Cartas lançadas na expansão Duel Decks: Venser vs. Koth

  • 29/03/2012
  • DDI
  • 120 cartas
  • Duel Decks

Venser, o Visitante

[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent."

Venser, the Sojourner Emblem

Whenever you cast a spell, exile target permanent.

Koth of the Hammer Emblem

Mountains you control have '{T}: This land deals 1 damage to any target.'

Leão de Juba Branca

Flash (You may cast this spell any time you could cast an instant.) When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Coruja do Agouro

Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Combatentes do Coral

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

Refrator de Minamo

{X}, {T}: Target creature with power X or less can't be blocked this turn.

Bruxa de Nevoplanície

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Ladrão de Pergaminho

Whenever Scroll Thief deals combat damage to a player, draw a card.

Invisimante Neuroque

Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.

Slith Passo-Largo

Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

Espírito Celeste

Flying, first strike

Barreira da Negação

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Mago Aeropólvora

Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Cartógrafo Kor

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Clone

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Anelídeo Críptico

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Plasma Primordial

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Alca de Dentes Serrilhados

Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

Salteadores de Esconderijo

At the beginning of your upkeep, return a permanent you control to its owner's hand.

Rasga-Vento

Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand.

Dragões de Jedit

Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life.

Anjo da Explosão Solar

Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Esfinge de Uthuun

Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Caminho para o Exílio

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

Preordenar

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Símbolo do Sono

Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Revogar Existência

Exile target artifact or enchantment.

Escudo Angelical

Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.

Anel do Esquecimento

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Passagem Segura

Prevent all damage that would be dealt to you and creatures you control this turn.

Aço da Divindade

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Desaparecer na Memória

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Revogar

Counter target spell unless its controller pays {X}. You gain X life.

Chancelaria Azorius

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Planície Alagadiça

Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library.

Nova Benália

New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.

Refúgio de Sejiri

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Penhasco Marinho Altivo

Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Koth do Martelo

[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. [−2]: Add {R} for each Mountain you control. [−5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"

Geopede Blindado

First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

Pirossauro Pigmeu

Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn.

Olho do Peregrino

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Membrana Etérea

Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

Sabujo Infernal

{R}: Fiery Hellhound gets +1/+0 until end of turn.

Feiticeiro Vulshoque

Haste {T}: Vulshok Sorcerer deals 1 damage to any target.

Ira

Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Devastador de Cosi

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.

Vulshoque Enfurecido

Haste (This creature can attack and {T} as soon as it comes under your control.)

Kavu Sangue Quente

{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.

Gigante de Pedra

{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Planador de Gêiser

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

Litófago

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

Tochalídeo

{R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn.

Puma Dentes-de-Carvão

{R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle your library.)

Servo da Terra

Earth Servant gets +0/+1 for each Mountain you control.

Espírito da Grande Pedra

Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."

Colosso Sangue Quente

{R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

Bijuteria do Viajante

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Esfera Armilar

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Pipa do Viajante

{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Maça-estrela dos Vulshoques

Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Labareda Cauterizante

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Armadura dos Vulshoques

Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Carga Morro Abaixo

You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Golpe Sísmico

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

Bombardeio Pontiagudo

Spire Barrage deals damage to any target equal to the number of Mountains you control.

Mandíbulas de Pedra

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

Torrente de Seixos

Volley of Boulders deals 6 damage divided as you choose among any number of targets. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

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