Cartas lançadas na expansão Invasion

  • 02/10/2000
  • INV
  • 350 cartas
  • Invasion

Sanguessuga de Alabastro

White spells you cast cost {W} more to cast.

Anjo de Misericórdia

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

Soldado Fervoroso

Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Atalya, Mestre Samita

{X}, {T}: Choose one — • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.

Emissário de Benália

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

Arautos de Benália

{3}{U}, {T}: Draw a card.

Lanceiro de Benália

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Armadilheiro de Benália

{W}, {T}: Tap target creature.

Luz Ofuscante

Tap all nonwhite creatures.

Unicórnio Capasheno

{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Acólito Escarlate

Protection from red {W}: Target creature gains protection from red until end of turn.

Cavaleiro Cruzado

Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.

Glória ou Morte

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Golpe Desmantelador

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

Presença Divina

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

Lutar ou Fugir

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

Anjo Brilhante

Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

Ruína Global

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

Julgamento Austero

As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

Dia Sagrado

Prevent all combat damage that would be dealt this turn.

Libertar

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Acólito de Obsidiana

Protection from black {W}: Target creature gains protection from black until end of turn.

Toque de Orim

Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.

Jura de Lealdade

Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

Barricada de Prisão

Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

Esfera de Proteção

{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Reflexão Pura

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the converted mana cost of that spell.

Elefante Exuberante

{G}: Target creature blocks Rampant Elephant this turn if able.

Grifo Garra-de-Navalha

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

Restringir

Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.

Dose Restauradoura

You gain 3 life. Draw a card.

Recompensas da Diversidade

Whenever an opponent casts a multicolored spell, you gain 4 life.

Reya, Portadora da Alvorada

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Derrotar

You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Gênio Ruham

First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

Administração Samita

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Grilhões

Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand.

Espírito de Resistência

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Tecelão de Espíritos

{2}: Target green or blue creature gets +0/+1 until end of turn.

A União faz a Força

Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Aprendiz de Sunscape

{G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.

Mestre de Sunscape

{G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand.

Proteção de Teferi

{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.

Gigante Viajante

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Eliminar

Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.

Desfazer de Barrin

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Vidente Cego

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.

Onda de Rebentação

You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Simultaneously untap all tapped creatures and tap all untapped creatures.

Restrição Colectiva

Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Difusão de Cristal

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.

Romper

Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.

Vigília Deformadora

Return X target nonland permanents to their owners' hands.

Tordo dos Sonhos

Flying {T}: Target land becomes the basic land type of your choice until end of turn.

Imperatriz Galina

{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)

Fuga de Essência

Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Excluir

Counter target creature spell. Draw a card.

Fato ou Ficção

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Esquadrão de Fadas

Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.

Labirinto de Mana

Players can't cast spells that share a color with the spell most recently cast this turn.

Manipular o Destino

Search your library for three cards, exile them, then shuffle your library. Draw a card.

Aeróstato Metathran

Flying {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.

Transporte Metathran

Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn.

Zumbi Metathran

{B}: Regenerate Metathran Zombie.

Optar

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card.

Terreno Fantasmal

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Sondar

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

Impedir

Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its converted mana cost is 2 or less. If this spell was kicked, counter that spell if its converted mana cost is 4 or less instead.

Batalha Psíquica

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Corvo do Arco-Íris

Flying {1}: Rainbow Crow becomes the color of your choice until end of turn.

Repulsa

Return target creature to its owner's hand. Draw a card.

Sanguessuga de Safira

Flying Blue spells you cast cost {U} more to cast.

Asas Tremeluzentes

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand.

Salteador da Costa

Protection from Kavu

Tecelão dos Céus

{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Aprendiz de Stormscape

{W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life.

Mestre de Stormscape

{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life.

Ilusão Oscilatória

Any number of target creatures become the color of your choice until end of turn. Draw a card.

Resposta de Teferi

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.

Deformação Temporal

Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Vidente das Marés

{T}: Target creature becomes the color of your choice until end of turn.

Emissário Tolariano

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.

Dragonete da Torre

Flying {W}: Tower Drake gets +0/+1 until end of turn.

Manto do Viajante

Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Hipnotizador Vodaliano

{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Mercador Vodaliano

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

Serpente Vodaliana

Kicker {2} (You may pay an additional {2} as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.

Solapamento

Return all permanents of the color of your choice to their owners' hands.

Planos Bem Feitos

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Conselho Mundano

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Gênio Zanam

Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

Aturdir

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

Morte Agonizante

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.

Sanguessuga de Andradita

Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn.

Aniquilar

Destroy target nonblack creature. It can't be regenerated. Draw a card.

Iniciado do Pântano

{1}: Add {B}.

Cremar

Exile target card from a graveyard. Draw a card.

Anjo da Cripta

Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.

Carne Amaldiçoada

Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Lágrimas de Corrupção

Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."

Pesquisa Desesperada

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Strossus Devorador

Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.

Fazer ou Morrer

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Dragar

Sacrifice a creature or land. Draw a card.

Caminhante Crepuscular

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Maldição Exótica

Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Grita-Fogos

{R}: Firescreamer gets +1/+0 until end of turn.

Gênio Goham

{1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

Tecelão de Ódio

{2}: Target blue or red creature gets +1/+0 until end of turn.

Nuvem Hipnótica

Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.

Cavaleiro Saqueador

Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control.

Luto

Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand.

Aprendiz de Nightscape

{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn.

Mestre de Nightscape

{U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature.

Moscas de Guerra Phyrexianas

Flying {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Escavador Phyrexiano

When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.

Infiltrador Phyrexiano

{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)

Ceifador Phyrexiano

Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.

Assassino Phyrexiano

Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.

Cuspidor de Pragas

At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.

Ratos Vorazes

When Ravenous Rats enters the battlefield, target opponent discards a card.

Rancor Imprudente

Destroy two target nonblack creatures. You lose 5 life.

Recuperar

Return target creature card from your graveyard to your hand. Draw a card.

Armamento Escamoteado

Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1.

Queimadura da Alma

Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Disseminação da Praga

Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.

Poço Contaminado

Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.

Vorme de Trincheira

{2}{R}, {T}: Destroy target nonbasic land.

Assassino de Tsabo

{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

Decreto de Tsabo

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

Chamado do Crepúsculo

You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.

Emissário de Urborg

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.

Fantasma de Urborg

Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.

Trôpego de Urborg

Other black creatures get -1/-1.

Esqueleto de Urborg

Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.

Agenda de Yawgmoth

You can't cast more than one spell each turn. You may play cards from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.

Kavu Ancião

{2}: Ancient Kavu becomes colorless until end of turn.

Dobrar ou Partir

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Bafo de Darigaaz

Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Gigante Indiferente

If a source would deal 3 or less damage to Callous Giant, prevent that damage.

Golpe Caótico

Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.

Fronteiras em Colapso

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.

Coroa de Chamas

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.

Patrulheiro da Marca de Fogo

{G}, {T}: You may put a basic land card from your hand onto the battlefield.

Fogo de Ghitu

You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target.

Espião Goblin

Play with the top card of your library revealed.

Génio Halam

Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

Kavu Encapuçado

{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Agressor Kavu

Kicker {4} (You may pay an additional {4} as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.

Monarca Kavu

Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.

Corredor Kavu

Kavu Runner has haste as long as no opponent controls a white or blue creature.

Batedor Kavu

Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.

Dardo de Relâmpago

Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.

Gigante Mandrião

Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.

Concurso de Magos

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Fúria Maníaca

Enchant creature Enchanted creature gets +2/+2 and can't block.

Obliterar

This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.

Sobrecarga

Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its converted mana cost is 2 or less. If this spell was kicked, destroy that artifact if its converted mana cost is 5 or less instead.

Kavu Rabaz

Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.

Tecelão da Raiva

{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)

Kavu Desgarrado

Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Sanguessuga de Rubi

First strike Red spells you cast cost {R} more to cast.

Ofensiva Selvagem

Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Puma da Cicatriz

Scarred Puma can't attack unless a black or green creature also attacks.

Lava Escaldante

Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.

Raios Cauterizantes

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Emissário de Shiv

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.

Colheita de Shiv

{1}{R}, Sacrifice a creature: Destroy target nonbasic land.

Kavu Volátil

Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.

Skizzik

Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

Kavu Viscoso

{T}: Target land becomes a Swamp until end of turn.

Defender ou Cair

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Atordoar

Target creature can't block this turn. Draw a card.

Instabilidade Tectônica

Whenever a land enters the battlefield, tap all lands its controller controls.

Aprendiz de Thunderscape

{B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn.

Mestre de Thunderscape

{B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.

Chamas Tribais

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

Ferida do Solo

Target player can't play lands this turn. Draw a card.

Raiva de Urza

Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.

Caçador Viashino

{G}: Viashino Grappler gains trample until end of turn.

Zap

Zap deals 1 damage to any target. Draw a card.

Ímpeto Agressivo

Target creature gets +1/+1 until end of turn. Draw a card.

Prender

Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

Mangusto Manchado

This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)

Surto Baldaquino

Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.

Santuário de Elfilar

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.

Campeão Élfico

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Crescimento Explosivo

Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

Solo Fértil

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Estorrar

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Sanguessuga de Jade

Green spells you cast cost {G} more to cast.

Camaleão Kavu

This spell can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn.

Escalador Kavu

When Kavu Climber enters the battlefield, draw a card.

Covil Kavu

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

Titã Kavu

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.

Cavalaria de Llanowar

{W}: Llanowar Cavalry gains vigilance until end of turn.

Elite de Llanowar

Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.

Vanguarda de Llanowar

{T}: Llanowar Vanguard gets +0/+4 until end of turn.

Tecelão do Poder

{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Feiticeiro-Maro

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Elfo Nômade

{1}{G}: Add one mana of any color.

Aranha de Pinças

Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.

Pulsar de Llanowar

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Elfos Quirion

As Quirion Elves enters the battlefield, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.

Sentinela Quirion

When Quirion Sentinel enters the battlefield, add one mana of any color.

Desbravador Quirion

When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Rearmazenar

Return two target cards from your graveyard to your hand. Exile Restock.

Kavu Enraizado

When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

Infestação Saprófita

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

Simbiose Saprófita

You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

Caminho dos Batedores

Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

Kavu Serpenteante

{R}: Serpentine Kavu gains haste until end of turn.

Génio Sulam

Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Enredar

Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Elemental dos Bosques

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Aprendiz de Thornscape

{R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature.

Mestre de Thornscape

{R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.

Tranqüilidade

Destroy all enchantments.

Curandeiro Ent

{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.

Árvore da Utopia

{T}: Add one mana of any color.

Verdeloth, o Antigo

Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

Emissário de Verduran

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.

Carga Vigorosa

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

Pujança

Destroy target blue or black creature with flying.

Fluxo Errante

Domain — You gain 2 life for each basic land type among lands you control.

Seda de Chicote

Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand.

Absorver

Counter target spell. You gain 3 life.

Fenda do Éter

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Escudo Angelical

Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.

Manto de Tatu

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Guardião de Armadura

{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Mutação de Artefato

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.

Mutação de Aura

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.

Fragmentos de Aura

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Ricochete

Tap target untapped creature. That creature deals damage equal to its power to its controller.

Rancor de Barrin

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

Espectro Flamejante

Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.

Capitã Sisay

{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Dança do Caldeirão

Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Trol Atacante

Vigilance {G}: Regenerate Charging Troll.

Vulto de Cinzas

{B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.

Vitória da Aliança

You win the game if you control a land of each basic land type and a creature of each color.

Crosis, o Purgador

Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.

Darigazz, o Ígneo

Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

Dromar, o Banidor

Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.

Arena de Duelos

No more than one creature can attack each combat. No more than one creature can block each combat.

Fogos de Yavimaya

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Cultivo Frenético

Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Cavaleiro de Galina

Protection from red

Hanna, Navegadora

{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

Reunião de Heróis

Target player gains 7 life.

Guepardo com Chifres

Whenever Horned Cheetah deals damage, you gain that much life.

Kavu Caçador

{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.

Kangee, Guardião do Ninho

Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.

Cavaleiro de Llanowar

Protection from black

Lobotomia

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.

Tempestade de Meteoros

{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target.

Pantera Nobre

{1}: Noble Panther gains first strike until end of turn.

Migração Ordeira

Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

Superabundância

Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.

Esporos da Praga

Destroy target nonblack creature and target land. They can't be regenerated.

Zumbi da Pira

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target.

Kavu Enfurecido

Flash Haste

Assalto Descuidado

{1}, Pay 2 life: Reckless Assault deals 1 damage to any target.

Recuo

Return target permanent to its owner's hand. Then that player discards a card.

Vapores Restauradores

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.

Caranguejo de Rebentação

Vigilance When Riptide Crab dies, draw a card.

Rith, o Incitador

Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Nishoba de Dentes de Sabre

Trample, protection from blue and from red

Arqueiro Samita

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Samite Archer deals 1 damage to any target.

Visão do Profeta

Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Zumbi de Shiv

Protection from white

Simum

Simoon deals 1 damage to each creature target opponent controls.

Manto do Adormecido

Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Serpente EsguiaEsquiva

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Alcatrão Fumegante

At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.

Abraço Espinal

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Assassino Predador

{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.

Bosque Esterlino

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Fosso de Teferi

As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you.

Treva, a Renovadora

Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.

Tsabo Tavoc

First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.

Sabotar

Counter target spell. Its controller loses 3 life.

Dragonete de Urborg

Flying Urborg Drake attacks each combat if able.

Kavu Vicioso

Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

Consumação Vil

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

Zumbi Vodaliano

Protection from green

Vácuo

Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.

Naja Voraz

First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.

Asas de Esperança

Enchant creature Enchanted creature gets +1/+3 and has flying.

Bárbaro de Yavimaya

Protection from blue

Kavu de Yavimaya

Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.

Stand

Prevent the next 2 damage that would be dealt to target creature this turn.

Malignidade

Counter target noncreature spell.

Sofrimento

Target player discards a card.

Bateria

Assault deals 2 damage to any target.

Decrescer

Target creature gets +2/+2 until end of turn.

Golem de Liga Metálica

As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.)

Camafeu de Jaspe Vermelho

{T}: Add {B} or {R}.

Esfera Cromática

{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

Assessor de Crosis

{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R}.

Assessor de Darigaaz

{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G}.

Camafeu de Crânio de Dragonete

{T}: Add {U} or {B}.

Assessor de Dromar

{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}.

Estacas Juntu

Creatures with power 1 or less don't untap during their controllers' untap steps.

Guardião de Lótus

Flying {T}: Add one mana of any color.

Altar Phyrexiano

Sacrifice a creature: Add one mana of any color.

Lentes Phyrexianas

{T}, Pay 1 life: Add one mana of any color.

Portal Planar

{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.

Armadura do Poder

Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Assessor de Rith

{1}, Sacrifice Rith's Attendant: Add {R}{G}{W}.

Camafeu de Concha

{T}: Add {W} or {U}.

Golem Treinador

Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Tek

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

Camafeu de Olho-de-Tigre

{T}: Add {G} or {W}.

Assessor de Treva

{1}, Sacrifice Treva's Attendant: Add {G}{W}{U}.

Camafeu de Chifre de Trol

{T}: Add {R} or {G}.

Teia de Tsabo

When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.

Filtro de Urza

Multicolored spells cost up to {2} less to cast.

Fonte Antiga

Ancient Spring enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}.

Escavação Arqueológica

{T}: Add {C}. {T}, Sacrifice Archaeological Dig: Add one mana of any color.

Torre Costeira

Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U}.

Palácio de Elfilar

Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W}.

Fenda Geotérmica

Geothermal Crevice enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Geothermal Crevice: Add {B}{G}.

Vala de Irrigação

Irrigation Ditch enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Irrigation Ditch: Add {G}{U}.

Necrópole de Keld

{T}: Add {C}. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Pântano Salgado

Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B}.

Oásis de Shiv

Shivan Oasis enters the battlefield tapped. {T}: Add {R} or {G}.

Abertura Sulfúrica

Sulfur Vent enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Sulfur Vent: Add {U}{R}.

Quinta de Pinheiros

Tinder Farm enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Tinder Farm: Add {R}{W}.

Vulcão de Urborg

Urborg Volcano enters the battlefield tapped. {T}: Add {B} or {R}.

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

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