Cartas lançadas na expansão Urza's Legacy
- 15/02/1999
- ULG
- 143 cartas
- Urza
Curador Angelical
Flying, protection from artifacts
Inversão Abençoada
You gain 3 life for each creature attacking you.
Explosão de Energia
Untap target permanent.
Cessação
Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Defensor da Lei
Flash Protection from red
Harpista Devoto
{T}: Destroy target Aura attached to a creature.
Apagar
Exile target enchantment.
Tropas Dispensáveis
{T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
Esperança e Glória
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Vontade de Ferro
Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Guia Cármico
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Ordem de Cavalaria
Creatures you control have first strike.
Causa do Mártir
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Madre das Runas
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Vingador de Opala
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
Campeão de Opala
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
Paz e Descanso
Destroy two target enchantments.
Colapso Planar
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Purificar
Destroy all artifacts and enchantments.
Radiante, Arcanjo
Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
Dragões de Radiante
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life.
Julgamento de Radiante
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Provedor do Reino
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Poeta Trágico
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Antroplasma
Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Arquivista
{T}: Draw a card.
Fluxo de Aura
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Bimbos Saltitantes
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
Nuvem de Fadas
Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Ilusões de Mediocridade
When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Visão Fugaz
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand.
Busca Frenétice
Draw two cards, then discard two cards. Untap up to three lands.
Intervir
Counter target spell that targets a creature.
Caranguejo Rei
{1}{U}, {T}: Put target green creature on top of its owner's library.
Levitação
Creatures you control have flying.
Erro de Cálculo
Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Oportunidade
Target player draws four cards.
Palíncrono
Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand.
Corvo Familiar
Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Reconstruir
Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Segunda Chance
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Câmara Lenta
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}. When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
Estalo
Return target creature to its owner's hand. Untap up to two lands.
Fadas do Vento Cortante
Flying {T}: Thornwind Faeries deals 1 damage to any target.
Remendar
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
Dragonete Vigilante
Flying {2}{U}: Untap Vigilant Drake.
Esponja Caminhante
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
Fadas da Semente dos Ventos
Flying, protection from red
Triturador de Ossos
Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
À Beira da Loucura
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.
Praga Fabricada
As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.
Eviscerador
Protection from white When Eviscerator enters the battlefield, you lose 5 life.
Nuvem de Muriçocas
Flying {B}: Regenerate Fog of Gnats.
Barata Gigante
Eskirge Sorrateiro
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
Sem Piedade
Whenever a creature deals damage to you, destroy it.
Ostracizar
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Crias de Phyrexia
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Degradador Phyrexiano
Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
Deteriorador Phyrexiano
{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
Denunciaador Phyrexiano
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
Senhor da Praga Phyrexiano
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Reclamação Phyrexiana
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Besouro Pestilento
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Soldados Moribundos
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
Cansado e Farto
Two target creatures each get -1/-1 until end of turn.
Astúcia do Adormecido
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
Subversão
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Estapear
Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Eskirge de Coleira
Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
Vínculo Traiçoeiro
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
Desenterrar
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Meia-volta
Switch target creature's power and toughness until end of turn.
Ginetes da Avalanche
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land.
Defensor do Caos
Flash Protection from white
Engolidor de Fogo Ghitu
{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
Atirador Ghitu
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
Grito de Guerra Ghitu
{R}: Target creature gets +1/+0 until end of turn.
Goblins Paramédicos
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
Goblin Soldador
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Aperto de Granito
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Desastre Iminente
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Esforço Desesperado
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Machado de Lava
Lava Axe deals 5 damage to target player or planeswalker.
Hidra Derretida
{1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.
Crestar
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
Pirossauro Pigmeu
Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
Piromancia
{3}, Discard a card at random: Pyromancy deals damage to any target equal to the converted mana cost of the discarded card.
Ruína Total
Destroy two target artifacts.
Rivalidade
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
Fênix de Shiv
Flying When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
Indolência
Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
Bei Viashino
If Viashino Bey attacks, all creatures you control attack if able.
Degolador Viashino
Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
Herege Viashino
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
Batedor das Areias Viashino
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Sapo Inchado
Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.)
Rotação de Culturas
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Elfos Nocturnos
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
Defesa do Coração
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
Eremita
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
Manada de Alces
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Convergência Harmônica
Put all enchantments on top of their owners' libraries.
Gibões Escondidos
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
Lobo Solitário
You may have Lone Wolf assign its combat damage as though it weren't blocked.
Força dos Carvalhos
Target creature gets +7/+7 until end of turn.
Multani, Feotoceiro-Maro
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
Acólito de Multani
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card.
Presença de Multani
Whenever a spell you've cast is countered, draw a card.
Rancor
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Repovoar
Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Rede de Seda
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Recrutas Símios
Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Místico dos Ents
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
Elfo da Semente dos Ventos
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Ents da Semente dos Ventos
Trample When Weatherseed Treefolk dies, return it to its owner's hand.
Armadilha Aérea
Destroy target creature with flying.
Fazendeiro de Yavimaya
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Rebento de Yavimaya
Protection from artifacts
Vorme de Yavimaya
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Clarim dos Anjos
All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
Besta de Carga
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Conduto
No more than two creatures can attack you each combat.
Gerador de Descarga
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Perímetro Defensivo
Each spell costs {3} more to cast except during its controller's turn.
Monolito Sinistro
Grim Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap Grim Monolith.
Donzela de Ferro
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
Caixa de Ferramentas de Jhoira
{2}: Regenerate target artifact creature.
Jarro de Memória
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Amuleto de Prata Fluente
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Anel de Gix
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land.
Pilha de Sucata
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Lentes de Thran
All permanents are colorless.
Máquina de Guerra dos Thran
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each combat if able.
Arsenal dos Thran
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
Gnomos do Relógio
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.
Esquemas de Urza
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card.
Roda da Tortura
At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.
Conclave Feérico
Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Torre de Vigia Portentosa
Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Acampamento Ghitu
Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Lagoa de Procriação
Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Aldeia nas Copas
Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)