordem de Cavalaria

Creatures you control have first strike.

Arqueiro de Arco Longo

First strike; reach (This creature can block creatures with flying.)

Mestre Curandeiro

{T}: Prevent the next 4 damage that would be dealt to any target this turn.

Paladino do Norte

{W}{W}, {T}: Destroy target black permanent.

Pacifismo

Enchant creature Enchanted creature can't attack or block.

Pária

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Purificar

Destroy all artifacts and enchantments.

Grifo Garra-de-Navalha

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

Represália

Destroy target creature with power 4 or greater. It can't be regenerated.

Reverter Dano

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Pedras Rolantes

Wall creatures can attack as though they didn't have defender.

Solo Consagrado

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Nectar Sagrado

You gain 4 life.

Curandeiro Samita

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Santimônia

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Marechal Experiente

Whenever Seasoned Marshal attacks, you may tap target creature.

Advogado de Serra

Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn.

Anjo Serra

Flying, vigilance

Abraço de Serra

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

Ala de Escudos

Creatures you control get +0/+2 until end of turn.

Falcão de Skyshroud

Flying, vigilance

Paladino do Sul

{W}{W}, {T}: Destroy target red permanent.

Vínculo Espiritual

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Tropas Posicionadas

Vigilance

Luz das Estrelas

You gain 3 life for each black creature target opponent controls.

Defensores Inabaláveis

When Staunch Defenders enters the battlefield, you gain 4 life.

Teia Solar

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

Provedor do Reino

Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

Monge Venerável

When Venerable Monk enters the battlefield, you gain 2 life.

Vingança

Destroy target tapped creature.

Barreira de Espadas

Defender (This creature can't attack.) Flying

Adoração

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Elemental do Ar

Flying

Memórias Ancestrais

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Laboratório Arcano

Each player can't cast more than one spell each turn.

Arquivista

{T}: Draw a card.

Olhar Funesto

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

Behemoth Bêntico

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Bumerangue

Return target permanent to its owner's hand.

Confiscar

Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent.

Tritões dos Corais

Contramágica

Counter target spell.

Aprendiz Arrojado

{T}, Sacrifice Daring Apprentice: Counter target spell.

Deflexão

Change the target of target spell with a single target.

Ilusões de Mediocridade

When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Equilibrium

Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Evacuação

Return all creatures to their owners' hands.

Dragonete Combatente

Flying

Visão Fugaz

Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand.

Vôo

Enchant creature Enchanted creature has flying.

Acúleo da Força

Counter target spell unless its controller pays {1}.

Polvo Gigante

Barreira Glacial

Defender (This creature can't attack.)

Hibernação

Return all green permanents to their owners' hands.

Tartaruga Marinha com Chifres

Inspiração

Target player draws two cards.

Levitação

Creatures you control have flying.

Senhor da Atlântida

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Gênio Mahamoti

Flying (This creature can't be blocked except by creatures with flying or reach.)

Brecha de Mana

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

Escoadouro de Mana

Tap all lands target player controls and that player loses all unspent mana.

Mawcor

Flying {T}: Mawcor deals 1 damage to any target.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Tritão Saqueador

{T}: Draw a card, then discard a card.

Tritões do Tridente Perolado

Oportunidade

Target player draws four cards.

Oposição

Tap an untapped creature you control: Tap target artifact, creature, or land.

Guerreiro Fantasma

Phantom Warrior can't be blocked.

Feiticeiro Pródigo

{T}: Prodigal Sorcerer deals 1 damage to any target.

Remover a Alma

Counter target creature spell.

Coruja Sábia

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Monstro Marinho

Sea Monster can't attack unless defending player controls an Island.

Truque de Mãos

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Roubar Artefato

Enchant artifact You control enchanted artifact.

Corvo da Tempestade

Flying (This creature can't be blocked except by creatures with flying or reach.)

Espiões Telepatas

When Telepathic Spies enters the battlefield, look at target opponent's hand.

Telepatia

Your opponents play with their hands revealed.

Adepto Temporal

{U}{U}{U}, {T}: Return target permanent to its owner's hand.

Gralha Larápia

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Ventos Tolarianos

Discard all the cards in your hand, then draw that many cards.

Reintegração do Tesouro

{2}{U}{U}: Draw a card.

Girar

You may tap or untap target artifact, creature, or land.

Esconjurar

Return target creature to its owner's hand.

Dragonete Vigilante

Flying {2}{U}: Untap Vigilant Drake.

Vizzerdrix

Barreira de Ar

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Barreira de Assombro

Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

Dançarina do Vento

Flying {T}: Target creature gains flying until end of turn.

Dragonete do Vento

Flying

Horror Abissal

Flying When Abyssal Horror enters the battlefield, target player discards two cards.

Espectro Abissal

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

Lembranças Angustiantes

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Conspurcar

Destroy target land or nonblack creature. It can't be regenerated.

Demônio Vociferante

Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Privação

Whenever a green creature dies, its controller discards a card.

Mascote de Sangue

Sacrifice Blood Pet: Add {B}.

Diabrete do Pântano

Flying (This creature can't be blocked except by creatures with flying or reach.)

Aparição do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Corromper

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Ratos da Cripta

{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

Lanceiro de Dakmor

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

Banimento Sombrio

Destroy target nonblack creature. It can't be regenerated.

Hora da Escuridão

All creatures are black.

Resquícios de Pesar

Destroy X target nonblack creatures. Draw X cards.

Esqueletos de Carga

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Coergir

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Paladino do Leste

{B}{B}, {T}: Destroy target green creature.

Praga Fabricada

As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.

Anjo Caído

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Amedrontar

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Diabrete Abominável

Flying When Foul Imp enters the battlefield, you lose 2 life.

Fuga

Target player discards three cards.

Barata Gigante

Coveiro

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Cobiça

{B}, Pay 2 life: Draw a card.

Cães Ôcos

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Uivo do Além

Target creature gets +X/+0 until end of turn.

Contrato Infernal

Draw four cards. You lose half your life, rounded up.

Rito de Leshrac

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Vulto Indistinto

{B}: Looming Shade gets +1/+1 until end of turn.

Enxaqueca

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Estiolar a Mente

Target player discards two cards.

Náusea

All creatures get -1/-1 until end of turn.

Necrologia

Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.

Pesadelo

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Assalto Noturno

Black creatures get +2/+0 until end of turn.

Opressão

Whenever a player casts a spell, that player discards a card.

Ostracizar

Target opponent reveals their hand. You choose a creature card from it. That player discards that card.

Perseguir

Choose a color. Target player reveals their hand and discards all cards of that color.

Besouro Pestilento

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Trapeiro

{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

Ressuscitar Morto

Return target creature card from your graveyard to your hand.

Ratos de Dentes Navalhados

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Reprocessar

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

Ressurgido

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

Zumbis de Scathe

Guerreiro Serpente

When Serpent Warrior enters the battlefield, you lose 3 life.

Festim de Almas

Target player loses 4 life and you gain 4 life.

Rufia Vacilante

Spineless Thug can't block.

Filamentos da Noite

{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Assassino da Fortaleza

{T}, Sacrifice a creature: Destroy target nonblack creature.

Éter Maculado

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Força Profana

Enchant creature Enchanted creature gets +2/+1.

Barreira de Ossos

Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Paladino do Oeste

{B}{B}, {T}: Destroy target white creature.

édito de Yawgmoth

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

Clarão do Éter

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

Bárbaros Balduvianos

Tumultuar

Creatures can't block.

Labareda

Blaze deals X damage to any target.

Cíclope de Olho Injetado

{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

Ferver

Destroy all Islands.

Dragão Avérneo Escarlate

Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

Desordem

Disorder deals 2 damage to each white creature and each player who controls a white creature.

Terremoto

Earthquake deals X damage to each creature without flying and each player.

Fervor

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Último Recurso

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Elemental do Fogo

Engolidor de Fogo Ghitu

{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

Carruagem Goblin

Haste (This creature can attack and {T} as soon as it comes under your control.)

Grupo de Goblins Escavadores

{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

Infantaria de Elite dos Goblins

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Goblin Jardineiro

When Goblin Gardener dies, destroy target land.

Planador dos Goblins

Flying Goblin Glider can't block.

Rei dos Goblins

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Matrona Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.

Goblin Salteador

Goblin Raider can't block.

Goblins Espeleólogos

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Tambores de Guerra dos Goblins

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Aperto de Granito

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.

Gigante da Colina

Impaciência

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

Inferno

Inferno deals 6 damage to each creature and each player.

Machado de Lava

Lava Axe deals 5 damage to target player or planeswalker.

Explosão do Relâmpago

Lightning Blast deals 4 damage to any target.

Elemental do Relâmpago

Haste (This creature can attack and {T} as soon as it comes under your control.)

Duelo de Mana

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Capataz Ogre

Ogre Taskmaster can't block.

Okk

Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.

Artilharia Órquica

{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Auriflama Órquica

Attacking creatures you control get +1/+0.

Pilhagem

Destroy target artifact or land. It can't be regenerated.

Pirossauro Pigmeu

Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn.

Piroclasma

Pyroclasm deals 2 damage to each creature.

Pirotécnica

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Goblin Enfurecido

Haste (This creature can attack and {T} as soon as it comes under your control.)

Mago Ígneo Imprudente

{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Reflexos

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

Assalto Implacável

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Tigre Dentes-de-Sabre

First strike

Assalto Sísmico

Discard a land card: Seismic Assault deals 2 damage to any target.

Estilhaçar

Destroy target artifact.

Dragão de Shiva

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.

Choque

Shock deals 2 damage to any target.

Golfada de Terra

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Chuva de Pedras

Destroy target land.

Xamã da Tempestade

{R}: Storm Shaman gets +1/+0 until end of turn.

Impacto Súbito

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Orgg Treinado

Tremor

Tremor deals 1 damage to each creature without flying.

Martelo Vulcânico

Volcanic Hammer deals 3 damage to any target.

Barreira de Fogo

Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.

Fogo Grego

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Anaconda

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Gorila Ancião de Dorso Prateado

{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Aves do Paraíso

Flying {T}: Add one mana of any color.

Armadura de Blanchwood

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Hipopótamo Macho

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Aranha Baldaquina

Reach (This creature can block creatures with flying.)

Adubo

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Bolor Invasor

Destroy target artifact, enchantment, or land.

Colheita Precoce

Target player untaps all basic lands they control.

Druida Ancião

{3}{G}, {T}: You may tap or untap target artifact, creature, or land.

Arqueiros Élficos

First strike

Campeão Élfico

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Elfo Lirista

{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.

Elfo Flautista

{G}, {T}: You may put a creature card from your hand onto the battlefield.

Solo Familiar

Each creature you control can't be blocked by more than one creature.

Arqueiros de Femeref

{T}: Femeref Archers deals 4 damage to target attacking creature with flying.

Neblina

Prevent all combat damage that would be dealt this turn.

Ancião de Fyndhorn

{T}: Add {G}{G}.

Manada de Alces

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Aranha Gigante

Reach (This creature can block creatures with flying.)

Líder dos Gorilas

{1}{G}: Regenerate Gorilla Chieftain.

Ursos Cinzentos

Furacão

Hurricane deals X damage to each creature with flying and each player.

Elfos de Llanowar

{T}: Add {G}.

Lobo Solitário

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Isca

Enchant creature All creatures able to block enchanted creature do so.

Maro

Maro's power and toughness are each equal to the number of cards in your hand.

Força dos Carvalhos

Target creature gets +7/+7 until end of turn.

Crescimento Monstruoso

Target creature gets +4/+4 until end of turn.

Ressurgência da Natureza

Each player draws a card for each creature card in their graveyard.

Revolta da Natureza

All lands are 2/2 creatures that are still lands.

Bando de Leões

You may have Pride of Lions assign its combat damage as though it weren't blocked.

Crescimento Exuberante

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Restituir

Put target card from your graveyard on top of your library.

Ents de Redwood

Regeneração

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Outonada

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Povo Escamotador

{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.

Perscrutador da Fenda do Céu

{T}: Untap target creature.

Dríades Shanodin

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Vorme Espinhoso

Borrasca

Squall deals 2 damage to each creature with flying.

Fluxo de Vida

Target player gains X life.

Elemental dos Espinhos

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Sanguessuga Mental

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

Armodonte Adestrado

Tranqüilidade

Destroy all enchantments.

Brotos de Ents

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Gatos Selvagens de Uktabi

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Regiões Indômitas

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Bruxa de Verduran

Whenever you cast an enchantment spell, you may draw a card.

Florescência Vernal

Whenever a Forest is tapped for mana, its controller adds an additional {G}.

Crescimento Virente

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Armadilha Aérea

Destroy target creature with flying.

Elfos da Floresta

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Encantadora de Yavimaya

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Anel de Aladim

{8}, {T}: Aladdin's Ring deals 4 damage to any target.

Besta de Carga

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Estrepes

Whenever a creature attacks, Caltrops deals 1 damage to it.

Diamante de Carvão

Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.

Escudo de Armas

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Bastão de Cristal

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

Ovo Leteano

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Cetro Desintegrador

{3}, {T}: Target player discards a card. Activate this ability only during your turn.

Ponte Traicoeira

Creatures with power greater than the number of cards in your hand can't attack.

Maldição de Feroz

Creature spells cost {2} more to cast.

Diamante de Fogo

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Tapete Voador

{2}, {T}: Target creature gains flying until end of turn.

Solidéu Enxertado

At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.

Catapulta de Metralha

{T}: Grapeshot Catapult deals 1 damage to target creature with flying.

Mina Uivadora

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Estrela de Ferro

Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

Cálice de Marfim

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Livro de Jalum

{2}, {T}: Draw a card, then discard a card.

Alforjes de Jandor

{3}, {T}: Untap target creature.

Livro de Jayemdae

{4}, {T}: Draw a card.

Diamante de Mármore

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Pedra da Submissão

Creatures with power 3 or greater don't untap during their controllers' untap steps.

{2}, {T}: Target player puts the top two cards of their library into their graveyard.

Diamante de Limo

Moss Diamond enters the battlefield tapped. {T}: Add {G}.

Golem com Patágio

{3}: Patagia Golem gains flying until end of turn.

Colosso Phyrexiano

Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.

Brutamontes Phyrexiano

Fojo com Estacas

{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Bastão da Ruína

{3}, {T}: Rod of Ruin deals 1 damage to any target.

Anel de Sisay

{T}: Add {C}{C}.

Diamante Celeste

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Rede de Almas

Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.

Livro de Mágicas

You have no maximum hand size.

Orbe Estática

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Caldeirão da Tempestade

Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.

Quebra-cabeças de Teferi

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Trono de Ossos

Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Barreira de Lanças

Defender (This creature can't attack.) First strike

Esfera de Madeira

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Regiões Agrestes de Adarkar

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Macegal

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Cidade de Bronze

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Floresta Karplusana

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Fontes Sulfurosas

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Rio Subterrâneo

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

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