Cartas lançadas na expansão Jumpstart

  • 14/07/2020
  • JMP
  • 495 cartas
  • Standalone

Blessed Sanctuary

Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

Brightmare

When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.

Emiel the Blessed

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

Release the Dogs

Create four 1/1 white Dog creature tokens.

Steel-Plume Marshal

Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Stone Haven Pilgrim

Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.

Supply Runners

When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.

Trusty Retriever

When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. • Return target artifact or enchantment card from your graveyard to your hand.

Archaeomender

When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.

Bruvac the Grandiloquent

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Corsair Captain

When Corsair Captain enters the battlefield, create a treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1.

Inniaz, the Gale Force

Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

Ormos, Archive Keeper

Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. {1}{U}{U}, Discard three cards with different names: Draw five cards.

Scholar of the Lost Trove

Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

Kels, Fight Fixer

Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

Nocturnal Feeder

Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

Tinybones, Trinket Thief

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards in hand loses 10 life.

Witch of the Moors

Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Chained Brute

Chained Brute doesn't untap during your untap step. {1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.

Immolating Gyre

Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.

Lightning Phoenix

Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.

Lightning Visionary

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Living Lightning

When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.

Muxus, Goblin Grandee

When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Sethron, Hurloon General

Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)

Spiteful Prankster

As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.

Zurzoth, Chaos Rider

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

Allosaurus Shepherd

Allosaurus Shepherd can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Branching Evolution

If one or more +1/+1 counters would be put a on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Neyith of the Dire Hunt

Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)

Towering Titan

Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.

Lightning-Core Excavator

{5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.

Thriving Bluff

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Thriving Grove

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Thriving Heath

Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Thriving Isle

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Thriving Moor

Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Vastidão Morfoterrena

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Égide dos Céus

Target creature gets +1/+7 until end of turn.

Ataque Aéreo

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

Sabujo de Guarda de Affa

Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Escolhidos de Ajani

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

Mago Alabastro

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Anjo de Misericórdia

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

Angel of the Dire Hour

Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Árbitro Angelical

Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

Édito Angelical

Exile target creature or enchantment.

Pajem Angelical

Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.

Arconte da Justiça

Flying When Archon of Justice dies, exile target permanent.

Arconte da Redenção

Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Promoção em Campo

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Espíritos Abençoados

Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Gigante Baluarte

When Bulwark Giant enters the battlefield, you gain 5 life.

Companheira do Cátaro

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Cruzada dos Cátaros

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Manto Celestial

Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Desvio Nebular

Exile target creature you control, then return that card to the battlefield under your control.

Berço da Vitalidade

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Investida Destemida

Up to two target creatures each get +2/+2 until end of turn.

Flecha Divina

Divine Arrow deals 4 damage to target attacking or blocking creature.

Herança de Duelista

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Anjo da Emancipação

Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

Face da Divindade

Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Adoração Forçada

Enchant creature Enchanted creature can't attack. {2}{W}: Return Forced Worship to its owner's hand.

Fortificar

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

Aprontar para Batalha

Put a +1/+1 counter on each of up to two target creatures.

Falcão do Curandeiro

Flying, lifelink

Altas Sentinelas de Arashin

Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.

Vontade Indomável

Flash Enchant creature Enchanted creature gets +1/+2.

Ataque Inspirado

Creatures you control get +2/+1 until end of turn.

Capitão Inspirador

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

Unicórnio Inspirador

Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.

Isamaru, Sabujo de Konda

Cavaleiro da Presa

Vigilance (Attacking doesn't cause this creature to tap.)

Heroísmo Cavaleiroso

Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

Dançarina dos Espíritos Kor

Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Lena, Campeã Altruísta

When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

Trilha-luz

Lightwalker has flying as long as it has a +1/+1 counter on it.

Linvala, Guardiã do Silêncio

Flying Activated abilities of creatures your opponents control can't be activated.

Longo Caminho para Casa

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Mentor dos Humildes

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Unicórnio da Meseta

Lifelink

Mikaeus, o Lunarca

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Momento de Heroísmo

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Pacifismo

Enchant creature Enchanted creature can't attack or block.

Caminho da Bravura

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Caminho para o Exílio

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

Padroeira dos Valentes

Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Soar o Alarme

Create two 1/1 white Soldier creature tokens.

Rhox Remendador de Fé

Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.

Unicórnio de Ronom

Sacrifice Ronom Unicorn: Destroy target enchantment.

Anjo Serra

Flying, vigilance

Corrente Celeste

Enchant creature Enchanted creature has defender and loses flying.

Tomar Coragem

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Táticas em Tandem

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Postura Valente

Choose one — • Target creature gains indestructible until end of turn. • Destroy target creature with toughness 4 or greater.

Voz das Províncias

Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Tartaruga da Égide

Geist do Campo de Batalha

Flying Other Spirit creatures you control get +1/+0.

Desconcertar

Target creature gets -4/-0 until end of turn. Draw a card.

Esfinge do Campanário

Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

Traçar uma Rota

Draw two cards. Then discard a card unless you attacked this turn.

Esfinge Leitora de Nuvens

Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Pirataria Costeira

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Transmutador de Garras Curvas

Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Serpente Críptica

This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

Curiosidade

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Obsessão Curiosa

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Marinheira Falecida

When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.

Visionário Errático

{1}{U}, {T}: Draw a card, then discard a card.

Fluxo de Essência

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Excluir

Counter target creature spell. Draw a card.

Maga da Exclusão

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

Kira, Grande Vitro-Fiandeiro

Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Corsário do Aeroveleiro

Kitesail Corsair has flying as long as it's attacking.

Dar Poeira

Return target nonland permanent to its owner's hand. Draw a card.

Fantasma Murmurante

Defender

Especialista em Arqueologia Espiritual

{3}{U}{U}: Draw two cards.

Narcolepsia

Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Arauto do Nebelgast

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

Polvofeta

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Onirófago

Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage.

Despir da Realidade

Return target creature you control and target creature you don't control to their owners' hands.

Quimera Presciente

Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Piratas Prósperos

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sacode-correntes

Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.

Ler as Runas

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

Erudito Incauto

{T}: Target player draws a card, then discards a card.

Estudo Rístico

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Dirigível de Rishada

Flying Rishadan Airship can block only creatures with flying.

Erudito da Travessa da Sabedoria

When Sage's Row Savant enters the battlefield, scry 2.

Marinheiro de Posses

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Oráculo do Portão Marinho

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Ocultista de Selhoff

Whenever Selhoff Occultist or another creature dies, target player mills a card.

Serendib Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Esfinge Fragmentável

Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Estrela-do-mar Rúnica

{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Marinheiro Espectral

Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Escultor de Tempestades

Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

Varrer

Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

Talrand, Invocador Celeste

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Invocação de Talrand

Create two 2/2 blue Drake creature tokens with flying.

Sede por Conhecimento

Draw three cards. Then discard two cards unless you discard an artifact card.

Colapso do Pensamento

Counter target spell. Its controller mills three cards.

Purgar Pensamento

Target player mills two cards. Draw a card.

Místico das Ondas Gigantes

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

Arquimago Vedalkeano

Whenever you cast an artifact spell, draw a card.

Encantador Vedalkeano

{U}, {T}: Target player mills two cards.

Fim da Viagem

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Barreira dos Pensamentos Perdidos

Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

Guardião da Ilha de Evos

Flying Creature spells with flying you cast cost {1} less to cast.

Nó D'água

Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Onda Imersora

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Esfinge Leitora de Ventos

Flying Whenever a creature with flying attacks, you may draw a card.

Dragonete do Vendaval

Flying Other creatures you control with flying get +1/+0.

Palavras Aladas

This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Tritã Desejosa

Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.

Contradita do Mago

This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Sifão Agonizante

Agonizing Syphon deals 3 damage to any target and you gain 3 life.

Golpe do Assassino

Destroy target creature. Its controller discards a card.

Enfornar na Torta

Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Escambo de Sangue

Each player sacrifices two creatures.

Gato Preto

When Black Cat dies, target opponent discards a card at random.

Mercado Negro

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.

Morcego Ressecado

Flying {1}: Blighted Bat gains haste until end of turn.

Artista do Sangue

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Adivinhação de Sangue

As an additional cost to cast this spell, sacrifice a creature. Draw three cards.

Anfitrião Sanguinário

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

Vampiro do Elo de Sangue

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

Morcego Caçador de Sangue

Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Bruxa da Poção Pantanosa

{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

Pega-ossos

This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch

Estacas Ósseas

As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Rato Ladrão

When Burglar Rat enters the battlefield, each opponent discards a card.

Diabrete dos Cadáveres

Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Familiar do Caldeirão

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

Recrutamento no Cemitério

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Filha da Noite

Lifelink

Carregador de Cadáveres

{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.

Negociantes de Cadáveres

{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Corvo das Notícias Sombrias

Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

Aproximação da Morte

Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Imersão nas Trevas

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Ratazana de Esgoto

When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.

Drana, Libertadora de Malakir

Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Assistente Obediente

When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.

Exarca Tumbeiro

When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

Capataz dos Eternos

Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.

Sede Eterna

Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Exumar

Each player puts a creature card from their graveyard onto the battlefield.

Sangue Delicioso

Whenever an opponent loses life, you gain that much life.

Nobre Falkenrath

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Espectro Vil

Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life.

Salamandra Purulenta

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Ritos Funerários

You draw two cards, lose 2 life, then mill two cards.

Ghoulcaller Gisa

{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

Cúmplice do Invocador de Carniçais

{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

Gerador de Carniçais

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

Etergênito Talentoso

Deathtouch, lifelink

Gonti, Senhor da Opulência

Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Desperta-túmulos

Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.

Sorriso Cartilaginoso

Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.

Ceifador de Almas

Deathtouch Whenever another nontoken creature dies, you may draw a card.

Sangue dos Inocentes

Each player sacrifices a creature.

Vigias Noturnos Kalastria

Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.

Debilitar

All creatures get -4/-4 until end of turn.

Último Suspiro

Target creature gets -3/-3 until end of turn.

Festa de Lançamento

As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.

Negociante Fora-da-lei

When Lawless Broker dies, put a +1/+1 counter on target creature you control.

Elite de Liliana

Liliana's Elite gets +1/+1 for each creature card in your graveyard.

Despojador de Liliana

Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

Valsa Macabra

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Familiar de Malakir

Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

Marca do Vampiro

Enchant creature Enchanted creature gets +2/+2 and has lifelink.

Carcereiro do Mausoléu

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

Múmia Miasmática

When Miasmic Mummy enters the battlefield, each player discards a card.

Talassida do Lodaçal

Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Aguilhoador da Penumbra

Flying Nightshade Stinger can't block.

Nixatide

As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand.

Senhorio Ogro

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

Guardião Sombrio de Oona

Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Implante Parasita

Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

Crias de Phyrexia

{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.

Degradador Phyrexiano

Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

Gargantua Phyrexiano

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Raivoso Phyrexiano

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

Reclamação Phyrexiana

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Rusalka Atormentada

{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Chupacabra Voraz

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Reanimar

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

Ascensão dos Reinos Sombrios

Put all creature cards from all graveyards onto the battlefield under your control.

Sangromante

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Esqueleto do Sanatório

{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.

Scourge of Nel Toth

Flying You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.

Vampiro de Sengir

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Ajustar as Contas

Exile target creature. Put two loyalty counters on a planeswalker you control.

Goblin Trôpego

When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

Sheoldred, o Sussurrador

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature.

Rufião da Rua de Ardósia

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

Recuperação de Almas

Return up to two target creature cards from your graveyard to your hand.

Ferimento de Estocada

Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Enxame de Sanguinomosca

Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Bruxa Tentadora

When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life.

Gigante Porta-dízimos

When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.

Neófito Vampiro

{2}, {T}: Each opponent loses 1 life and you gain 1 life.

Carniçal Lamuriante

When Wailing Ghoul enters the battlefield, mill two cards.

Monstro da Jurisdição Seis

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Infestação de Zumbis

Discard two cards: Create a 2/2 black Zombie creature token.

Ato de Traição

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sabujo de Boca Cinzenta

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Esfera de Raios

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

Barreira de Descartáveis

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.

Imergir em Fogo Dragônico

Bathe in Dragonfire deals 4 damage to target creature.

Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Explosão Cegante

Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.

Brigão da Ira Sanguinária

When Bloodrage Brawler enters the battlefield, discard a card.

Cíclope de Jaspe

Bloodrock Cyclops attacks each combat if able.

Aprendiz de Olho Injetado

{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.

Papão Brutamontes

Menace (This creature can't be blocked except by two or more creatures.)

Saqueador da Fronteira

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Minotauro da Fronteira

Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Demônios Quebradores de Encanto

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Elemental das Cinzas

{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.

Dano Colateral

As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.

Dançar com os Diabos

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

Conjuração Dobrada

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Rugido Dragônico

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

Forragem de Dragão

Create two 1/1 red Goblin creature tokens.

Cria de Dragão

Flying {R}: Dragon Hatchling gets +1/+0 until end of turn.

Servo do Soberano Dragão

Dragon spells you cast cost {1} less to cast.

Xamã Dracontófilo

Dragon spells you cast cost {2} less to cast.

Mago da Conjuração Dupla

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Etali, Tormenta Primordial

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Instigador Fanático

Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

Chicote Ardente

Flame Lash deals 4 damage to any target.

Chamas da Instigadora

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

Chamas do Javali Arrasador

Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.

Kavu de Língua Flamejante

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Arremessar

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Comoção de Chifres

Create two 2/3 red Minotaur creature tokens with haste.

Diabo da Fornalha

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

Filhote da Fornalha

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn.

Chefe Goblin

Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

Goblin Commando

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

Capanga Goblin

Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.

Instigador Goblin

When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.

Sabedoria Goblin

Draw four cards, then discard three cards at random.

Reunião de Goblins

Create four 1/1 red Goblin creature tokens.

Atalhadeiro Goblin

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

Lavamante Implacável

{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

Golias Dorsovila

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Fogo Interior

As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.

Ginete do Inferno

Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

Relâmpago Guiado

Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.

Chamas Famintas

Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.

Avernal do Inferno

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

Demônio Fornalha

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

Krenko, Chefe da Turba

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Lathliss, Rainha dos Dragões

Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.

Machado Relampejante

As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.

Raio

Lightning Bolt deals 3 damage to any target.

Diadema de Raios

Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2.

Elemental do Relâmpago

Haste (This creature can attack and {T} as soon as it comes under your control.)

Guinchador Relampejante

Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

Jato de Magma

Magma Jet deals 2 damage to any target. Scry 2.

Magmamoto

Magmaquake deals X damage to each creature without flying and each planeswalker.

Munições Improvisadas

{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.

Minotauro Rompe-crânios

Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

Minotauro Tiro-certo

Reach (This creature can block creatures with flying.) {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.

Destruidor Incandescente

{R}: Molten Ravager gets +1/+0 until end of turn.

Assaltar

Mugging deals 2 damage to target creature. That creature can't block this turn.

Goblin Turrão

Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.

Suplantar em Número

Outnumber deals damage to target creature equal to the number of creatures you control.

Pilar de Chamas

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Elemental Piroclástico

{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.

Xamã do Sangue Irado

Trample Other Minotaur creatures you control get +1/+1 and have trample.

Dragão Edaz

Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enigma do Relâmpago

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fúria de Sarkhan

Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.

Ruptura de Sarkhan

Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

Elemental Sísmico

When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

Alfinetador de Pecados

Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

Golfada de Terra

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Termoalquimista

Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Raivoso de Tibalt

When Tibalt's Rager dies, it deals 1 damage to any target. {1}{R}: Tibalt's Rager gets +2/+0 until end of turn.

Diabo da Tocha

{R}, Sacrifice Torch Fiend: Destroy target artifact.

Chuva Vulcânica

This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

Veterano das Saraivadas

When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

Zagaieiro Belígneo

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Tecelão de Raios

Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

Piromante Jovem

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Indrik Afetuoso

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

Ímpeto Agressivo

Target creature gets +1/+1 until end of turn. Draw a card.

Carvalho Embaixador

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Armamento Arbóreo

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

Jurada de Armoraria

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Formação de Ataque

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Druida Despertador

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Brindle Shoat

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Salta-mato

Vigilance

Cariátide Esculpida

Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.

Campeão de Lambholt

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Comungar com os Dinossauros

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Behemoth Craterópode

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Dossel Esmagador

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

Alce Viajante da Aurora

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Tropeiro do Poderoso

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.

Elite de Dwynen

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Levante Elemental

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Arqueodruida Elfo

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Aumentar

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Explorar

You may play an additional land this turn. Draw a card.

Vidente de Fa'adiyah

{T}: Draw a card and reveal it. If it isn't a land card, discard it.

Hidra Selvagem

Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

Invocação Feral

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.

Espreitador Feral

When Feral Prowler dies, draw a card.

Fertilídio

Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

Ghalta, Fome Primordial

This spell costs {X} less to cast, where X is the total power of creatures you control. Trample

Guia de Ghirapur

{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Arbusto Tumular

Defender, protection from Zombies

Percepção do Caçador

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Companheiro do Iniciado

Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.

Chamado Inspirador

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

Besouro da Carapaça de Ferro

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

Presa Irresistível

Target creature must be blocked this turn if able. Draw a card.

Guardião das Fábulas

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

Dourador de Folhas

{T}: Add {G}.

Dádiva da Vivideira

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Predadores à Espreita

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Queda Monumental

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Método Natural

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Serra-pau Nessiano

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.

Novos Horizontes

Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."

Oráculo de Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Dorso-frisado de Orazca

Ameia Encoberta

Defender {T}: Add {G} for each creature with defender you control.

Penumbra Bobcat

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

Guepardo Saltador

Flash

Presença de Gond

Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Recompensa Primordial

Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Whenever a land enters the battlefield under your control, you gain 3 life.

Sábio Primordial

Whenever you cast a creature spell, you may draw a card.

Rampaging Brontodon

Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Baloth Voraz

Sacrifice a Beast: You gain 4 life.

Rishkar, Renegado de Peema

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Baloth Retumbante

Pisoteamento Selvagem

This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Bandar Surrupiador

Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

Selvala, Heart of the Wilds

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Trilheiro Silhana

When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

Cervo de Somberwald

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

Alma da Colheita

Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Montículo de Esporos

Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

Salta-mato Silvestre

When Sylvan Brushstrider enters the battlefield, you gain 2 life.

Patrulheiro Silvestre

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Thragueopresa

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

Espinodorso Trovejante

Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample.

Hora da Refeição

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Hidra de Ulvenwald

Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Zendikon de Matavasta

Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.

Abraço Verdejante

Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Barreira de Flores

Defender When Wall of Blossoms enters the battlefield, draw a card.

Barreira de Trepadeiras

Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)

Invocador do Coração Selvagem

{8}: Target creature gets +5/+5 and gains trample until end of turn.

Crescimento Asqueroso

Target creature gets +2/+2 and gains trample until end of turn. Draw a card.

Behemot Lígneo

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Conquistador da Toca da Corruíra

As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Turbilhão de Zendikar

Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

Farra da Broca

Target creature gets +4/-4 until end of turn.

Horror de Dinrova

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

Elemental da Fusão

Senhor da Guerra Raiz-de-ferro

Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.

Selamento do Mago Legista

Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Arcanjo do Maelstrom

Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Regissauro Enfurecido

Whenever Raging Regisaur attacks, it deals 1 damage to any target.

Magibomba de Éter

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice Aether Spellbomb: Draw a card.

Myr de Liga

{T}: Add one mana of any color.

Estátua Ancestral

When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

Enciclopédia Arcana

{3}, {T}: Draw a card.

Caldeirão Borbulhante

{1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Sentinela da Câmara

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.

Esfera Cromática

{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

Ídolo Drago-flutuante

As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.

Edro da Pedra Onírica

{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Sentinela Gárgula

Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

Gengibruto

Haste {1}: Gingerbrute can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice Gingerbrute: You gain 3 life.

Ídolo Guardião

Guardian Idol enters the battlefield tapped. {T}: Add {C}. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Arquivo de Edro

{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Corneta do Arauto

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Boneco de Justa

{3}: Jousting Dummy gets +1/+0 until end of turn.

Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Geodo de Mana

When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color.

Machado do Saqueador

Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Golem Meteórico

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Senhor Myr

When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.

Myr Temerário

When Perilous Myr dies, it deals 2 damage to any target.

Cutelo do Pirata

When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Prisma Profético

When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color.

Luvas de Ladino

Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Bastilha Errante

Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

Serviçal Rúnico

When Runed Servitor dies, each player draws a card.

Velhota Espantalho

{1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.

Pergaminho de Avacyn

{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

Corredor Bufão

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

Espantalho Sinalizador

Vigilance {2}: Add one mana of any color.

Monitorador Dardejante

When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Estante Suspeita

Defender (This creature can't attack.) {3}, {T}: Target creature can't be blocked this turn.

Terrarion

Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.

Obelisco Instável

{T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Carruagem do Belicista

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Ruína Enterrada

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Núcleo de Mirrodin

{T}: Add {C}. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Torre Phyrexiana

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Laboratório da Rebentação

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Cone da Ruptura

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

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