Cartas lançadas na expansão Masters Edition II

  • 21/09/2008
  • ME2
  • 245 cartas
  • Magic Online

Gárgulas da Abadia

Flying, protection from red

Angel of Fury

Flying When Angel of Fury dies, you may shuffle it into its owner's library.

Angel of Light

Flying, vigilance

Armadura de Fé

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Armored Griffin

Flying, vigilance

Burocratas de Aysen

{T}: Tap target creature with power 2 or less.

Cruzado de Aysen

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Manada de Caribus

Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

Combat Medic

{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.

Desencantar

Destroy target artifact or enchantment.

Tempestade de Energia

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.

Mensageiro do Dever

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Farrel's Mantle

Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Farrel's Zealot

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Zagaieiros Icatianos

Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Falange Icatiana

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Batedor Icatiano

{1}, {T}: Target creature gains first strike until end of turn.

Herança

Whenever a creature dies, you may pay {3}. If you do, draw a card.

Gárgula de Marfim

Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle.

Advogado da Ordem do Zimbro

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

Guarda de Elite Kjeldorano

{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.

Milícia Kjeldorana

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

Capitão Celeste Kjeldorano

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ordem Perdida de Jarkeld

As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Ordem da Tocha Sagrada

{T}, Pay 1 life: Counter target black spell.

Ordem do Escudo Branco

Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn.

Ravages of War

Destroy all lands.

Reforços

Put up to three target creature cards from your graveyard on top of your library.

Represália

Destroy target creature with power 4 or greater. It can't be regenerated.

Righteous Fury

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

Decreto Real

Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

Royal Trooper

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

Bênção Sagrada

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Cicatrizes do Veterano

You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

Escudeiro

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Espírito Sustentador

Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Aviso

Prevent all combat damage that would be dealt by target attacking creature this turn.

Tempestade do Æter

Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Conjurador Balduviano

{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Agarradura

Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.

Tempestade Cerebral

Draw three cards, then put two cards from your hand on top of your library in any order.

Folhear

{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Contramágica

Counter target spell.

Deep Spawn

Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Sonhos dos Mortos

{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Enervar

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Chama Essencial

Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Iceberg

Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {C}.

Prisão Gélida

When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Feiticeiro Krovikano

{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.

Legado de Lat-Nam

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Magus do Ilusionismo

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Marjhan

Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan.

Transe Hipnótico

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.

Músico

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.

Narval

First strike, protection from red

Personal Tutor

Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Montaria Fantasmal

Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

Presságio

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library. Draw a card at the beginning of the next turn's upkeep.

Raio de Comando

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Red Cliffs Armada

Red Cliffs Armada can't attack unless defending player controls an Island.

Screeching Drake

Flying When Screeching Drake enters the battlefield, draw a card, then discard a card.

Sea Drake

Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

Espírito do Mar

{U}: Sea Spirit gets +1/+0 until end of turn.

Shyft

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

Espírito Sibilante

Flying Whenever Sibilant Spirit attacks, defending player may draw a card.

Elemental da Tempestade

Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

Temporal Manipulation

Take an extra turn after this one.

Açoitar a Mente

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Barreira de Trovoada

Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn.

Armadura Viscérida

Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand.

Mandrião Viscérida

{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

Barreira de Algas

Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Espírito do Vento

Flying Menace (This creature can't be blocked except by two or more creatures.)

Mágico Zurano

{T}: Zuran Spellcaster deals 1 damage to any target.

Armor Thrull

{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Carniçal Cinéreo

Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Mortos Balduvianos

{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Xamã do Oceano

{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.

Imagem Estilhaçada

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

Manto da Confusão

Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Dança dos Mortos

Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

Banimento Sombrio

Destroy target nonblack creature. It can't be regenerated.

Consulta Demoníaca

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Mouroço dos Mortos

Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

Seca

Dry Spell deals 1 damage to each creature and each player.

Distopia

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

Ebon Praetor

First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

Familiar Abominável

Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand.

Marcha Fúnebre

Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.

Zumbis Gangrenosos

{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

Avó Sengir

{1}{B}, {T}: Target creature gets -1/-1 until end of turn.

Sismo Glacial

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

A Sombra de Ihsan

Protection from white

Imperial Seal

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Escuridão Infernal

Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.

Mortos Kjeldoranos

When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead.

Cavaleiro de Stromgald

Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn.

Fetiche Krovikano

Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.

Horror Krovikano

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

Vampiro Krovikano

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

Guarda de Honra de Lim-Dûl

First strike {1}{B}: Regenerate Lim-Dûl's High Guard.

Assecla de Leshrac

Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land.

Informação Falsa

Put up to three target cards from an opponent's graveyard on top of their library in any order.

Necrite

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Necropotência

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Demônio Fantasmal

{B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.

Ritual da Máquina

As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.

Canções dos Condenados

Add {B} for each creature card in your graveyard.

Soul Exchange

As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

Beijo da Alma

Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.

Conspiradores de Stromgald

{T}, Pay 1 life: Counter target white spell.

Ardentias Mortíferas

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.

Grupo de Emboscada

First strike, haste

Anarquia

Destroy all white permanents.

Ruínas dos An-Zerrin

As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

Hidra Balduviana

Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Orcs da Garra de Bronze

Brassclaw Orcs can't block creatures with power 2 or greater.

Brimstone Dragon

Flying, haste

Incendiar

Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

Conquista

Enchant land You control enchanted land.

Centelha Letal

Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.

Peregrinação

Enchant creature Enchanted creature gets +3/+0 and can only attack alone.

Fire Dragon

Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

Espírito das Chamas

{R}: Flame Spirit gets +1/+0 until end of turn.

Gretas Glaciais

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Patrulha de Goblins Esquiadores

{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.

Xamã dos Gorilas

{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.

Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.

Incinerar

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Orcs da Garra de Ferro

Ironclaw Orcs can't block creatures with power 2 or greater.

Gigante Karplusano

Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.

Explosão de Lava

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

Chuva de Meteoros

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

Deslizamento de Lama

Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Orc General

{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

Canhoneiros Orcs

{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.

Capitão Orc

{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

Recrutas Orcs

Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.

Fazendeiro Orc

{T}: Target land becomes a Swamp until its controller's next untap step.

Lenhador Orc

{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.

Posseiros Orcs

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

Orcish Veteran

Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn.

Pânico

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

Pilhagem

Destroy target artifact or land. It can't be regenerated.

Pirocinesia

You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

Retribuição

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Capitão Celeste Mercenário

Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

Espírito das Pedras

Stone Spirit can't be blocked by creatures with flying.

Mãos de Pedra

Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn.

Cruzado de Varchild

{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

Auroques

Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Recompensa da Caçada

You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

Carapaça

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

Elvish Farmer

At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.

Elvish Hunter

{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.

Patrulheiro Élfico

Espírito-guia dos Elfos

Exile Elvish Spirit Guide from your hand: Add {G}.

Filtro Essencial

Destroy all enchantments or all nonwhite enchantments.

Feral Thallid

At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

Povo dos Pinheiros

{1}{G}: Folk of the Pines gets +1/+0 until end of turn.

Conhecimento Proibido

Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."

Conhecimento Esquecido

Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

Fungal Bloom

{G}{G}: Put a spore counter on target Fungus.

Pólen de Fyndhorn

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Serpente Terrestre de Johtull

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

Doninhas de Joven

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

Kaysa

Green creatures you control get +1/+1.

Lagarto Saltador

{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.

Ira da Natureza

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

Night Soil

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Ritual de Subjugação

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.

Encolher

Target creature gets -5/-0 until end of turn.

Spore Cloud

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Spore Flower

At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

Estouro

Attacking creatures get +1/+0 and gain trample until end of turn.

Crescimento Interrompido

Target player chooses three cards from their hand and puts them on top of their library in any order.

Talídia

At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

Thallid Devourer

At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

Thelonite Druid

{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

Termocarse

Destroy target land. If that land was a snow land, you gain 1 life.

Barreira de Pinheiros

Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R}. {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.

Nivoso

All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Wiitigo

Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Wolf Pack

You may have Wolf Pack assign its combat damage as though it weren't blocked.

Mamutes Lanosos

Woolly Mammoths has trample as long as you control a snow land.

Aranha Lanosa

Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

Anciãos de Yavimaya

{G}: Yavimaya Ancients gets +1/-2 until end of turn.

Visão Diabólica

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Elo com a Terra

At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land.

Augúrio do Elemental

{3}: Look at the top three cards of target player's library, then put them back in any order.

Fumarola

As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.

Aranha Armadeira Gigante

{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.

Bênção da Natureza

{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Navio de Esqueletos

When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.

Espírito da Tempestade

Flying {T}: Storm Spirit deals 2 damage to target creature.

Asas de Aesthir

Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.

Noite de Inverno

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Sentinela de Adarkar

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

Aeolipile

{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.

Cálice de Ashnod

{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Sextante Farpado

{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

Corcel Mecânico

Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Cetro do Déspota

{T}: Destroy target permanent you own. It can't be regenerated.

Garrafa de Elkin

{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Elven Lyre

{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Cetro de Gustha

{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

Elmo da Obediência

{X}, {T}: Target opponent puts cards from the top of their library into their graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.

Máscara do Bufão

Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles their library.

Amuleto de Pedra Preciosa

{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.

Bufarinha de Magnetita

{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

Cripta de Mana

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Perfuratriz de Mishra

{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)

Devorador Phyrexiano

When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.

Portal Phyrexiano

{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.

Roterotóptero

Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Catapulta de Crânios

{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Fortaleza de Neve

Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

Escavadeira Soldeviana

{2}: Put the top card of your graveyard on the bottom of your library.

Simulacro Soldeviano

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn.

Bomba Relógio

At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

Catapulta Giratória

{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

Badlands

({T}: Add {B} or {R}.)

Entreposto Balduviano

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{R}. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.

Ruínas dos Anões

Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.

Fortaleza de Ébano

Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.

Abismo Glacial

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Campo de Batalha de Havenwood

Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.

Coração de Yavimaya

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G}. {T}: Target creature gets +1/+1 until end of turn.

Banquisa

You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.

Posto Avançado Kjeldorano

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.

Ruínas de Trokair

Ruins of Trokair enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Ruins of Trokair: Add {W}{W}.

Savannah

({T}: Add {G} or {W}.)

Escavações Soldevianas

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Templo Svyelunita

Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}.

Taiga

({T}: Add {R} or {G}.)

Tundra

({T}: Add {W} or {U}.)

Underground Sea

({T}: Add {U} or {B}.)

Planície da Neve

({T}: Add {W}.)

Ilha da Neve

({T}: Add {U}.)

Pântano da Neve

({T}: Add {B}.)

Montanha da Neve

({T}: Add {R}.)

Floresta da Neve

({T}: Add {G}.)

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