Cartas lançadas na expansão Planechase Anthology
- 25/11/2016
- PCA
- 156 cartas
- Casual
Armored Griffin
Flying, vigilance
Auramante
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Mago de Aura Encantada
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Jaula de Mãos
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.
Ancião Celestial
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Felidar Umbra
Enchant creature Enchanted creature has lifelink. {1}{W}: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Prisão Fantasmagórica
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Sombra de Hiena
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Dançarina dos Espíritos Kor
Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
Sombra de Mamute
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Insígnia do Trono Vazio
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Manto Espiritual
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Três Sonhos
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Coruja do Agouro
Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Cancelar
Counter target spell.
Concentrar
Draw three cards.
Gomazoa de Guarda
Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.
Higure, o Vento Sereno
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature can't be blocked this turn.
Anjo Ilusório
Cast this spell only if you've cast another spell this turn. Flying
Shinobi da Lâmina de Névoa
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Ninja das Horas Tardias
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Dragonete Peregrino
Flying When Peregrine Drake enters the battlefield, untap up to five lands.
Plasma Primordial
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Sakashima's Student
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Ver Além
Draw two cards, then shuffle a card from your hand into your library.
Esperança Submersa
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Andarilha de Caminhos Ocultos
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
Barreira Congelada
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Guerreiro do Redemoinho
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
Assassinar
Destroy target tapped creature.
Diabrete dos Cadáveres
Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Cria das Trevas
Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
Olhos-de-Tinta, Serva dos Onis
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.
Espectro de Liliana
Flying When Liliana's Specter enters the battlefield, each opponent discards a card.
Shinobi do Bando de Okiba
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Ladrão de Crânios
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Rasga Gargantas
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Alma Atormentada
Tormented Soul can't block and can't be blocked.
Trilha de Arco Elétrico
Arc Trail deals 2 damage to any target and 1 damage to another target.
Beetleback Chief
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Explosão Errática
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Conclusão Flamejante
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
Queda Ardente
Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Arremessar
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Erupção Avernal
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Iguanar Sibilante
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
Marca de Rebelião
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Mass Mutiny
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Tocheiro de Brotolama
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
Preyseizer Dragon
Flying Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
Duelo de Rivais
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Viashino Surrador-do-Espinho
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) {G}: Thorn-Thrash Viashino gains trample until end of turn.
Ancião Surrador-do-Trovão
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Surto da Tempestade Bélica
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Gnarlid de Aura
Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Zona do Despertar
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Fera Interior
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Sombra de Javali
Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Elemental Espinhoso
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
Brindle Shoat
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Exarca Brutalizador
When Brutalizer Exarch enters the battlefield, choose one — • Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. • Put target noncreature permanent on the bottom of its owner's library.
Cultivar
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Xamã Rabdomante
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Dreampod Druid
At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
Limo Glutão
Flash Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Nó de Madeira
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Gosma Mitótica
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
Micoloth
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Invasor de Ninho
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Advogado dos Magi-Anuladores
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
Gigante de Ondu
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Ultrapassar
Creatures you control get +3/+3 and gain trample until end of turn.
Aranha da Penumbra
Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
Compulsão Predatória
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Ruína Silenciosa
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
Rancor
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Silhana Saltador de Peitoril
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying.
Sombra de Cobra
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Talídia de Tukatunga
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Emissário Viridiano
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Barreira de Flores
Defender When Wall of Blossoms enters the battlefield, draw a card.
Estrige Maligna
Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.
Explosão Betuminosa
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Bituminous Blast deals 4 damage to target creature.
Elfo Tranças-de-Sangue
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Negar a Realidade
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Return target permanent to its owner's hand.
Infiltrador Dimir
Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Dragonlair Spider
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Rebento da Matavelha
Trample, lifelink Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast.
Esfinge do Enigma
Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Vorme Recruta
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Feiticeiro dos Chifres de Etherium
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Fogos de Yavimaya
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Elemental da Fusão
Soberano de Glen Elendra
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
Cria de Dragão Avérneo
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature.
Indrik Umbra
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Bruxa Braçatinta
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
Resquício de Kathari
Flying {B}: Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Krond the Dawn-Clad
Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Última Forma
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Maelstrom Wanderer
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Saqueador Noggle
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Asas de Pólen Brilhante
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Shardless Agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Oni da Lâmina Silenciosa
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.
Thromok the Insatiable
Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
Vela, Manto da Noite
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Esfera Armilar
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
Máscara de Longevisão
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
Casca do Esfolador
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}
Fractured Powerstone
{T}: Add {C}. {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.
Espículo Quietus
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Sai of the Shinobi
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
Golem Thran
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Manto de Seda Ruflante
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Aqueduto Dimir
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
Pomar Exótico
{T}: Add one mana of any color that a land an opponent controls could produce.
Refúgio de Pele-Cinza
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Gleba Gruul
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.
Refúgio da Ilha de Jwar
Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
Refúgio de Kazandu
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Jardim de Khalni
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.
Orla Krosana
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.
Cone da Ruptura
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Santuário Selesnya
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
Gruta Cintilante
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Skarrg, os Fossos de Cólera
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Ilha Contaminada
{T}: Add {C}. {T}: Add {U} or {B}. Activate this ability only if you control a Swamp.
Vastidão Morfoterrena
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Vitu-Ghazi, a Árvore-Cidade
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Riacho Vívido
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)