Cartas lançadas na expansão Quarta Edição

  • 31/12/1994
  • 4ED
  • 378 cartas
  • Core Set

Poção Alabastrina

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Kithkin Amrou

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Turba

Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Animar Barreira

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Armagedom

Destroy all lands.

Equilíbrio

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Heroína de Benália

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Defesa Preta

Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Benção

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Defesa Azul

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Lavagem Cerebral

Enchant creature Enchanted creature can't attack unless its controller pays {3}.

Castelo

Untapped creatures you control get +0/+2.

Círculo de Proteção: Artefatos

{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Preto

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Azul

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Verde

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Vermelho

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Branco

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Conversão

At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains.

Cruzada

White creatures get +1/+1.

Proteção contra a Morte

Regenerate target creature.

Desencantar

Destroy target artifact or enchantment.

Transformação Divina

Enchant creature Enchanted creature gets +3/+3.

Serpente Terrestre Anciã

Defender, trample When Elder Land Wurm blocks, it loses defender.

Olho por Olho

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Área Fortificada

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Defesa Verde

Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.

Bálsamo Restaurador

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Armadura Divina

Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.

Força Divina

Enchant creature Enchanted creature gets +1/+2.

Santuário Insular

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Karma

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Kismet

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Imposto Territorial

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

Pégasso de Meseta

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Moral

Attacking creatures get +1/+1 until end of turn.

Paladino do Norte

{W}{W}, {T}: Destroy target black permanent.

Abutres Osai

Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

Unicórnio Perolado

Encarnação Pessoal

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.

Piedade

Blocking creatures get +0/+3 until end of turn.

Piqueiros

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Enlace de Pureza

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Defesa Vermelha

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Reverter Dano

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Integridade

Target blocking creature gets +7/+7 until end of turn.

Curandeiro Samita

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Leões da Savana

Explorador

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Anjo Serra

Flying, vigilance

Vínculo Espiritual

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Lobos da Tundra

First strike (This creature deals combat damage before creatures without first strike.)

Visões

Look at the top five cards of target player's library. You may then have that player shuffle that library.

Barreira de Espadas

Defender (This creature can't attack.) Flying

Cavaleiro Branco

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Defesa Branca

Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Elemental do Ar

Flying

Animar Artefato

Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Aprendiz de Mago

{U}, {T}: Add {C}{C}{C}.

Choque de Retorno

Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

Maldição do Elemental Azul

Choose one — • Counter target red spell. • Destroy target red permanent.

Controlar Mágica

Enchant creature You control enchanted creature.

Contramágica

Counter target spell.

Vinculo

Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Drenar Poder

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Fluxo de Energia

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Drenar Energia

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's converted mana cost.

Erosão

Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.

Reversão

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Vôo

Enchant creature Enchanted creature has flying.

Inundação

{U}{U}: Tap target creature without flying.

Forma Gasosa

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Navio Fantasma

Flying {U}{U}{U}: Regenerate Ghost Ship.

Tartaruga Gigante

Giant Tortoise gets +0/+3 as long as it's untapped.

Retorno de Hurkyl

Return all artifacts target player owns to their hand.

Peixe-Ilha Jasconius

Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius.

Pulo

Target creature gains flying until end of turn.

Leviatã

Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

Vira Vida

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Senhor da Atlântida

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Escriba Mágico

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Gênio Mahamoti

Flying (This creature can't be blocked except by creatures with flying or reach.)

Escoadouro de Mana

Tap all lands target player controls and that player loses all unspent mana.

Tritões do Tridente Perolado

Bomba Mental

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Forças Fantasmais

Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.

Terreno Fantasmal

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Monstro Fantasma

Flying

Navio Pirata

Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.

Perda de Poder

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Escoadouro de Mana

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Feiticeiro Pródigo

{T}: Prodigal Sorcerer deals 1 damage to any target.

Entidade Psíquica

{T}: Psionic Entity deals 2 damage to any target and 3 damage to itself.

Veneno Psíquico

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Laço Arcaico

Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life.

Serpente Marinha

Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.

Laviatã de Segóvia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Simbad

{T}: Draw a card and reveal it. If it isn't a land card, discard it.

Canto da Sereia

Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Ilusão Mental

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Supressão Mágica

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Estase

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Roubar Artefato

Enchant artifact You control enchanted artifact.

Cidade Submersa

At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.

Enlace Mental

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Elemental do Tempo

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.

Girar

You may tap or untap target artifact, creature, or land.

Mutação Instável

Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Esconjurar

Return target creature to its owner's hand.

Erupção Vulcânica

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

Barreira de Ar

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Barreira de Água

Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn.

Elemental da Água

Falcão do Zéfiro

Flying, vigilance

Abominação

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Reviver Cadáver

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Cinzas às Cinzas

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Lua Maligna

Black creatures get +1/+1.

Cavaleiro Negro

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Malogro

Enchant land When enchanted land becomes tapped, destroy it.

Diabrete do Pântano

Flying (This creature can't be blocked except by creatures with flying or reach.)

Aparição do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Formigas Carrieiras

{1}: Carrion Ants gets +1/+1 until end of turn.

Horror Cósmico

First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

Terreno Amaldiçoado

Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Múmia Ciclópica

When Cyclopean Mummy dies, exile it.

Ritual Sombrio

Adiciona [B][B][B] â sua reserva de mana.

Garras de Morte

{B}{B}: Counter target green spell.

Enlace Mortal

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Drenar Vida

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Esqueletos de Carga

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

El-Hajjâj

Whenever El-Hajjâj deals damage, you gain that much life.

El-Hajjâj

Whenever El-Hajjâj deals damage, you gain that much life.

Salteadores do Deserto

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Presença Maligna

Enchant land Enchanted land is a Swamp.

Amedrontar

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Sombra Materializada

{B}: Frozen Shade gets +1/+1 until end of turn.

Obscuridade

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Cobiça

{B}, Pay 2 life: Draw a card.

Uivo do Além

Target creature gets +X/+0 until end of turn.

Espectro Hipnótico

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Efrite Junún

Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.

Senhor das Profundezas

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Alma Desgarrada

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Gás do Pântano

All creatures get -2/-0 until end of turn.

Distorcer a Mente

Target player discards X cards at random.

Habitantes das Trevas

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

Vulto Ínfero

Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

Pesadelo

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Paralizar

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.

Pestilência

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.

Escorpião das Profundezas

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Ratos Pestilentos

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Trapeiro

{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

Ressuscitar Morto

Return target creature card from your graveyard to your hand.

Assassino da Realeza

{T}: Destroy target tapped creature.

Zumbis de Scathe

Carniçal Necrófago

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Vampiro de Sengir

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Simulacro

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Rainha Feiticeira

{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Grilhões do Espírito

Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Tio Istvan

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Força Profana

Enchant creature Enchanted creature gets +2/+1.

Morcegos Vampiros

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Barreira de Ossos

Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Deformar Artefato

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Fraqueza

Enchant creature Enchanted creature gets -2/-1.

Fogo Fátuo

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Palavras de Poder

Tap X target creatures.

Poltergeist Xênico

{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

Mestre Zumbi

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Ali Babá

{R}: Tap target Wall.

Esfera de Rios

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

Donzela Alada

Flying

Sede de Sangue

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Irmãos do Fogo

{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Escavar

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Povo da Caverna

Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Enlace do Caos

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Mantícora Escarlate

Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Explodir

Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Desintegrar

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Filhote de Dragão

Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Anões Guerreiros

{T}: Target creature with power 2 or less can't be blocked this turn.

Elemental da Terra

Terremoto

Earthquake deals X damage to each creature without flying and each player.

Guerreiro Perpétuo

Enchant creature Enchanted creature has vigilance.

Elemental do Fogo

Bola de Fogo

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Hálito de Fogo

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Fissura

Destroy target creature or land. It can't be regenerated.

Tormenta Ígnea

Destroy all Plains.

Força do Gigante

Enchant creature Enchanted creature gets +2/+2.

Brigada Baloeira Goblin

{R}: Goblin Balloon Brigade gains flying until end of turn.

Rei dos Goblins

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Martelo de Pedra Goblin

Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.

Ogro Cinzento

Gigante da Colina

Minotauro de Hurloon

Chacal de Hurr

{T}: Target creature can't be regenerated this turn.

Immolation

Enchant creature Enchanted creature gets +2/-2.

Inferno

Inferno deals 6 damage to each creature and each player.

Orcs da Garra de Ferro

Ironclaw Orcs can't block creatures with power 2 or greater.

Senhor da Guerra de Keldon

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Raio

Lightning Bolt deals 3 damage to any target.

Montanha Magnética

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.

Duelo de Mana

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Fulgor de Mana

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Farpas de Mana

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Goblins Salteadores do Mons

Artilharia Órquica

{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Auriflama Órquica

Attacking creatures you control get +1/+0.

Surto de Poder

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Pirotécnica

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Maldição do Elemental Vermelho

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Estilhaçar

Destroy target artifact.

Dragão de Shiva

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.

Irmãs da Chama

{T}: Add {R}.

Fumaça

Players can't untap more than one creature during their untap steps.

Gigante de Pedra

{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Chuva de Pedras

Destroy target land.

Efrite da Tempestade

Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

O Bruto

Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.

Túnel

Destroy target Wall. It can't be regenerated.

Trol de Uthden

{R}: Regenerate Uthden Troll.

Barreira de Pó

Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

Barreira de Fogo

Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.

Barreira de Pedra

Defender (This creature can't attack.)

Tempos de Mudança

Each player shuffles the cards from their hand into their library, then draws that many cards.

Natureza do Lobo

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Aves do Paraíso

Flying {T}: Add one mana of any color.

Planta Carnivora

Defender

Canal

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Cocatriz

Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Serpente Terrestre de Craw

Desmoronar

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.

Ciclone do Deserto

Destroy target permanent.

Javalis de Durkwood

Ginetes Élficos

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Arqueiros Élficos

First strike

Neblina

Prevent all combat damage that would be dealt this turn.

Força da Natureza

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

Fungussauro

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Soberano de Géia

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Aranha Gigante

Reach (This creature can block creatures with flying.)

Ursos Cinzentos

Furacão

Hurricane deals X damage to each creature with flying and each player.

Instilar Energia

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Ents das Raízes de Ferro

Abelhas Assassinas

Flying {G}: Killer Bees gets +1/+1 until end of turn.

Sanguessugas Terrestres

First strike

Druida da Pradaria

{T}: Untap target land.

Élan Vital

{G}{G}: Counter target black spell.

Enlace Vital

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Artefato Vivo

Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Terrenos Vivos

All Forests are 1/1 creatures that are still lands.

Elfos de Llanowar

{T}: Add {G}.

Isca

Enchant creature All creatures able to block enchanted creature do so.

Víbora do Brejo

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Áspide de Néfis

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.

Ciganos de Pradesh

{1}{G}, {T}: Target creature gets -2/-0 until end of turn.

Espírito Radjan

{T}: Target creature loses flying until end of turn.

Renascer

Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

Regeneração

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Tempestade de Areia

Sandstorm deals 1 damage to each attacking creature.

Sílfides da Scryb

Flying

Dríades Shanodin

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Fluxo de Vida

Target player gains X life.

Grimório Silvestre

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Basilisco do Bosque

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Lobos da Floresta

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Canção de Titânia

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Tranqüilidade

Destroy all enchantments.

Tsunami

Destroy all Islands.

Regiões Indômitas

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Veneno

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

Bruxa de Verduran

Whenever you cast an enchantment spell, you may draw a card.

Barreira de Sarças

Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles.

Barreira de Gelo

Defender (This creature can't attack.)

Barreida de Madeira

Defender (This creature can't attack.)

Anseio por Viagem

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Mamute de Guerra

Trample

Teia

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Mevlevi

Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Crescimento Virente

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Maldição de Inverno

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Låmpada de Aladin

{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Anel de Aladim

{8}, {T}: Aladdin's Ring deals 4 damage to any target.

Amuleto de Kroog

{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Ankh de Mishra

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Relógio do Armagedon

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Armadura de Ashnod

You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

Aríete

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

Bateria de Mana Preta

{2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.

Prensa Negra

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Bateria de Mana Azul

{2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.

Garrafa de Suleiman

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Homem de Bronze

Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.

Tabuleta de Bronze

Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

Prisma Celestial

{2}, {T}: Add one mana of any color.

Ídolo de Barro

{2}: Regenerate Clay Statue.

Ave Mecânica

Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.

Besta Mecânica

Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Colosso de Sardia

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Protetor

{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.

Elmo de Coral

{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.

Bastão de Cristal

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

Ecúleo Amaldiçoado

As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.

Cimitarra Dançante

Flying (This creature can't be blocked except by creatures with flying or reach.)

Máquina Diabólica

{3}: Regenerate Diabolic Machine.

Ovo Leteano

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Cetro Desintegrador

{3}, {T}: Target player discards a card. Activate this ability only during your turn.

Dragão Mecânico

{2}: Dragon Engine gets +1/+0 until end of turn.

Cavalo de Ébano

{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

A Pedra Fellwar

{T}: Add one mana of any color that a land an opponent controls could produce.

Tapete Voador

{2}, {T}: Target creature gains flying until end of turn.

Óculos de Urza

{T}: Look at target player's hand.

Catapulta de Metralha

{T}: Grapeshot Catapult deals 1 damage to target creature with flying.

Bateria de Mana Verde

{2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G}, then add an additional {G} for each charge counter removed this way.

Elmo de Chatzuk

{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mina Uivadora

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Estrela de Ferro

Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

Cálice de Marfim

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Torre de Marfim

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Monolito de Jade

{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Alforjes de Jandor

{3}, {T}: Untap target creature.

Livro de Jayemdae

{4}, {T}: Draw a card.

Sino de Kormus

All Swamps are 1/1 black creatures that are still lands.

Grimório de Leng

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Cofre de Mana

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Pedra da Submissão

Creatures with power 3 or greater don't untap during their controllers' untap steps.

{2}, {T}: Target player puts the top two cards of their library into their graveyard.

Máquina de Guerra de Mishra

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

Disco de Nevinyrral

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Golem Obsianus

Onuleto

When Onulet dies, you gain 2 life.

Ornitóptero

Flying

Barro Primordial

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Bateria de Mana Vermelho

{2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R}, then add an additional {R} for each charge counter removed this way.

Bastão da Ruína

{3}, {T}: Rod of Ruin deals 1 damage to any target.

Metamorfo

As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

Rede de Almas

Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.

Óculos de Sol de Urza

You may spend white mana as though it were red mana.

Cetro de Tawnos

{2}, {T}: Target creature with power 2 or less can't be blocked this turn.

Arsenal de Tawnos

You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

Tétravus

Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

A Colméia

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

O Ecúleo

As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Trono de Ossos

Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Tríscele

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

Vingador de Urza

{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Barreira de Lanças

Defender (This creature can't attack.) First strike

Bateria de Mana Branco

{2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.

Orbe Hibernal

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Esfera de Madeira

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Soldado Yotiano

Vigilance

Fábrica de Mishra

{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Oásis

{T}: Prevent the next 1 damage that would be dealt to target creature this turn.

Mina de Superfície

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

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