Cartas lançadas na expansão Era Glacial

  • 31/05/1995
  • ICE
  • 383 cartas
  • Era Glacial

Unicórnio de Adarkar

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

Raposas do Ártico

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Aura de Arenson

{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.

Armadura de Fé

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Grito de Guerra

Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

Escaravelho Preto

Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Vinho Abençoado

You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

Espírito Lampejante

{0}: Return Blinking Spirit to its owner's hand.

Escaravelho Azul

Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Chamado às Armas

As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Manada de Caribus

Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

Círculo de Proteção: Preto

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Azul

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Verde

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Vermelho

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Branco

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Onda de Frio

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

Cooperação

Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Proteção contra a Morte

Regenerate target creature.

Desencantar

Destroy target artifact or enchantment.

Estiagem

At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Curandeiro Élfico

{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.

Renovação Duradoura

Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Tempestade de Energia

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.

Formação

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.

Fylgja

Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja.

General Jarkeld

{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate this ability only during the declare blockers step.

Escaravelho Verde

Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Solo Sagrado

{W}{W}: Return target nonsnow land you control to its owner's hand.

Cura

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

Hifárion

Hipparion can't block creatures with power 3 or greater unless you pay {1}.

Justiça

At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

Batedor de Kelsinko

{1}{W}: Target green creature gains first strike until end of turn.

Guarda de Elite Kjeldorano

{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.

Guarda Kjeldorano

{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.

Cavaleiro Kjeldorano

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.

Falange Kjeldorana

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Guarda Real Kjeldorana

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Capitão Celeste Kjeldorano

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cavaleiro Celeste Kjeldorano

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Guerreiro Kjeldorano

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Golpe Relâmpago

Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.

Ordem Perdida de Jarkeld

As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Mercenários

{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

Ordem da Tocha Sagrada

{T}, Pay 1 life: Counter target black spell.

Ordem do Escudo Branco

Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn.

Proteção Prismática

Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Revigoramento

Blocking creatures get +1/+1 until end of turn.

Escaravelho Vermelho

Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

Bênção Sagrada

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Serafim

Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Escudeiro

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cão São Bernardo

{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Aviso

Prevent all combat damage that would be dealt by target attacking creature this turn.

Escaravelho Branco

Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Ascensão de Arnjlot

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn.

Conjurador Balduviano

{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Xamã Balduviano

{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Agarradura

Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.

Tempestade Cerebral

Draw three cards, then put two cards from your hand on top of your library in any order.

Alento dos Sonhos

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}."

Clarividência

Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.

Contramágica

Counter target spell.

Deflexão

Change the target of target spell with a single target.

Sonhos dos Mortos

{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Enervar

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Assecla Infiel

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Chama Essencial

Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Domo de Energia

Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep.

Barreira Glacial

Defender (This creature can't attack.)

Explosão Hídrica

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Iceberg

Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {C}.

Prisão Gélida

When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Forças Ilusórias

Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Presença Ilusória

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

Terreno Ilusório

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type.

Barreira Ilusória

Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Ilusões de Grandeza

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.

Infundir

Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Feiticeiro Krovikano

{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.

Magus do Ilusionismo

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Transe Hipnótico

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.

Povo das Brumas

{U}: Counter target spell that targets Mistfolk.

Músico

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.

Força Mística

Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."

Rêmora Mística

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Montaria Fantasmal

Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

Kraken Polar

Trample Polar Kraken enters the battlefield tapped. Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Presságio

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library. Draw a card at the beginning of the next turn's upkeep.

Escoadouro de Mana

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Raio de Comando

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Raio de Aniquilação

Target player puts the top card of their library into their graveyard. Draw a card at the beginning of the next turn's upkeep.

Distorção da Realidade

Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.

Espírito do Mar

{U}: Sea Spirit gets +1/+0 until end of turn.

Shyft

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

Espírito Sibilante

Flying Whenever Sibilant Spirit attacks, defending player may draw a card.

Pigargo Prateado

Flying, trample

Ilusão Mental

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Demônio da Neve

Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.

Nevasca

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.

Artífice Soldeviano

{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.

Barreira de Almas

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.

Barreira de Trovoada

Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn.

Corrente Ascendente

Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.

Espírito do Vento

Flying Menace (This creature can't be blocked except by two or more creatures.)

Calafrio de Inverno

Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Palavra do Desfazer

Return target creature and all white Auras you own attached to it to their owners' hands.

Ira de Marit Lage

When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

Fatalidade de Zur

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Encantador Zurano

{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.

Mágico Zurano

{T}: Zuran Spellcaster deals 1 damage to any target.

Espectro Abissal

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

Carniçal Cinéreo

Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Xamã do Oceano

{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.

Oferenda em Chamas

As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's converted mana cost.

Manto da Confusão

Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Dança dos Mortos

Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

Banimento Sombrio

Destroy target nonblack creature. It can't be regenerated.

Ritual Sombrio

Add {B}{B}{B}.

Consulta Demoníaca

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Avantesma Pavoroso

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."

Mouroço dos Mortos

Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

Amedrontar

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Onda de Vermes

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures.

Familiar Abominável

Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand.

Zumbis Gangrenosos

{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

Olhar de Dor

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

Fusão Tumular

Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.

Hecatombe

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Sombra Álgida

{B}: Hoar Shade gets +1/+1 until end of turn.

Uivo do Além

Target creature gets +X/+0 until end of turn.

Lêmure Hialóptero

{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

Sismo Glacial

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

Escuridão Infernal

Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.

Residente Infernal

At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.

Mortos Kjeldoranos

When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead.

Cavaleiro de Stromgald

Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn.

Elementalista Krovikano

{2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

Fetiche Krovikano

Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.

Vampiro Krovikano

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

Legiões de Lim-Dûl

Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)

Rito de Leshrac

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Símbolos Mágicos de Leshrac

Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand.

Coorte de Lim-Dûl

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

Bruxaria de Lim-Dûl

At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.

Emaranhado Mental

Target player discards a card. Draw a card at the beginning of the next turn's upkeep.

Distorção Mental

Look at target player's hand and choose X cards from it. That player discards those cards.

Chicote Mental

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.

Assecla de Leshrac

Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land.

Assecla de Tevesh Szat

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn.

Vermes Toupeiras

You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.

Capeta da Charneca

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Necropotência

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Norritt

{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only before attackers are declared.

Juramento de Lim-Dûl

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card.

Ratos da Peste

Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)

Varíola

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.

Apoplexia

Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.

Canções dos Condenados

Add {B} for each creature card in your graveyard.

Queimadura da Alma

Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Beijo da Alma

Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.

Despojos do Mal

For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.

Despojos de Guerra

X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.

Exalações do Mal

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.

Conspiradores de Stromgald

{T}, Pay 1 life: Counter target white spell.

Toque da Morte

Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

Ardentias Mortíferas

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.

Agressão

Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

Anarquia

Destroy all white permanents.

Avalanche

Destroy X target snow lands.

Bárbaros Balduvianos

Hidra Balduviana

Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Guias Bárbaros

{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Frenesi de Batalha

Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.

Xamã dos Ossos

{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."

Estigma do Infortúnio

Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.

Senhor do Caos

First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

Lua do Caos

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Conquista

Enchant land You control enchanted land.

Maldição de Marit Lage

When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps.

Oficina de Armeiros Anões

{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.

Peregrinação

Enchant creature Enchanted creature gets +3/+0 and can only attack alone.

Espírito das Chamas

{R}: Flame Spirit gets +1/+0 until end of turn.

Detonação

Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.

Jogo do Caos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Gretas Glaciais

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Mutante Goblin

Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater.

Sapadores Goblins

{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.

Patrulha de Goblins Esquiadores

{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.

Boneco de Neve dos Goblins

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking.

Carcaju Cinzento

{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.

Aparência Imponente

Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Incinerar

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Jokulhaups

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Gigante Karplusano

Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.

Yeti Karplusano

{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

Explosão de Lava

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

Márton Stromgald

Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

Corpo-a-corpo

Cast this spell only during your turn and only during combat before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.

Degelo

All lands are no longer snow.

Chuva de Meteoros

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

Cabrito Montês

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Deslizamento de Lama

Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Canhoneiros Orcs

{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.

Recrutas Orcs

Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.

Fazendeiro Orc

{T}: Target land becomes a Swamp until its controller's next untap step.

Curandeiro Orc

{R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature.

Bibliotecário Orc

{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.

Lenhador Orc

{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.

Posseiros Orcs

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

Pânico

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

Explosão de Chamas

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Piroclasma

Pyroclasm deals 2 damage to each creature.

Tigre Dentes-de-Sabre

First strike

Estilhaçar

Destroy target artifact.

Chuva de Pedras

Destroy target land.

Espírito das Pedras

Stone Spirit can't be blocked by creatures with flying.

Mãos de Pedra

Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn.

Gigante dos Picos Rochosos

Guerra Total

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

Vertigem

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Barreira de Lava

Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn.

Palavra de Detonação

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

Auroques

Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Ursos Balduvianos

Tempestade de Neve

Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.

Trasgo Marrom

{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Sapo Papão

Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.

Lobos Horrendos

Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Conhecimento do Solo

Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.

Druida Ancião

{3}{G}, {T}: You may tap or untap target artifact, creature, or land.

Filtro Essencial

Destroy all enchantments or all nonwhite enchantments.

Febre do Fanático

Target creature gets +3/+0 and gains trample until end of turn.

Povo dos Pinheiros

{1}{G}: Folk of the Pines gets +1/+0 until end of turn.

Conhecimento Proibido

Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."

Conhecimento Esquecido

Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

Ignis Fatuus

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.

Devoto de Freyalise

{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.

Amuleto de Freyalise

Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand.

Ventos de Freyalise

Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Duende de Fyndhorn

{2}{G}, {T}: Untap target creature.

Ancião de Fyndhorn

{T}: Add {G}{G}.

Elfos de Fyndhorn

{T}: Add {G}.

Pólen de Fyndhorn

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Grupo de Gorilas

Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.

Fontes Aquecidas

Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

Furacão

Hurricane deals X damage to each creature with flying and each player.

Serpente Terrestre de Johtull

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

Druida da Ordem do Zimbro

{T}: Untap target land.

Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

Isca

Enchant creature All creatures able to block enchanted creature do so.

Vento Enlouquecedor

Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Sabedoria da Natureza

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Ursos Pálidos

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Alossauro Pigmeu

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Pyknite

When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Regeneração

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Dríade da Geada

Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)

Ritual de Subjugação

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.

Serpente Terrestre Escamada

Guaribo Trôpego

{R}{G}: Shambling Strider gets +1/-1 until end of turn.

Cegueira da Neve

Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Estouro

Attacking creatures get +1/+0 and gain trample until end of turn.

Crescimento Interrompido

Target player chooses three cards from their hand and puts them on top of their library in any order.

Tarpã

When Tarpan dies, you gain 1 life.

Termocarse

Destroy target land. If that land was a snow land, you gain 1 life.

Sanguessuga Mental

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

Barreira de Pinheiros

Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R}. {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.

Toque de Vitae

Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." Draw a card at the beginning of the next turn's upkeep.

Desbravador

Target creature can't be blocked this turn.

Hálito Venenoso

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Barreira de Agulhas de Pinheiro

Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles.

Nivoso

All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Wiitigo

Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Crescimento Virente

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Mamutes Lanosos

Woolly Mammoths has trample as long as you control a snow land.

Aranha Lanosa

Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

Muriçocas de Yavimaya

Flying {G}: Regenerate Yavimaya Gnats.

Altar de Ossos

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Arqueiro Centauro

{T}: Centaur Archer deals 1 damage to target creature with flying.

Armadura Cromática

Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Visão Diabólica

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Elo com a Terra

At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land.

Augúrio do Elemental

{3}: Look at the top three cards of target player's library, then put them back in any order.

Vórtice Essencial

Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.

Justiça Flamejante

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Pacto de Fogo

As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.

Bosques Inundados

Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Fumarola

As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.

Chama Fantasmagórica

Black and/or red permanents and spells are colorless sources of damage.

Aranha Armadeira Gigante

{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.

Geleiras

At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains.

Hino de Renascimento

Put target creature card from a graveyard onto the battlefield under your control.

Criatura do Gelo Kjeldorana

At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.

Merieke Ri Berit

Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

Monção

At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

Titã da Montanha

{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.

Recuperação

Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)

Navio de Esqueletos

When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.

Escudo Espectral

Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.

Espírito da Tempestade

Flying {T}: Storm Spirit deals 2 damage to target creature.

Elo com a Tempestade

{2}, Discard a card at random: Stormbind deals 2 damage to any target.

Asas de Aesthir

Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.

Sentinela de Adarkar

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

Égide da Humildade

{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.

Amuleto de Quoz

Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

Trenó de Arcum

{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

Catavento de Arcum

{2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow.

Apito de Arcum

{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate this ability only before attackers are declared.

Sextante Farpado

{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

Bastão de Incentivo Moral

{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Espada Celestial

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Coroa das Eras

{4}, {T}: Attach target Aura attached to a creature to another creature.

Cetro do Déspota

{T}: Destroy target permanent you own. It can't be regenerated.

Garrafa de Elkin

{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Arco de Fyndhorn

{3}, {T}: Target creature gains first strike until end of turn.

Lira dos Goblins

Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.

Talismã de Hematita

Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.

Caldeirão de Gelo

{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.

Manipulador Gélido

{1}, {T}: Tap target artifact, creature, or land.

Ampulheta Infinita

At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

Gorro do Bufão

{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.

Máscara do Bufão

Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles their library.

Amuleto de Pedra Preciosa

{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.

Talismã de Lápis Lázuli

Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.

Talismã de Malaquita

Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.

Talismã de Nácar

Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.

Excentricidade Exposta

Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.

Talismã de Ônix

Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.

Pentagrama das Eras

{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Fojo com Estacas

{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Arco com Runas

Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.

Escudo das Eras

{2}: Prevent the next 1 damage that would be dealt to you this turn.

Catapulta de Crânios

{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Fortaleza de Neve

Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

Golem Soldeviano

Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Simulacro Soldeviano

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn.

Cajado das Eras

Creatures with landwalk abilities can be blocked as though they didn't have those abilities.

Pedra Solar

{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

Bomba Relógio

At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

Bijuteria de Urza

{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

Arcanix Perturbador

{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.

Esfera Vibratória

As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.

Barreira Ambulante

Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

Barreira de Escudos

Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Carruagem de Guerra

{3}, {T}: Target creature gains trample until end of turn.

Planador de Ossos de Baleia

{2}, {T}: Target creature with power 3 or less gains flying until end of turn.

Orbe Zurana

Sacrifice a land: You gain 2 life.

Regiões Agrestes de Adarkar

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Macegal

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Abismo Glacial

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Átrio de Névoa

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.

Banquisa

You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.

Floresta Karplusana

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Calota de Terreno

Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. {T}: Add {W} or {U}. Put a depletion counter on Land Cap.

Tubos de Lava

Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. {T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.

Delta de Rio

River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. {T}: Add {U} or {B}. Put a depletion counter on River Delta.

Fontes Sulfurosas

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Crista Dendrífera

Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.

Rio Subterrâneo

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Cerrado

Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W}. Put a depletion counter on Veldt.

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Planície Nevada

({T}: Add {W}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Ilha Nevada

({T}: Add {U}.)

Pântano Nevado

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Montanha Nevada

({T}: Add {R}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Floresta Nevada

({T}: Add {G}.)

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