Cartas lançadas na expansão Portal Three Kingdoms
- 01/05/1999
- PTK
- 180 cartas
- Portal
Alert Shu Infantry
Vigilance
Eightfold Maze
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
Empty City Ruse
Target opponent skips all combat phases of their next turn.
False Defeat
Return target creature card from your graveyard to the battlefield.
Flanking Troops
Whenever Flanking Troops attacks, you may tap target creature.
Guan Yu, Sainted Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Guan Yu's 1,000-Li March
Destroy all tapped creatures.
Huang Zhong, Shu General
Huang Zhong, Shu General can't be blocked by more than one creature.
Kongming, "Sleeping Dragon"
Other creatures you control get +1/+1.
Kongming's Contraptions
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
Liu Bei, Lord of Shu
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
Loyal Retainers
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
Misfortune's Gain
Destroy target creature. Its owner gains 4 life.
Pang Tong, "Young Phoenix"
{T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
Juramento do Jardim de Pêssegos
You gain 2 life for each creature you control.
Rally the Troops
Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.
Ravages of War
Destroy all lands.
Riding Red Hare
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Shu Cavalry
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Shu Defender
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Shu Elite Companions
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Shu Elite Infantry
Shu Farmer
{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
Shu Foot Soldiers
Shu General
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Shu Grain Caravan
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Shu Soldier-Farmers
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Vingança
Destroy target tapped creature.
Virtuous Charge
Creatures you control get +1/+1 until end of turn.
Volunteer Militia
Warrior's Stand
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
Zhang Fei, Fierce Warrior
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Zhao Zilong, Tiger General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
Equilíbrio de Poder
If target opponent has more cards in hand than you, draw cards equal to the difference.
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Brilliant Plan
Draw three cards.
Broken Dam
Tap one or two target creatures without horsemanship.
Capture of Jingzhou
Take an extra turn after this one.
Champion's Victory
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
Council of Advisors
When Council of Advisors enters the battlefield, draw a card.
Counterintelligence
Return one or two target creatures to their owners' hands.
Exaustão
Creatures and lands target opponent controls don't untap during their next untap step.
Extinguish
Counter target sorcery spell.
Forced Retreat
Put target creature on top of its owner's library.
Lady Sun
{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Lu Meng, Wu General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Lu Su, Wu Advisor
{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
Lu Xun, Scholar General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Mystic Denial
Counter target creature or sorcery spell.
Preemptive Strike
Counter target creature spell.
Red Cliffs Armada
Red Cliffs Armada can't attack unless defending player controls an Island.
Sage's Knowledge
Return target sorcery card from your graveyard to your hand.
Planejamento Estratégico
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Straw Soldiers
Sun Ce, Young Conquerer
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
Sun Quan, Lord of Wu
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Wu Admiral
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
Wu Elite Cavalry
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Wu Infantry
Wu Light Cavalry
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Wu Longbowman
{T}: Wu Longbowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
Wu Scout
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand.
Wu Spy
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
Wu Warship
Wu Warship can't attack unless defending player controls an Island.
Zhou Yu, Chief Commander
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
Zhuge Jin, Wu Strategist
{T}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.
Custo da Ambição
You draw three cards and you lose 3 life.
Cao Cao, Lord of Wei
{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
Cao Ren, Wei Commander
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Coerção
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Corrupt Court Official
When Corrupt Court Official enters the battlefield, target opponent discards a card.
Cunning Advisor
{T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.
Deception
Target opponent discards two cards.
Desperate Charge
Creatures you control get +2/+0 until end of turn.
Famine
Famine deals 3 damage to each creature and each player.
Ghostly Visit
Destroy target nonblack creature.
Imperial Edict
Target opponent chooses a creature they control. Destroy that creature.
Imperial Seal
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Overwhelming Forces
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Poison Arrow
Destroy target nonblack creature. You gain 3 life.
Return to Battle
Return target creature card from your graveyard to your hand.
Sima Yi, Wei Field Marshal
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
Stolen Grain
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
Stone Catapult
{T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.
Wei Ambush Force
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
Wei Assassins
When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.
Wei Elite Companions
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Wei Infantry
Wei Night Raiders
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
Wei Scout
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Wei Strike Force
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Xiahou Dun, the One-Eyed
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
Xun Yu, Wei Advisor
{T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
Young Wei Recruits
Young Wei Recruits can't block.
Zhang He, Wei General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
Zhang Liao, Hero of Hefei
Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
Zodiac Pig
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Zodiac Rat
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Zodiac Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Barbarian General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Barbarian Horde
Labareda
Blaze deals X damage to any target.
Burning Fields
Burning Fields deals 5 damage to target opponent or planeswalker.
Burning of Xinye
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Control of the Court
Draw four cards, then discard three cards at random.
Corrupt Eunuchs
When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
Desert Sandstorm
Desert Sandstorm deals 1 damage to each creature.
Diaochan, Artful Beauty
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
Dong Zhou, the Tyrant
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Eunuchs' Intrigues
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Fire Ambush
Fire Ambush deals 3 damage to any target.
Fire Bowman
Sacrifice Fire Bowman: It deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
Imperial Recruiter
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.
Independent Troops
Lu Bu, Master-at-Arms
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Ma Chao, Western Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
Mountain Bandit
Haste
Ravaging Horde
When Ravaging Horde enters the battlefield, destroy target land.
Assalto Implacável
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Renegade Troops
Haste
Rockslide Ambush
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
Rolling Earthquake
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Chuva de Pedras
Destroy target land.
Warrior's Oath
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Yellow Scarves Cavalry
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block.
Yellow Scarves General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block.
Yellow Scarves Troops
Yellow Scarves Troops can't block.
Yuan Shao, the Indecisive
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.
Yuan Shao's Infantry
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
Zodiac Dog
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Zodiac Dragon
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
Zodiac Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Borrowing the East Wind
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
False Mourning
Put target card from your graveyard on top of your library.
Forest Bear
Heavy Fog
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
Hua Tuo, Honored Physician
{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
Hunting Cheetah
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
Lady Zhurong, Warrior Queen
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Lobo Solitário
You may have Lone Wolf assign its combat damage as though it weren't blocked.
Marshaling the Troops
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Meng Huo, Barbarian King
Other green creatures you control get +1/+1.
Meng Huo's Horde
Riding the Dilu Horse
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Slashing Tiger
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
Southern Elephant
Spoils of Victory
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
Spring of Eternal Peace
You gain 8 life.
Tigre Caçador
Stalking Tiger can't be blocked by more than one creature.
Taoist Hermit
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Taoist Mystic
Taoist Mystic can't be blocked by creatures with horsemanship.
Taunting Challenge
All creatures able to block target creature this turn do so.
Three Visits
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Trained Cheetah
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
Trained Jackal
Trip Wire
Destroy target creature with horsemanship.
Wielding the Green Dragon
Target creature gets +4/+4 until end of turn.
Wolf Pack
You may have Wolf Pack assign its combat damage as though it weren't blocked.
Zodiac Horse
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Macaco do Zodíaco
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Zodiac Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Zodiac Rabbit
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Zodiac Rooster
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Zodiac Tiger
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Zuo Ci, the Mocking Sage
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)