Cartas lançadas na expansão Masters Edition II
- 22/09/2008
- ME2
- 245 cartas
- Magic Online
Gárgulas da Abadia
Flying, protection from red
Angel of Fury
Flying When Angel of Fury dies, you may shuffle it into its owner's library.
Angel of Light
Flying, vigilance
Armadura de Fé
Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
Armored Griffin
Flying, vigilance
Burocratas de Aysen
{T}: Tap target creature with power 2 or less.
Cruzado de Aysen
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Manada de Caribus
Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
Combat Medic
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
Desencantar
Destroy target artifact or enchantment.
Tempestade de Energia
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.
Mensageiro do Dever
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Farrel's Mantle
Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Farrel's Zealot
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Zagaieiros Icatianos
Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
Falange Icatiana
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Batedor Icatiano
{1}, {T}: Target creature gains first strike until end of turn.
Herança
Whenever a creature dies, you may pay {3}. If you do, draw a card.
Gárgula de Marfim
Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle.
Advogado da Ordem do Zimbro
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
Guarda de Elite Kjeldorano
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.
Milícia Kjeldorana
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
Capitão Celeste Kjeldorano
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Ordem Perdida de Jarkeld
As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
Ordem da Tocha Sagrada
{T}, Pay 1 life: Counter target black spell.
Ordem do Escudo Branco
Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn.
Ravages of War
Destroy all lands.
Reforços
Put up to three target creature cards from your graveyard on top of your library.
Represália
Destroy target creature with power 4 or greater. It can't be regenerated.
Righteous Fury
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Decreto Real
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Royal Trooper
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Bênção Sagrada
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Cicatrizes do Veterano
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Escudeiro
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Espírito Sustentador
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Espadas em Arados
Exile target creature. Its controller gains life equal to its power.
Aviso
Prevent all combat damage that would be dealt by target attacking creature this turn.
Tempestade do Æter
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Conjurador Balduviano
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Agarradura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.
Tempestade Cerebral
Draw three cards, then put two cards from your hand on top of your library in any order.
Folhear
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Contramágica
Counter target spell.
Deep Spawn
Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
Sonhos dos Mortos
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Enervar
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Chama Essencial
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Iceberg
Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {C}.
Prisão Gélida
When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Feiticeiro Krovikano
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
Legado de Lat-Nam
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Magus do Ilusionismo
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Marjhan
Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan.
Transe Hipnótico
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.
Músico
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
Narval
First strike, protection from red
Personal Tutor
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Montaria Fantasmal
Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
Presságio
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library. Draw a card at the beginning of the next turn's upkeep.
Raio de Comando
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Red Cliffs Armada
Red Cliffs Armada can't attack unless defending player controls an Island.
Screeching Drake
Flying When Screeching Drake enters the battlefield, draw a card, then discard a card.
Sea Drake
Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Espírito do Mar
{U}: Sea Spirit gets +1/+0 until end of turn.
Shyft
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
Espírito Sibilante
Flying Whenever Sibilant Spirit attacks, defending player may draw a card.
Elemental da Tempestade
Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
Temporal Manipulation
Take an extra turn after this one.
Açoitar a Mente
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Barreira de Trovoada
Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn.
Armadura Viscérida
Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand.
Mandrião Viscérida
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Barreira de Algas
Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Espírito do Vento
Flying Menace (This creature can't be blocked except by two or more creatures.)
Mágico Zurano
{T}: Zuran Spellcaster deals 1 damage to any target.
Armor Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Carniçal Cinéreo
Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Mortos Balduvianos
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
Xamã do Oceano
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Imagem Estilhaçada
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Manto da Confusão
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Dança dos Mortos
Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Banimento Sombrio
Destroy target nonblack creature. It can't be regenerated.
Consulta Demoníaca
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Mouroço dos Mortos
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Seca
Dry Spell deals 1 damage to each creature and each player.
Distopia
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Ebon Praetor
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.
Familiar Abominável
Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand.
Marcha Fúnebre
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Zumbis Gangrenosos
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Avó Sengir
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
Sismo Glacial
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
A Sombra de Ihsan
Protection from white
Imperial Seal
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Escuridão Infernal
Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
Mortos Kjeldoranos
When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead.
Cavaleiro de Stromgald
Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
Fetiche Krovikano
Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
Horror Krovikano
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
Vampiro Krovikano
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Guarda de Honra de Lim-Dûl
First strike {1}{B}: Regenerate Lim-Dûl's High Guard.
Assecla de Leshrac
Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land.
Informação Falsa
Put up to three target cards from an opponent's graveyard on top of their library in any order.
Necrite
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Necropotência
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Demônio Fantasmal
{B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
Ritual da Máquina
As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
Canções dos Condenados
Add {B} for each creature card in your graveyard.
Soul Exchange
As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Beijo da Alma
Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
Conspiradores de Stromgald
{T}, Pay 1 life: Counter target white spell.
Ardentias Mortíferas
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.
Grupo de Emboscada
First strike, haste
Anarquia
Destroy all white permanents.
Ruínas dos An-Zerrin
As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.
Hidra Balduviana
Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
Orcs da Garra de Bronze
Brassclaw Orcs can't block creatures with power 2 or greater.
Brimstone Dragon
Flying, haste
Incendiar
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
Conquista
Enchant land You control enchanted land.
Centelha Letal
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Peregrinação
Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
Fire Dragon
Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
Espírito das Chamas
{R}: Flame Spirit gets +1/+0 until end of turn.
Gretas Glaciais
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Patrulha de Goblins Esquiadores
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.
Xamã dos Gorilas
{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
Imperial Recruiter
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.
Incinerar
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Orcs da Garra de Ferro
Ironclaw Orcs can't block creatures with power 2 or greater.
Gigante Karplusano
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
Explosão de Lava
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Chuva de Meteoros
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Deslizamento de Lama
Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Orc General
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
Canhoneiros Orcs
{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
Capitão Orc
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Recrutas Orcs
Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.
Fazendeiro Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
Lenhador Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
Posseiros Orcs
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
Orcish Veteran
Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn.
Pânico
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Pilhagem
Destroy target artifact or land. It can't be regenerated.
Pirocinesia
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Retribuição
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Capitão Celeste Mercenário
Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Espírito das Pedras
Stone Spirit can't be blocked by creatures with flying.
Mãos de Pedra
Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn.
Cruzado de Varchild
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
Auroques
Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Recompensa da Caçada
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Carapaça
Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.
Elvish Farmer
At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
Elvish Hunter
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
Patrulheiro Élfico
Espírito-guia dos Elfos
Exile Elvish Spirit Guide from your hand: Add {G}.
Filtro Essencial
Destroy all enchantments or all nonwhite enchantments.
Feral Thallid
At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
Povo dos Pinheiros
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
Conhecimento Proibido
Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Conhecimento Esquecido
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Fungal Bloom
{G}{G}: Put a spore counter on target Fungus.
Pólen de Fyndhorn
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.
Crescimento Desenfreado
Target creature gets +3/+3 until end of turn.
Serpente Terrestre de Johtull
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Doninhas de Joven
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Kaysa
Green creatures you control get +1/+1.
Lagarto Saltador
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
Ira da Natureza
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
Night Soil
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Ritual de Subjugação
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
Encolher
Target creature gets -5/-0 until end of turn.
Spore Cloud
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Spore Flower
At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
Estouro
Attacking creatures get +1/+0 and gain trample until end of turn.
Crescimento Interrompido
Target player chooses three cards from their hand and puts them on top of their library in any order.
Talídia
At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
Thallid Devourer
At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
Thelonite Druid
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Termocarse
Destroy target land. If that land was a snow land, you gain 1 life.
Barreira de Pinheiros
Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R}. {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
Nivoso
All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Wiitigo
Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Wolf Pack
You may have Wolf Pack assign its combat damage as though it weren't blocked.
Mamutes Lanosos
Woolly Mammoths has trample as long as you control a snow land.
Aranha Lanosa
Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Anciãos de Yavimaya
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
Visão Diabólica
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Elo com a Terra
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land.
Augúrio do Elemental
{3}: Look at the top three cards of target player's library, then put them back in any order.
Fumarola
As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
Aranha Armadeira Gigante
{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
Bênção da Natureza
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Navio de Esqueletos
When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.
Espírito da Tempestade
Flying {T}: Storm Spirit deals 2 damage to target creature.
Asas de Aesthir
Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
Noite de Inverno
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Sentinela de Adarkar
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
Aeolipile
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
Cálice de Ashnod
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
Sextante Farpado
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Corcel Mecânico
Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
Cetro do Déspota
{T}: Destroy target permanent you own. It can't be regenerated.
Garrafa de Elkin
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Elven Lyre
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Cetro de Gustha
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
Elmo da Obediência
{X}, {T}: Target opponent puts cards from the top of their library into their graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
Máscara do Bufão
Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles their library.
Amuleto de Pedra Preciosa
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
Bufarinha de Magnetita
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
Cripta de Mana
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
Perfuratriz de Mishra
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
Devorador Phyrexiano
When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.
Portal Phyrexiano
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
Roterotóptero
Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Catapulta de Crânios
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
Fortaleza de Neve
Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
Escavadeira Soldeviana
{2}: Put the top card of your graveyard on the bottom of your library.
Simulacro Soldeviano
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn.
Bomba Relógio
At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Catapulta Giratória
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
Badlands
({T}: Add {B} or {R}.)
Entreposto Balduviano
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{R}. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
Ruínas dos Anões
Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.
Fortaleza de Ébano
Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.
Abismo Glacial
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
Campo de Batalha de Havenwood
Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Coração de Yavimaya
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G}. {T}: Target creature gets +1/+1 until end of turn.
Banquisa
You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
Posto Avançado Kjeldorano
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
Ruínas de Trokair
Ruins of Trokair enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Ruins of Trokair: Add {W}{W}.
Savannah
({T}: Add {G} or {W}.)
Escavações Soldevianas
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Templo Svyelunita
Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}.
Taiga
({T}: Add {R} or {G}.)
Tundra
({T}: Add {W} or {U}.)
Underground Sea
({T}: Add {U} or {B}.)
Planície da Neve
({T}: Add {W}.)
Ilha da Neve
({T}: Add {U}.)
Pântano da Neve
({T}: Add {B}.)
Montanha da Neve
({T}: Add {R}.)
Floresta da Neve
({T}: Add {G}.)