Cartas lançadas na expansão Eternal Masters
- 10/06/2016
- EMA
- 249 cartas
- Reprint Sets
Vigia das Fendas Aviano
Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
Equilíbrio
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Coorte de Ballynock
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
Guarda-Costas Benevolente
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Calciderme
Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Guarda de Honra da Coalizão
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Oito-Caudas-e-Meia
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.
Vanguarda de Elite
Tutor Esclarecido
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Correntes da Fé
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Campo de Almas
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Cervo das Pontas Tremeluzentes
Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Honden do Fogo Purificador
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Modéstia
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Virtude Intangível
Creature tokens you control get +1/+1 and have vigilance.
Dack Fayden Emblem
Whenever you cast a spell that targets one or more permanents, gain control of those permanents.
Jareth, Titã Leonino
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.
Guia Cármico
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Mestre em Arpéu Kor
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Encantadora de Meseta
Whenever you cast an enchantment spell, you may draw a card.
Cavalo-de-Batalha Mistral
Flying
Monge Idealista
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
Madre das Runas
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Pacifismo
Enchant creature Enchanted creature can't attack or block.
Soar o Alarme
Create two 1/1 white Soldier creature tokens.
Reunir os Camponeses
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Selo da Purificação
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Segundas Intenções
Exile target attacking creature. Draw a card.
Anjo Serra
Flying, vigilance
Abrigo
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Apanhador de Almas
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Falcão do Esquadrão
Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
Espadas em Arados
Exile target creature. Its controller gains life equal to its power.
Unexpectedly Absent
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Barreira de Agouros
Defender When Wall of Omens enters the battlefield, draw a card.
Sacerdote de Guerra de Thune
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Guia do Firmamento
Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Leão de Juba Branca
Flash (You may cast this spell any time you could cast an instant.) When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Cólera de Deus
Destroy all creatures. They can't be regenerated.
Arcanis, o Onipotente
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Tempestade Cerebral
Draw three cards, then put two cards from your hand on top of your library in any order.
Sábio Cefálida
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Controlar Mágica
Enchant creature You control enchanted creature.
Contramágica
Counter target spell.
Pasmar
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Análise Profunda
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rendimentos Decrescentes
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Deformação de Sonho
Target player puts the top three cards of their library into their graveyard. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fato ou Ficção
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Força de Vontade
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Visão do Futuro
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Forma Gasosa
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Tartaruga Gigante
Giant Tortoise gets +0/+3 as long as it's untapped.
Barreira Glacial
Defender (This creature can't attack.)
Honden dos Ventos Observadores
At the beginning of your upkeep, draw a card for each Shrine you control.
Explosão Hídrica
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Leviatã de Tinteiro
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
Jace, o Escultor de Mentes
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Avérneo Vítreo Veloz
Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Physalia
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Lapso de Memória
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Tritão Saqueador
{T}: Draw a card, then discard a card.
Tutor Místico
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Graça de Oona
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Dragonete Peregrino
Flying When Peregrine Drake enters the battlefield, untap up to five lands.
Monstro Fantasma
Flying
Ingeridor Phyrexiano
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Feiticeiro Pródigo
{T}: Prodigal Sorcerer deals 1 damage to any target.
Especulação Silenciosa
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.
Skaab Guinchante
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Serendib Efreet
Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Batedor da Orla
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)
Partida Silenciosa
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nobre Sílfide
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
Toque Entorpecente
Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
Onda Gigantesca
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Guardião da Ilha de Evos
Flying Creature spells with flying you cast cost {1} less to cast.
Maravilha
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Reviver Cadáver
Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Aniquilar
Destroy target nonblack creature. It can't be regenerated. Draw a card.
Druida da Terra Árida
{T}, Pay 1 life: Add {G}.
Artista do Sangue
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Braids, Assecla da Cabala
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Terapia da Cabala
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Comedor de Podridão
Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Xamã da Ponte Mortífera
When Deadbridge Shaman dies, target opponent discards a card.
Coagir
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sepultar
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Fim do Seca-Olho
Destroy target non-Elf creature.
Coveiro
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Demônio Fulminante
Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn.
Honden do Alcance Noturno
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Hymn to Tourach
Target player discards two cards at random.
Icorídio
Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Sangue dos Inocentes
Each player sacrifices a creature.
Estigmista de Lys Alana
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Malicious Affliction
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.
Náusea
All creatures get -1/-1 until end of turn.
Necropotência
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Nekrataal
First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Sussurro da Noite
You draw two cards and you lose 2 life.
Gargantua Phyrexiano
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Raivoso Phyrexiano
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Bruxa da Praga
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Pangolim Espreitador
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
Autocrata de Sengir
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Sinkhole
Destroy target land.
Assombração Fujona
Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Toxic Deluge
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Escorregão Trágico
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Abominação Distorcida
{B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)
Ascensão de Urborg
Return up to two target creature cards from your graveyard to your hand. Draw a card.
Tutor Vampírico
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Vitimar
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Visara a Pavorosa
Flying {T}: Destroy target creature. It can't be regenerated.
Vigília de Abutres
Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
Dançarina da Vigília
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
Avarax
Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
Esquadrão de Batalha
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
Beetleback Chief
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Saqueador da Fronteira
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Vingança Incandescente
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Carbonizar
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Chain Lightning
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Demo da Cratera
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
Delírios Desesperados
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ovo de Dragão
Defender (This creature can't attack.) When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
Dualcaster Mage
Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Pilhagem Infiel
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cátaro Fervoroso
Haste When Fervent Cathar enters the battlefield, target creature can't block this turn.
Raio de Fogo
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Estocada Ardente
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Transação Aleatória
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Atirador Ghitu
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
Honden da Fúria Infinita
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Campeão Keldoniano
Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
Saqueadores Keldonianos
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Símio Kird
Kird Ape gets +1/+2 as long as you control a Forest.
Mogg Fanático
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
Marechal-de-Guerra Mogg
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
Auriflama Órquica
Attacking creatures you control get +1/+0.
Preco do Progresso
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Explosão de Chamas
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Pirocinesia
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Investida Imprudente
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rorix Asas Laminadas
Flying, haste
Pisada Sísmica
Creatures without flying can't block this turn.
Comandante do Grupo de Cerco
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
Ataque Surpresa
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Chicote-a-Dor
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
Vórtice Sulfúrico
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.
Unhas e Dentes
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Fúria Imortal
Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Emissário do Domínio Ígneo
Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Dragão Engole-Mundos
Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Piromante Jovem
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Crescimento Abundante
Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."
Máscara Ancestral
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Encantadora Argothiana
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
Músculos
Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Líder dos Centauros
Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
Guia Urbano
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Comungar com os Deuses
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Elefante Guia
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
Vanguarda Élfica
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
Crocodilo Imperador
When you control no other creatures, sacrifice Emperor Crocodile.
Javali Pata de Pederneira
Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
Neblina
Prevent all combat damage that would be dealt this turn.
Bênção de Géia
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Zênite do Sol Verde
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
Harmonizar
Draw three cards.
Druida da Herança
Tap three untapped Elves you control: Add {G}{G}{G}.
Honden da Teia Vital
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Perfeita Imperiosa
Other Elf creatures you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Envigorar
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
Elfos de Llanowar
{T}: Add {G}.
Mestre de Caça de Lys Alana
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Ordem Natural
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Reivindicação da Natureza
Destroy target artifact or enchantment. Its controller gains 4 life.
Mangusto Ágil
Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Rancor
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Força Magnificente
When Regal Force enters the battlefield, draw a card for each green creature you control.
Rugido do Vorme
Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Raízes
Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Selo da Força
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
Aranha Sentinela
Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)
Silvos, Elemental Desgarrado
Trample {G}: Regenerate Silvos, Rogue Elemental.
Grimório Silvestre
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Força Silvestre
Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arqueiro de Espinoflora
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Elfo Vigia dos Pinheiros
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Homem-Urso
{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Simbiota de Wirewood
Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
Enxame de Xantídeos
Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Encantadora de Yavimaya
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Manto de Tatu
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Estrige Maligna
Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.
Elfo Tranças-de-Sangue
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Brago, King Eternal
Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Dack Fayden
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Extract from Darkness
Each player puts the top two cards of their library into their graveyard. Then you put a creature card from a graveyard onto the battlefield under your control.
Zelote do Clã das Chamas
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Fulgor da Subjugação
Tap an untapped creature you control: Tap target artifact or creature.
Goblins Trinchadores
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Maelstrom Wanderer
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Xamã do Bando
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
Shardless Agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Esfinge do Vento de Aço
Flying, first strike, vigilance, lifelink, protection from red and from green
Serpe da Trovoada
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
Arraia Predadora
Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Vindicar
Destroy target permanent.
Vácuo
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.
Dragonautas Minúsculos
Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Perseguição Fervorosa
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Chamar o Rompe-Céu
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Xamã do Ritual Mortfífero
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Solífugo Gigante
({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
Torrente de Almas
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)
Altar de Ashnod
Sacrifice a creature: Add {C}{C}.
Mox de Cromo
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Duplicante
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Livro de Emmessi
{5}, {T}: Draw two cards, then discard a card.
Canhão de Fogo dos Goblins
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Cetro Isócrono
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Juggernaut
Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.
Cripta de Mana
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
Millikin
{T}, Put the top card of your library into your graveyard: Add {C}.
Autômato Descuidado
Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Disco de Nevinyrral
Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Olho do Peregrino
Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Lente Prismática
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Relíquia de Progenitus
{T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
Tampo de Adivinhação do Sensei
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Gnomos do Relógio
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.
Orbe Hibernal
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Pedra de Energia Gasta
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
Cavernas Sanguinárias
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Areias Verdejantes
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Remanso Funesto
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
Clareira na Selva
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
Karakas
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
Maze of Ith
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Fábrica de Mishra
{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Planalto Acidentado
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Desertos Calcinados
Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.
Cordilheiras das Cascatas
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
Cachoeira dos Espinhos
Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
Angra Tranquila
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
Terras Ermas
{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.
Penhasco Marcado pelo Vento
Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.