Cartas lançadas na expansão Duel Decks: Elspeth vs. Kiora
- 27/02/2015
- DDO
- 120 cartas
- Duel Decks
Elspeth, Campeã do Sol
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Sacerdote Banidor
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
Capitão da Vigilância
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Clarão Celestial
Target player sacrifices an attacking or blocking creature.
Habitante da Rua do Tribunal
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
Investida Destemida
Up to two target creatures each get +2/+2 until end of turn.
Decreto de Justiça
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decreto de Heliode
Flash Creatures you control get +2/+2.
Vingador da Palma Cravejada
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
Saqueador do Manto Eólico
Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Salvador do Manto Eólico
Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Sentinela do Manto Eólico
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Escaramuçador do Manto Eólico
Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Zagaieiros Icatianos
Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
Escaramuçador de Kinsbaile
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
Pescador Celeste Kor
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
Guerrilheiro Loxodonte
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Salto Poderoso
Target creature gets +2/+2 and gains flying until end of turn.
Ardor dos Mortais
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Madre das Runas
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Templário Nobre
Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)
Capitão da Jurisdição
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
Soar o Alarme
Create two 1/1 white Soldier creature tokens.
Defesa da Alma
Prevent all damage one or two target creatures would deal this turn.
Tropas Posicionadas
Vigilance
Lança Solar
Sunlance deals 3 damage to target nonwhite creature.
Forjador de Armadura Veterano
Other Soldier creatures you control get +0/+1.
Forjador de Espada Veterano
Other Soldier creatures you control get +1/+0.
Estepe Remota
Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Kiora, a Onda que Arrebenta
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
Conhecimento Acumulado
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Eterificar
Return all attacking creatures to their owner's hand.
Leviatã de Tinteiro
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
Physalia
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Sibila
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Despir da Realidade
Return target creature you control and target creature you don't control to their owners' hands.
Flagelo das Frotas
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Monstro da Marmorra
Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
Banidor Surrakar
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
Onda Imersora
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Explorar
You may play an additional land this turn. Draw a card.
Vegetação Explosiva
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Cervo-de-Clareira Pastejador
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Áspide Nessiana
Reach {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Aranha Lançadora de Rede
Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
Hora da Refeição
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Oráculo Enroscado
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Seguidor de Kiora
{T}: Untap another target permanent.
Coatl das Escamas Sábias
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
Nadador do Nimbo
Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Captura de Plasma
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's converted mana cost.
Engolidor de Céu Simic
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
Evolução Urbana
Draw three cards. You may play an additional land this turn.
Terras em Desenvolvimento
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Templo do Falso Deus
{T}: Add {C}{C}. Activate this ability only if you control five or more lands.
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)