Cartas lançadas na expansão Portal

  • 30/04/1997
  • POR
  • 215 cartas
  • Portal

Dragão de Alabastro

Flying When Alabaster Dragon dies, shuffle it into its owner's library.

Bêncão Angelical

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Arcanjo

Flying, vigilance

Milícia Fervorosa

Vigilance

Armagedom

Destroy all lands.

Pégaso de Armadura

Flying

Inversão Abençoada

You gain 3 life for each creature attacking you.

Luz Ofuscante

Tap all nonwhite creatures.

Border Guard

Sopro de Vida

Return target creature card from your graveyard to the battlefield.

Paladino Atacante

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Defiant Stand

Cast this spell only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. Untap that creature.

Devoted Hero

False Peace

Target player skips all combat phases of their next turn.

Fleet-Footed Monk

Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

Soldados a Pé

Presente de Propriedades

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Harsh Justice

Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.

Keen-Eyed Archers

Reach (This creature can block creatures with flying.)

Cavaleiro Errante

Caminho da Paz

Destroy target creature. Its owner gains 4 life.

Unicórnio Real

Renewing Dawn

You gain 2 life for each Mountain target opponent controls.

Sacred Knight

Sacred Knight can't be blocked by black and/or red creatures.

Néctar Sagrado

You gain 4 life.

Marechal Experiente

Whenever Seasoned Marshal attacks, you may tap target creature.

Spiritual Guardian

When Spiritual Guardian enters the battlefield, you gain 4 life.

Spotted Griffin

Flying

Luz das Estrelas

You gain 3 life for each black creature target opponent controls.

Starlit Angel

Flying

Steadfastness

Creatures you control get +0/+3 until end of turn.

Stern Marshal

{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

Temporary Truce

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Valorous Charge

White creatures get +2/+0 until end of turn.

Monge Venerável

When Venerable Monk enters the battlefield, you gain 2 life.

Vingança

Destroy target tapped creature.

Barreira de Espadas

Defender (This creature can't attack.) Flying

Warrior's Charge

Creatures you control get +1/+1 until end of turn.

Warrior's Charge

Creatures you control get +1/+1 until end of turn.

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Memórias Ancestrais

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Equilíbrio de Poder

If target opponent has more cards in hand than you, draw cards equal to the difference.

Olhar Funesto

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

Capricious Sorcerer

{T}: Capricious Sorcerer deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.

Cloak of Feathers

Target creature gains flying until end of turn. Draw a card.

Cloud Dragon

Flying Cloud Dragon can block only creatures with flying.

Cloud Pirates

Flying Cloud Pirates can block only creatures with flying.

Espírito das Nuvens

Flying Cloud Spirit can block only creatures with flying.

Command of Unsummoning

Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.

Enguia dos Corais

Cruel Fate

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

Deep-Sea Serpent

Deep-Sea Serpent can't attack unless defending player controls an Island.

Djinn of the Lamp

Flying

Déjà Vu

Return target sorcery card from your graveyard to your hand.

Exaustão

Creatures and lands target opponent controls don't untap during their next untap step.

Fluxo

Each player discards any number of cards, then draws that many cards. Draw a card.

Polvo Gigante

Tartaruga Marinha com Chifres

Ingenious Thief

Flying When Ingenious Thief enters the battlefield, look at target player's hand.

Physalia

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Tritões do Tridente Perolado

Mystic Denial

Counter target creature or sorcery spell.

Omen

Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.

Owl Familiar

Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.

Personal Tutor

Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Guerreiro Fantasma

Phantom Warrior can't be blocked.

Prosperidade

Each player draws X cards.

Dragonete Trinchador

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sorcerous Sight

Look at target opponent's hand. Draw a card.

Corvo da Tempestade

Flying (This creature can't be blocked except by creatures with flying or reach.)

Symbol of Unsummoning

Return target creature to its owner's hand. Draw a card.

Taunt

During target player's next turn, creatures that player controls attack you if able.

Furto de Sonhos

Draw a card for each tapped creature target opponent controls.

Thing from the Deep

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Maré Repentina

Tap up to three target creatures without flying.

Refluxo do Tempo

Put target creature on top of its owner's library.

Touch of Brilliance

Draw two cards.

Dragonete do Vento

Flying

Olhar Definhador

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

Arrogant Vampire

Flying

Assassin's Blade

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.

Diabrete do Pântano

Flying (This creature can't be blocked except by creatures with flying or reach.)

Salteadores do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Aparição do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Charging Bandits

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

Craven Knight

Craven Knight can't block.

Cruel Bargain

Draw four cards. You lose half your life, rounded up.

Cruel Tutor

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Dread Charge

Black creatures you control can't be blocked this turn except by black creatures.

Dread Reaper

Flying When Dread Reaper enters the battlefield, you lose 5 life.

Seca

Dry Spell deals 1 damage to each creature and each player.

Ebon Dragon

Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card.

Endless Cockroaches

When Endless Cockroaches dies, return it to its owner's hand.

Vulto Feroz

Flying

Final Strike

As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.

Coveiro

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

[missing]

Destroy target nonblack creature.

[missing]

Destroy target nonblack creature.

Howling Fury

Target creature gets +4/+0 until end of turn.

King's Assassin

{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.

Mercenary Knight

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

Mind Knives

Target opponent discards a card at random.

Estiolar a Mente

Target player discards two cards.

Muck Rats

Nature's Ruin

Destroy all green creatures.

Noxious Toad

When Noxious Toad dies, each opponent discards a card.

Píton

Chuva de Lágrimas

Destroy target land.

Ressuscitar Morto

Return target creature card from your graveyard to your hand.

Serpent Assassin

When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.

Guerreiro Serpente

When Serpent Warrior enters the battlefield, you lose 3 life.

Skeletal Crocodile

Skeletal Snake

Soul Shred

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

Undying Beast

When Undying Beast dies, put it on top of its owner's library.

Vampiric Feast

Vampiric Feast deals 4 damage to any target and you gain 4 life.

Vampiric Touch

Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.

Virtue's Ruin

Destroy all white creatures.

Wicked Pact

Destroy two target nonblack creatures. You lose 5 life.

Labareda

Blaze deals X damage to any target.

Labareda

Blaze deals X damage to any target.

Mares Fervilhantes

Destroy all Islands.

Burning Cloak

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

Gigante Covarde

Craven Giant can't block.

Desert Drake

Flying

Devastation

Destroy all creatures and lands.

Terremoto

Earthquake deals X damage to each creature without flying and each player.

Fire Dragon

Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

Fire Imp

When Fire Imp enters the battlefield, it deals 2 damage to target creature.

Fire Snake

When Fire Snake dies, destroy target land.

Fire Tempest

Fire Tempest deals 6 damage to each creature and each player.

Tormenta Ígnea

Destroy all Plains.

Forked Lightning

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

Goblin Bully

Highland Giant

Gigante da Colina

Cíclope Desajeitado

Hulking Cyclops can't block.

Hulking Goblin

Hulking Goblin can't block.

Last Chance

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Machado de Lava

Lava Axe deals 5 damage to target player or planeswalker.

Lava Flow

Destroy target creature or land.

Lizard Warrior

Minotaur Warrior

Cabrito Montês

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Pillaging Horde

When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.

Piroclasma

Pyroclasm deals 2 damage to each creature.

Raging Cougar

Haste

Goblin Enfurecido

Haste (This creature can attack and {T} as soon as it comes under your control.)

Goblin Enfurecido

Haste (This creature can attack and {T} as soon as it comes under your control.)

Raging Minotaur

Haste

Chuva de Sal

Destroy two target lands.

Scorching Spear

Scorching Spear deals 1 damage to any target.

Scorching Winds

Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.

Golfada de Terra

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Chuva de Pedras

Destroy target land.

Pesadelo Trovejante

Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures.

Dragão Vulcânico

Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and {T} as soon as it comes under your control.)

Martelo Vulcânico

Volcanic Hammer deals 3 damage to any target.

Wall of Granite

Defender (This creature can't attack.)

Tempos de Mudança

Each player shuffles the cards from their hand into their library, then draws that many cards.

Alluring Scent

All creatures able to block target creature this turn do so.

Anaconda

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Anaconda

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Bee Sting

Bee Sting deals 2 damage to any target.

Hipopótamo Macho

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rinoceronte Atacante

Charging Rhino can't be blocked by more than one creature.

Deep Wood

Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.

Elite Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Elite Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Esconderijo dos Elfos

Return target card from your graveyard to your hand.

Patrulheiro Élfico

Fruition

You gain 1 life for each Forest on the battlefield.

Aranha Gigante

Reach (This creature can block creatures with flying.)

Gorila Guerreiro

Ursos Cinzentos

Furacão

Hurricane deals X damage to each creature with flying and each player.

Jungle Lion

Jungle Lion can't block.

Mobilize

Untap all creatures you control.

Crescimento Monstruoso

Target creature gets +4/+4 until end of turn.

Crescimento Monstruoso

Target creature gets +4/+4 until end of turn.

Moon Sprite

Flying

Ordem Natural

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

Fonte Natural

Target player gains 8 life.

Nature's Cloak

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Sabedoria da Natureza

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Tempestade de Acúleos

Needle Storm deals 4 damage to each creature with flying.

Guerreiros Panteras

Plant Elemental

When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.

Força Primeva

When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.

Ents de Redwood

Rowan Treefolk

Vorme Espinhoso

Tigre Caçador

Stalking Tiger can't be blocked by more than one creature.

Floração Estival

You may play up to three additional lands this turn.

Sylvan Tutor

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Thundering Wurm

When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.

Treetop Defense

Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Regiões Indômitas

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Whiptail Wurm

Willow Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Garras do Inverno

Destroy target land.

Elfos da Floresta

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Tokens 0 cartas