Cartas lançadas na expansão Duel Decks: Jace vs. Vraska
- 14/03/2014
- DDM
- 120 cartas
- Duel Decks
Jace, Arquiteto do Pensamento
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.
Cronautômato
{1}, {T}: Put a +1/+1 counter on Chronomaton.
Fantasma de Jace
Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Urso Fantasmal
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
Ficção Etérea
Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
Mensageiro Transurbano
Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
Caçador de Sonhos
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
Névoa Krovikana
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Guia Tritão
Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Oráculo do Portão Marinho
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Ladrão de Segredos
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
Adepto do Éter
When Aether Adept enters the battlefield, return target creature to its owner's hand.
Arqueomante
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Dragão Fantasmal
Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Dublê de Corpo
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Fantasma da Linha de Força
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Cronista de Aeon
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Desliza-Nuvens da Fenda
Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Caça-mentes de Jace
Flying When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of their library into their graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
Efêmeron Errante
Flying Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Purgar Pensamento
Target player puts the top two cards of their library into their graveyard. Draw a card.
Agorafobia
Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return Agoraphobia to its owner's hand.
Adentrar o Turbilhão
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Lapso de Memória
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Impedir
Kicker {2} (You may pay an additional {2} as you cast this spell.) Counter target spell if its converted mana cost is 2 or less. If this spell was kicked, counter that spell if its converted mana cost is 4 or less instead.
Aprisionar
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Claustrofobia
Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Corrente de Refluxo
Put target creature on top of its owner's library.
Raio de Comando
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Controlar Mágica
Enchant creature You control enchanted creature.
Maldição do Invocador
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Engenhosidade de Jace
Draw three cards.
Visão do Futuro
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Entrelace de Mágicas
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Estatuaria Medonha
{T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Profundezas de Halimar
Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Vraska, a Oculta
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. [−3]: Destroy target nonland permanent. [−7]: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
Rastreador de Pulso
Whenever Pulse Tracker attacks, each opponent loses 1 life.
Habitante do Beco das Sombras
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Vigarista da Taverna
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Monstro da Jurisdição Seis
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Naja do Capuz Letal
{1}{G}: Death-Hood Cobra gains reach until end of turn. {1}{G}: Death-Hood Cobra gains deathtouch until end of turn.
Trepadeira de Portão
Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.
Jiboia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa.
Videira Kudzu Flagelante
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Sanguessuga Pútrida
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
Mago da Verruma Sádico
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
Rufião da Rua de Ardósia
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Eremita de Oran-Rief
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
Serpentóide
Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
Crocodilo de Petreovila
{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Víbora de Ohran
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
Negociantes de Cadáveres
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Javali da Pele Supurante
Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Trôpego Bolorento
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
Saltimbancos
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
Nekrataal
First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Ceifador das Selvas
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {B}: Reaper of the Wilds gains deathtouch until end of turn. {1}{G}: Reaper of the Wilds gains hexproof until end of turn.
Limo Ácido
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Groodion Babão
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Escorregão Trágico
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Nuvem Hipnótica
Kicker {4} (You may pay an additional {4} as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
Sussurro da Noite
You draw two cards and you lose 2 life.
Vítimas do Pântano
Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Descoberta Preciosa
Return target card from your graveyard to your hand. Exile Treasured Find.
Último Beijo
Last Kiss deals 2 damage to target creature and you gain 2 life.
Ferimento de Estocada
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Contatos no Submundo
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Consumir a Força
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Espetáculo Aterrador
Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of their library into their graveyard.
Portão da Guilda Golgari
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Passagem do Ladino
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Floresta Contaminada
{T}: Add {C}. {T}: Add {B} or {G}. Activate this ability only if you control a Swamp.
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)