Cartas lançadas na expansão Conspiracy

  • 06/06/2014
  • CNS
  • 210 cartas
  • Casual

Advantageous Proclamation

(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.

Backup Plan

(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Brago's Favor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost {1} less to cast.

Double Stroke

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Immediate Action

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.

Iterative Analysis

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Muzzio's Preparations

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Power Play

(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Dack Fayden Emblem

Whenever you cast a spell that targets one or more permanents, gain control of those permanents.

Secret Summoning

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Secrets of Paradise

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{T}: Add one mana of any color."

Sentinel Dispatch

(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Unexpected Potential

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.

Worldknit

(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."

Brago's Representative

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Council Guardian

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Custodi Aprisionadores de Almas

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

Custodi Squire

Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Rousing of Souls

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

Elite da Academia

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Marchesa's Emissary

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Marchesa's Infiltrator

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

Muzzio, Visionary Architect

{3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Split Decision

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Bite of the Black Rose

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Drakestown Forgotten

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

Grudge Keeper

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Reign of the Pit

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Tyrant's Choice

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Enraged Revolutionary

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Grenzo's Cutthroat

First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Grenzo's Rebuttal

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.

Ignition Team

Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

Scourge of the Throne

Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Treasonous Ogre

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.

Predator's Howl

Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.

Buscadores de Reinos

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

Selvala's Charge

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Selvala's Enforcer

Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

Brago, King Eternal

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Dack Fayden

[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Dack's Duplicate

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Ritual da Colheita Mortal

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Extract from Darkness

Each player puts the top two cards of their library into their graveyard. Then you put a creature card from a graveyard onto the battlefield under your control.

Flamewright

{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender. {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.

Grenzo, Dungeon Warden

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

Magister of Worth

Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

Marchesa, a Rosa Negra

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Marchesa's Smuggler

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.

Selvala, Exploradora Regressa

Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.

Woodvine Elemental

Trample Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Æther Searcher

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

Agent of Acquisitions

Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Canal Dredger

Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. {T}: Put target card from your graveyard on the bottom of your library.

Coercive Portal

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Cogwork Grinder

Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

Cogwork Librarian

Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

Cogwork Spy

Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying

Cogwork Tracker

Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.

Deal Broker

Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. {T}: Draw a card, then discard a card.

Lore Seeker

Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Lurking Automaton

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Whispergear Sneak

Draft Whispergear Sneak face up. During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Paliano, the High City

Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Golpeador Solar de Ajani

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Falcões do Ápice

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Falcão Mensageiro

Flying, vigilance

Viajante Condenado

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Cervo das Pontas Tremeluzentes

Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Zendikon Guardião

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Virtude Intangível

Creature tokens you control get +1/+1 and have vigilance.

Canto de Kor

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Momento de Heroísmo

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Templário Nobre

Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Boi do Vale dos Pilares

Guardião do Bando

Defender Whenever Pride Guardian blocks, you gain 3 life.

Anjo Prístino

Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel.

Reya, Portadora da Alvorada

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Derrotar

You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Raposa Caçada de Prata

{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.

Apanhador de Almas

Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

Manter Distância

Target creature gains protection from the color of your choice until end of turn.

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Autoridade Incontestada

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

Coragem Concretizada

Target creature can block any number of creatures this turn.

Vow of Duty

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.

Gárgula de Pedra Despertada

Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Ventos Alísios de Éter

Return target permanent you control and target permanent you don't control to their owners' hands.

Servo do Ar

Flying {2}{U}: Tap target creature with flying.

Tempestade Cerebral

Draw three cards, then put two cards from your hand on top of your library in any order.

Brecha

Draw four cards, then choose X cards in your hand and discard the rest.

Pesquisa Compulsiva

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Transmutador de Garras Curvas

Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Fratura de Sonho

Counter target spell. Its controller draws a card. Draw a card.

Elite do Encrave

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Fato ou Ficção

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Ventos Favoráveis

Creatures you control with flying get +1/+1.

Ilusionista de Grixis

{T}: Target land you control becomes the basic land type of your choice until end of turn.

Avérneo Vítreo Veloz

Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Guarda-Pergaminhos de Minamo

Defender Your maximum hand size is increased by one.

Desencaminhar

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Andarilho Marinho Blindado

Erudito Incauto

{T}: Target player draws a card, then discards a card.

Falcão do Mar Gritador

Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Batedor da Orla

Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)

Célula da Estagnação

Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach Stasis Cell to target creature.

Asfixiar

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Manto do Viajante

Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Virar a Maré

Creatures your opponents control get -2/-0 until end of turn.

Dançarina do Vento

Flying {T}: Target creature gains flying until end of turn.

Colheita do Altar

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Assassinar

Destroy target tapped creature.

Ganhos Mal Adquiridos

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

Horror Infeccioso

Whenever Infectious Horror attacks, each opponent loses 2 life.

Espectro de Liliana

Flying When Liliana's Specter enters the battlefield, each opponent discards a card.

Mago do Espelho

{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.

Banshee de Morkrut

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

Sede Necromântica

Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Phage, a Intocável

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.

Rusalka Atormentada

{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Vampiros do Lodaçal

Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Rancor Imprudente

Destroy two target nonblack creatures. You lose 5 life.

Osseomancia

As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.

Varicela

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Disciplina da Fortaleza

Each player loses 1 life for each creature they control.

Drenar Alma

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Escorregão Trágico

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Abominação Distorcida

{B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)

Ratos Tifoides

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Pacto Maldito

Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

Maga Amaldiçoadora Vampiresa

First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Vitimar

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Dançarina da Vigília

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Golias Zumbi

Estraçalhador Farpado

Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Intimidador de Boldwyr

Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.

Salva de Enxofre

Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Puma Dentes-de-Carvão

{R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle your library.)

Barreira de Brasas

Defender When Cinder Wall blocks, destroy it at end of combat.

Xamã Forjador de Morte

Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.

Irmão-das-Chamas Fulgurante

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."

Lâmina de Rochafluente

Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn.

Hidetsugu Impiedoso

{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Demônios Importunos

{2}{R}: Target creature attacks this turn if able.

Lizard Warrior

Gêiser de Mana

Add {R} for each tapped land your opponents control.

Bombardeio Orc

Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.

Diabos Queimados de Piche

When Pitchburn Devils dies, it deals 3 damage to any target.

Poder do Fogo

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."

Saltador de Lagartos

Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Vórtice Sulfúrico

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

Diabo da Tocha

{R}, Sacrifice Torch Fiend: Destroy target artifact.

Soar da Trombeta

Attacking creatures get +2/+0 until end of turn.

Ira Incontrolável

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

Sentinela de Fendas

Defender {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures with defender you control.

Chuva Vulcânica

This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

Envolver em Chamas

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Rinoceronte Atacante

Charging Rhino can't be blocked by more than one creature.

Batedor Chifre-de-Cobre

Whenever Copperhorn Scout attacks, untap each other creature you control.

Coragem Reverberante

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Elefante Guia

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Aberração Élfica

{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand, then shuffle your library.)

Exploração

You may play an additional land on each of your turns.

Couteiro

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Bando de Gnarlid

Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Lobo Uivador

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Fome da Alcateia Uivante

Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

Hidra Onívora

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

Guiar o Estouro

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Reivindicação da Natureza

Destroy target artifact or enchantment. Its controller gains 4 life.

Vorme de Pelakka

Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card.

Tombar

Destroy target creature with flying.

Provocar

Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

Colisão de Relíquias

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

Adiamento

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Ancião da Tribo Sakura

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Serpente Terrestre Escamada

Aranha Fungosa

Reach (This creature can block creatures with flying.)

Ninho de Esquilos

Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Terastodon

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Elemental do Covil de Espinhos

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

Envolto em Vigor

Regenerate each creature you control.

Basandra, Battle Seraph

Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.

Dizimar

Destroy target artifact, target creature, target enchantment, and target land.

Doppelganger Dimir

{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

Edric, Espião-mestre de Trest

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Fogos de Yavimaya

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Despertar do Mirari

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Mortificar

Destroy target creature or enchantment.

Ato Pernicioso

{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

Espírito Celeste

Flying, first strike

Vendilhão de Espíritos

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn.

Combustão Espontânea

As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.

Sábio dos Bosques

{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Altar da Demência

Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard.

Serve-Morte

Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip {2}

Escopo do Explorador

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Jorra-Fogo

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Juggernaut Galvânico

Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut.

Andarilho Pacificador

When Peace Strider enters the battlefield, you gain 3 life.

Lanterna de Reito

{3}: Put target card from a graveyard on the bottom of its owner's library.

Serviçal Rúnico

When Runed Servitor dies, each player draws a card.

Árbitro Silencioso

No more than one creature can attack each combat. No more than one creature can block each combat.

Holofote Espectral

{T}: Choose a player. That player adds one mana of any color they choose.

Planetário dos Vedalkeanos

You may cast spells as though they had flash.

Carruagem do Belicista

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Núcleo de Mirrodin

{T}: Add {C}. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Areia Movediça

{T}: Add {C}. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Lagoa Espelhada

{T}: Add one mana of any type that a land you control could produce.

Tokens 8 cartas
Spirit
Demon
Zombie
Ogre
Elephant
Squirrel
Wolf
Construct