Cartas lançadas na expansão Masters Edition III

  • 07/09/2009
  • ME3
  • 230 cartas
  • Magic Online

Legionário de Akron

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Poção Alabastrina

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Kithkin Amrou

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Chamado às Armas

As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Cleanse

Destroy all black creatures.

Arqueiro DíAvenant

{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Desencantar

Destroy target artifact or enchantment.

Divine Intervention

Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.

Eightfold Maze

Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.

Exorcist

{1}{W}, {T}: Destroy target black creature.

False Defeat

Return target creature card from your graveyard to the battlefield.

Guan Yu, Sainted Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.

Guan Yu's 1,000-Li March

Destroy all tapped creatures.

Cura

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

Guardiões de Marfim

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Kongming, "Sleeping Dragon"

Other creatures you control get +1/+1.

Imposto Territorial

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

Golpe Relâmpago

Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.

Liu Bei, Lord of Shu

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

Loyal Retainers

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.

Misfortune's Gain

Destroy target creature. Its owner gains 4 life.

Juramento do Jardim de Pêssegos

You gain 2 life for each creature you control.

Shu Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Shu Elite Companions

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Shu General

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Shu Soldier-Farmers

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

Wall of Light

Defender (This creature can't attack.) Protection from black

Zhang Fei, Fierce Warrior

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Exploradores Bênticos

{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

Bumerangue

Return target permanent to its owner's hand.

Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Brilliant Plan

Draw three cards.

Capture of Jingzhou

Take an extra turn after this one.

Dança de Muitos

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Flash Flood

Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.

Acúleo da Força

Counter target spell unless its controller pays {1}.

Forced Retreat

Put target creature on top of its owner's library.

Infundir

Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Minotauro do Labirinto

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Land Equilibrium

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

Lu Meng, Wu General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Lu Xun, Scholar General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's converted mana cost.

Mana Vortex

When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.

Old Man of the Sea

You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

Recobrar

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Remover a Alma

Counter target creature spell.

Reset

Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.

Reveka, Maga Sábia

{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.

Estrela-do-Mar Espinhosa

{U}: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

Planejamento Estratégico

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sun Ce, Young Conquerer

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.

Sun Quan, Lord of Wu

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Wu Elite Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Wu Longbowman

{T}: Wu Longbowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.

Wu Warship

Wu Warship can't attack unless defending player controls an Island.

All Hallow's Eve

Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Cinzas às Cinzas

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Banshee

{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

Formigas Carrieiras

{1}: Carrion Ants gets +1/+1 until end of turn.

Horror Cósmico

First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

Demonic Torment

Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.

Desperate Charge

Creatures you control get +2/+0 until end of turn.

Presença Maligna

Enchant land Enchanted land is a Swamp.

Famine

Famine deals 3 damage to each creature and each player.

Força Febril

Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Ghostly Visit

Destroy target nonblack creature.

Ghosts of the Damned

{T}: Target creature gets -1/-0 until end of turn.

Grim Tutor

Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.

Hellfire

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.

Lesser Werewolf

{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.

Distorcer a Mente

Target player discards X cards at random.

Nether Void

Whenever a player casts a spell, counter it unless that player pays {3}.

Grilhões do Espírito

Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Stolen Grain

Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.

Takklemaggot

Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

The Abyss

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

O Sevo

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Wei Elite Companions

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Wei Infantry

Wei Night Raiders

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

Wei Strike Force

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Xiahou Dun, the One-Eyed

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.

Young Wei Recruits

Young Wei Recruits can't block.

Active Volcano

Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.

Ancestral de Anaba

{T}: Another target Minotaur creature gets +1/+1 until end of turn.

Artesão Espiritual de Anaba

Minotaur creatures get +1/+0.

Sede de Sangue

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Burning of Xinye

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Cinder Storm

Cinder Storm deals 7 damage to any target.

Corrupt Eunuchs

When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.

Crimson Kobolds

Mantícora Escarlate

Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Disharmony

Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Dong Zhou, the Tyrant

When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.

Fire Ambush

Fire Ambush deals 3 damage to any target.

Dragonete de Fogo

Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Firestorm Phoenix

Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.

Forked Lightning

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

Frost Giant

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Minotauro de Hurloon

Imolação

Enchant creature Enchanted creature gets +2/-2.

Kobold Drill Sergeant

Other Kobold creatures you control get +0/+1 and have trample.

Kobold Overlord

First strike Other Kobold creatures you control have first strike.

Capataz Kobold

Other Kobold creatures you control get +1/+0.

Kobolds of Kher Keep

Lu Bu, Master-at-Arms

Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Raging Minotaur

Haste

Rolling Earthquake

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Storm World

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

Zodiac Dragon

When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.

Arboria

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Concordant Crossroads

All creatures have haste.

Ciclone do Deserto

Destroy target permanent.

Elfos das Sombras Profundas

{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.

Nobre das Fadas

Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.

Fire Sprites

Flying {G}, {T}: Add {R}.

Ventos de Freyalise

Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Gaea's Touch

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. Sacrifice Gaea's Touch: Add {G}{G}.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Heavy Fog

Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.

Hua Tuo, Honored Physician

{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.

Hunting Cheetah

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.

Jungle Lion

Jungle Lion can't block.

Abelhas Assassinas

Flying {G}: Killer Bees gets +1/+1 until end of turn.

Living Plane

All lands are 1/1 creatures that are still lands.

Meng Huo, Barbarian King

Other green creatures you control get +1/+1.

Meng Huo's Horde

Reincarnation

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

Riding the Dilu Horse

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

Sílfides da Scryb

Flying

Slashing Tiger

Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.

Spoils of Victory

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Three Visits

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Tracker

{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

Trip Wire

Destroy target creature with horsemanship.

Sacerdotisa de Sálix

{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.

Willow Satyr

You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

Wormwood Treefolk

{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Angus Mackenzie

{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

Arcades Sabboth

Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.

Axelrod Gunnarson

Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.

Barktooth Warbeard

Bartel Runeaxe

Vigilance Bartel Runeaxe can't be the target of Aura spells.

Boris Devilboon

{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.

Chromium

Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.

Gabriel Angelfire

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Gwendlyn Di Corci

{T}: Target player discards a card at random. Activate this ability only during your turn.

Halfdane

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

Hazezon Tamar

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.

Hunding Gjornersen

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Jedit Ojanen

Jerrard of the Closed Fist

Kei Takahashi

{T}: Prevent the next 2 damage that would be dealt to target creature this turn.

Criatura do Gelo Kjeldorana

At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.

Lady Caleria

{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.

Lady Evangela

{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.

Lady Orca

Livonya Silone

First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

Marhault Elsdragon

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Nebuchadnezzar

{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.

Nicol Bolas

Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

Palladia-Mors

Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.

Pavel Maliki

{B}{R}: Pavel Maliki gets +1/+0 until end of turn.

Princess Lucrezia

{T}: Add {U}.

Ragnar

{G}{W}{U}, {T}: Regenerate target creature.

Ramirez DePietro

First strike

Ramses Overdark

{T}: Destroy target enchanted creature.

Rasputin Dreamweaver

Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add {C}. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.

Riven Turnbull

{T}: Add {B}.

Rohgahh of Kher Keep

At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2.

Rubinia Soulsinger

You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

Sir Shandlar of Eberyn

Sivitri Scarzam

Escudo Espectral

Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.

Stangg

When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Sunastian Falconer

{T}: Add {C}{C}.

Tetsuo Umezawa

Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.

The Lady of the Mountain

Tobias Andrion

Tor Wauki

{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.

Torsten Von Ursus

Tuknir Deathlock

Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn.

Vaevictis Asmadi

Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn.

Mago Errante

{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Xira Arien

Flying {B}{R}{G}, {T}: Target player draws a card.

Arena of the Ancients

Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures.

Astrolábio

{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

Gaiola de Barl

{3}: Target creature doesn't untap during its controller's next untap step.

Prensa Negra

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Bone Flute

{2}, {T}: All creatures get -1/-0 until end of turn.

Coal Golem

{3}, Sacrifice Coal Golem: Add {R}{R}{R}.

Didgueridu

{3}: You may put a Minotaur permanent card from your hand onto the battlefield.

A Pedra Fellwar

{T}: Add one mana of any color that a land an opponent controls could produce.

Guantes do Caos

{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

Illusionary Mask

{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.

Knowledge Vault

{2}, {T}: Exile the top card of your library face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.

Life Chisel

Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.

Nova Pentacle

{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

Graal Solar

As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color.

Sword of the Ages

Sword of the Ages enters the battlefield tapped. {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Voodoo Doll

At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

Bayou

({T}: Add {B} or {G}.)

Bazaar of Baghdad

{T}: Draw two cards, then discard three cards.

City of Shadows

{T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {C} for each storage counter on City of Shadows.

Hammerheim

{T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.

Karakas

{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.

Plateau

({T}: Add {R} or {W}.)

Scrubland

({T}: Add {W} or {B}.)

Sorrow's Path

{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

The Tabernacle at Pendrell Vale

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."

Tropical Island

({T}: Add {G} or {U}.)

Urborg

{T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.

Volcanic Island

({T}: Add {U} or {R}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

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