Cartas lançadas na expansão Duels of the Planeswalkers
- 04/06/2010
- DPA
- 113 cartas
- Standalone
Elemental do Ar
Flying
Bumerangue
Return target permanent to its owner's hand.
Cancelar
Counter target spell.
Sílfide das Nuvens
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.
Nuliperfurador
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.
Dilúvio
Tap all creatures without flying.
Habitante das Profundezas
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Espalhar Essência
Counter target creature spell.
Evacuação
Return all creatures to their owners' hands.
Gênio Mahamoti
Flying (This creature can't be blocked except by creatures with flying or reach.)
Controle da Mente
Enchant creature You control enchanted creature.
Esguicho Mental
Draw X cards.
Negar
Counter target noncreature spell.
Guerreiro Fantasma
Phantom Warrior can't be blocked.
Dragonete Trinchador
Flying (This creature can't be blocked except by creatures with flying or reach.)
Gralha Larápia
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
Esconjurar
Return target creature to its owner's hand.
Espectro Abissal
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
Evincar Ascendente
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
Consumir o Espírito
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Multidão de Cinzeríneos
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Esqueletos de Carga
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Diabrete da Penumbra
Flying
Drenar Essência
Essence Drain deals 3 damage to any target and you gain 3 life.
Fim do Seca-Olho
Destroy target non-Elf creature.
Enxaqueca
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Estiolar a Mente
Target player discards two cards.
Despedaça-Mente
Target player discards X cards at random.
Peneirador Luvalua
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Mortívoro
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore.
Ratos Vorazes
When Ravenous Rats enters the battlefield, target opponent discards a card.
Vampiro de Sengir
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Legião Apartada
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Sonhos do Submundo
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Força Profana
Enchant creature Enchanted creature gets +2/+1.
Ato de Traição
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Fogo Devastador
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Labareda
Blaze deals X damage to any target.
Mentor Mancha-Sangrenta
Red creatures you control have first strike.
Piromante Cinzeríneo
{T}: Cinder Pyromancer deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap Cinder Pyromancer.
Elemental da Terra
Enfurecer
Target creature gets +X/+0 until end of turn.
Fornalha de Rath
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Goblin Piqueiro
Goblin Atacante Celeste
Flying (This creature can't be blocked except by creatures with flying or reach.)
Gigante da Colina
Incinerar
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Kamahl, Lutador da Liça
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to any target.
Elemental do Relâmpago
Haste (This creature can attack and {T} as soon as it comes under your control.)
Piromante Pródigo
{T}: Prodigal Pyromancer deals 1 damage to any target.
Reflexo de Cólera
Creatures you control have double strike.
Dragão de Shiva
Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.
Choque
Shock deals 2 damage to any target.
Armadura de Blanchwood
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Guia Urbano
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Bando de Elfos
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Vorme Crepuscular
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Ginetes Élficos
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Campeão Élfico
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Elogiadora Élfica
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
Passo Élfico
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Visionário Élfico
When Elvish Visionary enters the battlefield, draw a card.
Guerreiro Élfico
Arauto de Gaia
Creature spells can't be countered.
Crescimento Desenfreado
Target creature gets +3/+3 until end of turn.
Aranha Gigante
Reach (This creature can block creatures with flying.)
Druida Trança-Verde
{T}: Add {G}{G}.
Uivo da Matilha Noturna
Create a 2/2 green Wolf creature token for each Forest you control.
Magistrado Imaculado
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Perfeita Imperiosa
Other Elf creatures you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Arqueiros da Cicatriz Dentada
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Mestre de Caça de Lys Alana
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Molimo, Feiticeiro-Maro
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Fonte Natural
Target player gains 8 life.
Naturalizar
Destroy target artifact or enchantment.
Espiral da Natureza
Return target permanent card from your graveyard to your hand.
Ultrapassar
Creatures you control get +3/+3 and gain trample until end of turn.
Crescimento Exuberante
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Jiboia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa.
Mentor Grosseirão
Green creatures you control have trample.
Urso Garra de Runa
Vorme Espinhoso
Batalhão de Talara
Cast this spell only if you've cast another green spell this turn. Trample
Armodonte Adestrado
Trol Asceta
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Troll Ascetic.
Força Verdejante
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Vigor
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Barreira de Madeira
Defender (This creature can't attack.)
Escudo de Armas
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Chifre de Demônio
Whenever a player casts a black spell, you may gain 1 life.
Garra de Dragão
Whenever a player casts a red spell, you may gain 1 life.
Olho de Kraken
Whenever a player casts a blue spell, you may gain 1 life.
Martelo de Batalha dos Loxodontes
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
O Ecúleo
As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Barreira de Lanças
Defender (This creature can't attack.) First strike
Dente de Vorme
Whenever a player casts a green spell, you may gain 1 life.
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)