Cartas lançadas na expansão Rivals of Ixalan Promos

  • 19/01/2018
  • PRIX
  • 95 cartas
  • Promo

Bispo do Aprisionamento

When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

Paladino da Expiação

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.

Destino Radiante

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Destino Radiante

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Matar os Fortes

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Matar os Fortes

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Decreto da Esfinge

Each opponent can't cast instant or sorcery spells during that player's next turn.

Altissauro do Templo

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Tirano Armandíbula

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

Zetalpa, Aurora Primordial

Flying, double strike, vigilance, trample, indestructible

Zetalpa, Aurora Primordial

Flying, double strike, vigilance, trample, indestructible

Ordem da Almirante

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.

Ordem da Almirante

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.

Ladra Astuta

Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

Amnésia Induzida

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Despertar de Kumena

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

Nezahal, Maré Primordial

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Nezahal, Maré Primordial

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Soltar ao Vento

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Oráculo do Fundo do Mar

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Oráculo do Fundo do Mar

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Adepto Prateobrânquio

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.

Navegadora do Fluxo Temporal

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

Saqueador do Aeroveleiro Bélico

Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Saqueador do Aeroveleiro Bélico

Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Campeão do Crepúsculo

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

Baú do Morto

Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

Envenenadora da Frota Macabra

Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

Envenenadora da Frota Macabra

Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

Aquisição do Mentor

Choose one — • Search your library for a card, put it into your hand, then shuffle your library. • Choose a card you own from outside the game and put it into your hand.

Aquisição do Mentor

Choose one — • Search your library for a card, put it into your hand, then shuffle your library. • Choose a card you own from outside the game and put it into your hand.

Tetzimoc, Morte Primordial

Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

Tetzimoc, Morte Primordial

Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

Ladrão de Tumbas

Menace {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Profeta do Crepúsculo

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

Profeta do Crepúsculo

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

Fome de Vona

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Fome de Vona

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Sol Sangrento

When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.

Sol Sangrento

When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.

Recompensa de Bronze

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Recompensa de Bronze

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Destemida da Frota Macabra

First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.

Destemida da Frota Macabra

First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.

Etali, Tormenta Primordial

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Etali, Tormenta Primordial

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Forma do Dinossauro

When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

Fênix Reavivante

Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

Fênix Reavivante

Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

Ferocidontes de Armadura Argêntea

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

Ferocidontes de Armadura Argêntea

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

Invocadora de Tilonalli

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Invocadora de Tilonalli

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Elite de Raiz Profunda

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

Elite de Raiz Profunda

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

Ghalta, Fome Primordial

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample

Ghalta, Fome Primordial

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample

Ghalta, Fome Primordial

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample

Patrulheira Jadeluzente

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Patrulheira Jadeluzente

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Caminho da Descoberta

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Caminho da Descoberta

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Polirraptor

Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

Dríade Germinadora

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

Dríade Germinadora

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

Gladiodonte Descontrolado

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

Gladiodonte Descontrolado

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

Molda-mundo

Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

Molda-mundo

Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

Angrath das Correntes Flamejantes

[+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard.

Azor, o Legislador

Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Elenda, a Rosa do Crepúsculo

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Subida de Hadana

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Huatli, Campeã Radiante

[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [−1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Jornada para a Eternidade

Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Kumena, Tirano de Orazca

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

Caminho da Bravura

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Procissão Profana

{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

Saqueadora Multiforme

Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.

Cerátopo Chifre-de-cerco

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Cerátopo Chifre-de-cerco

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Invadir a Câmara

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Zacama, Calamidade Primordial

Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.

Zacama, Calamidade Primordial

Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.

Amálgama Acordado

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

Portal de Azor

{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Gancho do Capitão

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1}

Gancho do Capitão

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1}

Guardião Áureo

Defender {2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

O Sol Imortal

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

O Sol Imortal

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

Lápide Silenciosa

Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Lápide Silenciosa

Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Arco de Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.

Arco de Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.

Terras em Desenvolvimento

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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