Cartas lançadas na expansão Miragem

  • 07/10/1996
  • MIR
  • 350 cartas
  • Miragem

Pós-vida

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Alarma

Untap target nonattacking creature. It gets +1/+3 until end of turn.

Antepassado Auspicioso

When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Unicórnio Benevolente

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

Luz Ofuscante

Tap all nonwhite creatures.

Aurora Celestial

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Mago da Guilda Cívica

{G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.

Beleza Deslumbrante

Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.

Desenergizar

Put target artifact or enchantment on top of its owner's library.

Desencantar

Destroy target artifact or enchantment.

Oferenda Divina

Destroy target artifact. You gain life equal to its converted mana cost.

Retribuição Divina

Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

Grifo de Ekundu

Flying, first strike

Tutor Esclarecido

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Campeão Etéreo

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

Destino Favorável

Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Curandeiro de Femeref

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Cavaleiro de Femeref

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn.

Batedores de Femeref

Bálsamo Restaurador

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Iluminação

Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.

Elefante de Presas de Ferro

Trample

Medalhão de Marfim

Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.

Influência de Jabari

Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

Bênção de Mangara

You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.

Eqüidade de Mangara

As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.

Espírito Melesse

Flying, protection from black

Grifo de Mtenda

Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.

Boiadeiro de Mtenda

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Elefante Majestoso

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Câmara da Neutralização

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Pacifismo

Enchant creature Enchanted creature can't attack or block.

Dragão de Pérola

Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn.

Círculo Prismático

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Rashida Squamácida

{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.

Ritual do Aço

Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.

Meseta Sagrada

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Create a 1/1 white Pegasus creature token with flying.

Banir as Sombras

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Sidar Jabari

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.

Eco da Alma

Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

Guardião Espectral

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)

Teia Solar

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

Grifo de Teremko

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Grifo de Unyaro

Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

Mártir Vigilante

Sacrifice Vigilant Martyr: Regenerate target creature. {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.

Barreira de Resistência

Defender (This creature can't attack.) Flying At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Proteção de Luzes

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Velocitas

Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

Comandante Zhalfiriano

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.

Cavaleiro Zhalfiriano

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn.

Zuberi, Plumagem Dourada

Flying Other Griffin creatures get +1/+1.

Memórias Ancestrais

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Dragonete de Azimaet

Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Falcão da Baía

Flying, vigilance

Bazar de Maravilhas

When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Bumerangue

Return target permanent to its owner's hand.

Wyvern Cerúleo

Flying, protection from green

Manto da Invisibilidade

Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Combatentes do Coral

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

Aprendiz Arrojado

{T}, Sacrifice Daring Apprentice: Counter target spell.

Dissipar

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Baú dos Sonhos

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Combatente Onírico

Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Vórtice de Energia

As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex. {X}: Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep.

Poço Etéreo

Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Lampejo

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.

Comporta

Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

Hakim, Tecelão de Histórias

Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim.

Efrite de Harmattan

Flying {1}{U}{U}: Target creature gains flying until end of turn.

Sacudida

You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Piratas do Kukemssa

Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.

Serpente do Kukemssa

Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent.

Interposição

If target spell has only one target and that target is a creature, change that spell's target to another creature.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Tritões Salteadores

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Vidente dos Tritões

When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.

Contraverter a Mente

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Arreio Mental

Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.

Dragão de Névoa

{0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Tutor Místico

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Travessura Política

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

Polimorfismo

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Escoadouro de Mana

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Enlace Prismático

Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)

Transferência Psíquica

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Raio de Comando

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Reality Ripple

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Reality Ripple

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Crocodilo da Restinga

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Medalhão de Safira

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Áuspice do Mar

{T}: Add {C}. {1}, {T}: Add {U}.

Mago da Guilda Modeladora

{W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn.

Vislumbre

As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Voar Alto

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.

Andarilho do Fogo de SoukíAta

Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to any target.

Taniwha

Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

Maldição de Teferi

Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Dragonete de Teferi

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Diabrete de Teferi

Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card.

Sede

Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.

Onda Gigantesca

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

Gênio Vaporoso

Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Elemental das Ondas

{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.

Caçador Abissal

{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Pó Cinerário

Put target creature card from an opponent's graveyard onto the battlefield under your control.

Vorme de Dorso Farpado

{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

Vínculo com a Agonia

Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.

Xamã Maligno

{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

Colheita de Ossos

Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.

Ladrão de Fôlego

{B}: Breathstealer gets +1/-1 until end of turn.

Cavaleiro Cadavérico

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight.

Carniça

As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.

Dragão da Catacumba

Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.

Areias Asfixiantes

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

Naja da Cripta

Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Banimento Sombrio

Destroy target nonblack creature. It can't be regenerated.

Ritual Sombrio

Add {B}{B}{B}.

Aparição do Palude

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn.

Drenar Vida

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Espectro Pavoroso

Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Medalhão de Ébano

Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Enfraquecimento

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.

Vulto Feroz

Flying

Horror Fétido

{B}: Fetid Horror gets +1/+1 until end of turn.

Cripta Proibida

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.

Regiões Agrestes Exauridas

Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.

Servidão à Sepultura

You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.

Zumbi da Tumba Amaldiçoada

If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.

Anunciador da Noite

At the beginning of your upkeep, put a -1/-1 counter on each creature.

Contrato Infernal

Draw four cards. You lose half your life, rounded up.

Bruxaria de Kaervek

Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.

Sombra do Arro

{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.

Assalto Noturno

Black creatures get +2/+0 until end of turn.

Lembranças Dolorosas

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

Tributo Phyrexiano

As an additional cost to cast this spell, sacrifice two creatures. Destroy target artifact.

Purraj de Urborg

Purraj of Urborg has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.

Vampiro Voraz

Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.

Reino de Terror

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.

Mortos Inquietos

{B}: Regenerate Restless Dead.

Ratos de Esgoto

{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.

Mago da Guilda das Sombras

{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.

Cova Rasa

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Shauku, Portadora do Fim

Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku.

Assombração Fujona

Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

Laceração da Alma

Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.

Grito da Alma

Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.

Espírito da Noite

Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.

Estupor

Target opponent discards a card at random, then discards a card.

Espectro Corrompido

Flying {1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.

Escadaria do Sepulcro

Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.

Pantera de Urborg

{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.

Barreira de Cadáveres

Defender (This creature can't attack.) {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.

Dádiva da Atrofia

As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

Turba de Zumbis

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

Agilidade

Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Aleatório

Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Mago da Guilda Armeira

{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn.

Ataque de Roldão

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

Fúria Cega

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Barreira Vesicante

Defender (This creature can't attack.)

Maldição do Construtor

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.

Efrite de Palmas Ardentes

{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.

Askári do Escudo Abrasador

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: Burning Shield Askari gains first strike until end of turn.

Medalhão do Caos

Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.

Atmosfera do Caos

Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

Nuvem de Cinzas Vulcânicas

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Ferocidade Devoradora

Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

Dragão Avérneo Escarlate

Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

Roc Escarlate

Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.

Anão Mineirador

{2}{R}, {T}: Destroy target nonbasic land.

Anão Nômade

{T}: Target creature with power 2 or less can't be blocked this turn.

Cíclope de Ekundu

If a creature you control attacks, Ekundu Cyclops also attacks if able.

Gênio do Círculo Ígneo

Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn.

Último Recurso

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Hálito de Fogo

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Elemental das Chamas

{R}, {T}, Sacrifice Flame Elemental: It deals damage equal to its power to target creature.

Detonação

Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.

Infantaria de Elite dos Goblins

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Batedores Goblins

Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Goblin Adivinho

{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.

Funileiro Goblin

{R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.

Martelo de Bogardan

Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.

Hivis das Escamas

You may choose not to untap Hivis of the Scale during your untap step. {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.

Leilão Ilícito

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

Incinerar

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Tocha de Kaervek

As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to any target.

Reflexos Rápidos

You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.

Salamandra Pirética

{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.

Espírito Enfurecido

{2}: Raging Spirit becomes colorless until end of turn.

Mago Ígneo Imprudente

{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Reino do Caos

Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature.

Askári da Lança Cauterizante

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Siroco

Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.

Golfada de Terra

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Chuva de Pedras

Destroy target land.

Espírito Subterrâneo

Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying.

Minotauro de Talruum

Haste

TelimíTor

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

Édito de TelimíTor

Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.

Torrente de Lava

Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

Guerreiro Viashino

Dragão Vulcânico

Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and {T} as soon as it comes under your control.)

Gêiser Vulcânico

Volcanic Geyser deals X damage to any target.

Emissário do Domínio Ígneo

Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn.

Zirilano da Garra

{1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

Bosque de Afiya

Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Armadura de Espinhos

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.

Folhagem Farpada

Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Tojo

Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.

Dragão Baldaquino

Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn.

Estouro de Rinocerontes

Trample

Ciclo de Vida

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Decomposição

Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.

Colheita Precoce

Target player untaps all basic lands they control.

Terra Alqueivada

Put target land on top of its owner's library.

Arqueiros de Femeref

{T}: Femeref Archers deals 4 damage to target attacking creature with flying.

Neblina

Prevent all combat damage that would be dealt this turn.

Atogue Voraz

{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.

Mantídeo Gigante

Reach (This creature can block creatures with flying.)

Hienas Algazarentas

Gibbering Hyenas can't block black creatures.

Mago da Guilda Agrícola

{R}, {T}: Granger Guildmage deals 1 damage to any target and 1 damage to you. {W}, {T}: Target creature gains first strike until end of turn.

Átrio de Pedras Preciosas

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Centauro de Jolrael

Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Patrulha da Selva

{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood. Sacrifice a token named Wood: Add {R}.

Vorme da Selva

Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

Suricate de Karoo

Protection from blue

Enxame de Gafanhotos

Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Activate this ability only once each turn.

Chamariz da Presa

Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.

Maro

Maro's power and toughness are each equal to the number of cards in your hand.

Palinesporos

Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."

Leão de Mtenda

Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.

Equilíbrio Natural

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles it.

Gênio de Dentes de Urtiga

At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.

Escolha Preferida

At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.

Elfos Quirion

As Quirion Elves enters the battlefield, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.

Crescimento Exuberante

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Regeneração

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Raízes de Vida

As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Naja Dente de Sabre

Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)

Tempestade de Areia

Sandstorm deals 1 damage to each attacking creature.

Medalhão de Brotos

Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.

Sementes de Inocência

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.

Coração Sereno

Destroy all Auras.

Tigre Caçador

Stalking Tiger can't be blocked by more than one creature.

Superioridade Numérica

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

Domínio Tranqüilo

Destroy all non-Aura enchantments.

Tempestade Tropical

Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.

Fada de Uktabi

Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.

Gatos Selvagens de Uktabi

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Caminhante Despercebido

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn.

Ferroada de Abelha de Unyaro

Unyaro Bee Sting deals 2 damage to any target.

Ancião da Vila

{G}, {T}, Sacrifice a Forest: Regenerate target creature.

Espreita Entre Arbustos

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Barreira de Raízes

Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate this ability only once each turn.

Elefante Selvagem

Trample

Tutor Proficiente

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Asmira, Vingadora Santa

Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

Gênio Bêntico

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.

Florescimento Cadavérico

Exile a card from your hand: Add {B}{B} or {G}{G}.

Círculo de Desespero

{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Delírio

Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Espírito Discordante

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

Califa do Círculo Ígneo

Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life.

Raio de Energia

Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.

Efrite Frenético

Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Banquete Sinistro

At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.

Guardião do Porto

Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card.

Visonha Macabra

Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Dragonete da Cerração

Flying, protection from red

Trol da Selva

{R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll.

Expurgo de Kaervek

Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.

Gárgula de Olhar Malicioso

Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.

Crescimento Maligno

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.

Expurgo Phyrexiano

This spell costs 3 life more to cast for each target. Destroy any number of target creatures.

Dádiva Prismática

Choose a color. X target creatures gain protection from the chosen color until end of turn.

Purgatório

Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.

Essência Radiante

Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.

Refletir Dano

The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.

Reparações

Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.

Basilisco das Rochas

Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Tornado Selvagem

Savage Twister deals X damage to each creature.

Mantícora de Dorso-Serra

{4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.

Destino Selado

Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.

Assecla de Shauku

{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.

Vínculo Espacial

Pay 1 life: Until your next upkeep, target permanent can't phase out.

Desejos Irrealizados

{1}, Pay 1 life: Draw a card, then discard a card.

Cascata Revigorante

You gain X plus 3 life.

Vorme Telecinético

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. Whenever Warping Wurm phases in, put a +1/+1 counter on it.

Manancial

Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Falcão Ceifador do Vento

Flying, protection from blue

Unicórnio-Zebra

Whenever Zebra Unicorn deals damage, you gain that much life.

Adaga Ácida

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.

Prisão de Âmbar

You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

Amuleto do Desfazer

{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.

Golem de Basalto

Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.

Máscara de Ossos

{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.

Diamante de Carvão

Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.

Carruagem do Sol

{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.

Golem de Cristal

At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Totem Amaldiçoado

Activated abilities of creatures can't be activated.

Elixir da Vitalidade

Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.

Gnomos Comutadores

{T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn.

Diamante de Fogo

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Totem Sorridente

{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles their library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

Hordas Horríveis

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Golem Ígneo

{2}: Igneous Golem gains trample until end of turn.

Golem de Chumbo

Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.

Diamante Olho de Leão

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate this ability only any time you could cast an instant.

Prisma de Mana

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Tomo de Mangara

When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.

Diamante de Mármore

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Gaiola dos Avaros

At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.

Diamante de Limo

Moss Diamond enters the battlefield tapped. {T}: Add {G}.

Golem com Patágio

{3}: Patagia Golem gains flying until end of turn.

Gaiola dos Pobres

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.

Couraçado Phyrexiano

Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

Cofre Phyrexiano

{2}, {T}, Sacrifice a creature: Draw a card.

Pêndulo Cortante

At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.

Golem de Areia

When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.

Diamante Celeste

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Dragão de Teeka

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

Dardos de TelimíTor

{2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker.

Funda Infalível

{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.

Garrafa Ventifacta

{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.

Rio Contaminado

Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.

Veio de Cristal

{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.

Planície Alagadiça

Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library.

Pastagem

Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.

Desfiladeiro

Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.

Poço de Piche Rochoso

Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.

Ilha de Teferi

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. {T}: Add {U}{U}.

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

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