Cartas lançadas na expansão Portal Three Kingdoms

  • 30/04/1999
  • PTK
  • 180 cartas
  • Portal

Alert Shu Infantry

Vigilance

Eightfold Maze

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.

Empty City Ruse

Target opponent skips all combat phases of their next turn.

False Defeat

Return target creature card from your graveyard to the battlefield.

Flanking Troops

Whenever Flanking Troops attacks, you may tap target creature.

Guan Yu, Sainted Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.

Guan Yu's 1,000-Li March

Destroy all tapped creatures.

Huang Zhong, Shu General

Huang Zhong, Shu General can't be blocked by more than one creature.

Kongming, "Sleeping Dragon"

Other creatures you control get +1/+1.

Kongming's Contraptions

{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.

Liu Bei, Lord of Shu

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

Loyal Retainers

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.

Misfortune's Gain

Destroy target creature. Its owner gains 4 life.

Pang Tong, "Young Phoenix"

{T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

Juramento do Jardim de Pêssegos

You gain 2 life for each creature you control.

Rally the Troops

Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.

Ravages of War

Destroy all lands.

Riding Red Hare

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

Shu Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Shu Defender

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

Shu Elite Companions

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Shu Elite Infantry

Shu Farmer

{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.

Shu Foot Soldiers

Shu General

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Shu Grain Caravan

When Shu Grain Caravan enters the battlefield, you gain 2 life.

Shu Soldier-Farmers

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

Vingança

Destroy target tapped creature.

Virtuous Charge

Creatures you control get +1/+1 until end of turn.

Volunteer Militia

Warrior's Stand

Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.

Zhang Fei, Fierce Warrior

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Zhao Zilong, Tiger General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

Equilíbrio de Poder

If target opponent has more cards in hand than you, draw cards equal to the difference.

Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Brilliant Plan

Draw three cards.

Broken Dam

Tap one or two target creatures without horsemanship.

Capture of Jingzhou

Take an extra turn after this one.

Champion's Victory

Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.

Council of Advisors

When Council of Advisors enters the battlefield, draw a card.

Counterintelligence

Return one or two target creatures to their owners' hands.

Exaustão

Creatures and lands target opponent controls don't untap during their next untap step.

Extinguish

Counter target sorcery spell.

Forced Retreat

Put target creature on top of its owner's library.

Lady Sun

{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.

Lu Meng, Wu General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Lu Su, Wu Advisor

{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.

Lu Xun, Scholar General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

Mystic Denial

Counter target creature or sorcery spell.

Preemptive Strike

Counter target creature spell.

Red Cliffs Armada

Red Cliffs Armada can't attack unless defending player controls an Island.

Sage's Knowledge

Return target sorcery card from your graveyard to your hand.

Planejamento Estratégico

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Straw Soldiers

Sun Ce, Young Conquerer

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.

Sun Quan, Lord of Wu

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Wu Admiral

Wu Admiral gets +1/+1 as long as an opponent controls an Island.

Wu Elite Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Wu Infantry

Wu Light Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Wu Longbowman

{T}: Wu Longbowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.

Wu Scout

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand.

Wu Spy

When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.

Wu Warship

Wu Warship can't attack unless defending player controls an Island.

Zhou Yu, Chief Commander

Zhou Yu, Chief Commander can't attack unless defending player controls an Island.

Zhuge Jin, Wu Strategist

{T}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.

Custo da Ambição

You draw three cards and you lose 3 life.

Cao Cao, Lord of Wei

{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.

Cao Ren, Wei Commander

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.

Coerção

Target opponent reveals their hand. You choose a card from it. That player discards that card.

Corrupt Court Official

When Corrupt Court Official enters the battlefield, target opponent discards a card.

Cunning Advisor

{T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.

Deception

Target opponent discards two cards.

Desperate Charge

Creatures you control get +2/+0 until end of turn.

Famine

Famine deals 3 damage to each creature and each player.

Ghostly Visit

Destroy target nonblack creature.

Imperial Edict

Target opponent chooses a creature they control. Destroy that creature.

Imperial Seal

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Overwhelming Forces

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

Poison Arrow

Destroy target nonblack creature. You gain 3 life.

Return to Battle

Return target creature card from your graveyard to your hand.

Sima Yi, Wei Field Marshal

Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.

Stolen Grain

Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.

Stone Catapult

{T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.

Wei Ambush Force

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.

Wei Assassins

When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.

Wei Elite Companions

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Wei Infantry

Wei Night Raiders

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

Wei Scout

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Wei Strike Force

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Xiahou Dun, the One-Eyed

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.

Xun Yu, Wei Advisor

{T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.

Young Wei Recruits

Young Wei Recruits can't block.

Zhang He, Wei General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.

Zhang Liao, Hero of Hefei

Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.

Zodiac Pig

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Zodiac Rat

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Zodiac Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Barbarian General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Barbarian Horde

Labareda

Blaze deals X damage to any target.

Burning Fields

Burning Fields deals 5 damage to target opponent or planeswalker.

Burning of Xinye

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Control of the Court

Draw four cards, then discard three cards at random.

Corrupt Eunuchs

When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.

Desert Sandstorm

Desert Sandstorm deals 1 damage to each creature.

Diaochan, Artful Beauty

{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.

Dong Zhou, the Tyrant

When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.

Eunuchs' Intrigues

Target opponent chooses a creature they control. Other creatures they control can't block this turn.

Fire Ambush

Fire Ambush deals 3 damage to any target.

Fire Bowman

Sacrifice Fire Bowman: It deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.

Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.

Independent Troops

Lu Bu, Master-at-Arms

Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Ma Chao, Western Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.

Mountain Bandit

Haste

Ravaging Horde

When Ravaging Horde enters the battlefield, destroy target land.

Assalto Implacável

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Renegade Troops

Haste

Rockslide Ambush

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

Rolling Earthquake

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Chuva de Pedras

Destroy target land.

Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Yellow Scarves Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block.

Yellow Scarves General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block.

Yellow Scarves Troops

Yellow Scarves Troops can't block.

Yuan Shao, the Indecisive

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.

Yuan Shao's Infantry

Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.

Zodiac Dog

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Zodiac Dragon

When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.

Zodiac Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Borrowing the East Wind

Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

False Mourning

Put target card from your graveyard on top of your library.

Forest Bear

Heavy Fog

Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.

Hua Tuo, Honored Physician

{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.

Hunting Cheetah

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.

Lady Zhurong, Warrior Queen

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Lobo Solitário

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Marshaling the Troops

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Meng Huo, Barbarian King

Other green creatures you control get +1/+1.

Meng Huo's Horde

Riding the Dilu Horse

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

Slashing Tiger

Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.

Southern Elephant

Spoils of Victory

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Spring of Eternal Peace

You gain 8 life.

Tigre Caçador

Stalking Tiger can't be blocked by more than one creature.

Taoist Hermit

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Taoist Mystic

Taoist Mystic can't be blocked by creatures with horsemanship.

Taunting Challenge

All creatures able to block target creature this turn do so.

Three Visits

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Trained Cheetah

Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.

Trained Jackal

Trip Wire

Destroy target creature with horsemanship.

Wielding the Green Dragon

Target creature gets +4/+4 until end of turn.

Wolf Pack

You may have Wolf Pack assign its combat damage as though it weren't blocked.

Zodiac Horse

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Macaco do Zodíaco

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Zodiac Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Zodiac Rabbit

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Zodiac Rooster

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Zodiac Tiger

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Zuo Ci, the Mocking Sage

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

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