Cartas lançadas na expansão Commander Anthology
- 09/06/2017
- CMA
- 320 cartas
- Commander
Experience
(Place your experience counters here.)
Místicos Altívolos
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Vingança de Akroma
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Angel of Finality
Flying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
Árbitro Angelical
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Archangel of Strife
Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
Banho de luz
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Congregar
Target player gains 2 life for each creature on the battlefield.
Curse of the Forsaken
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Darksteel Mutation
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Caçador de Demônio
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Forma Intermitente
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Asas da Inexistência
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Guia Cármico
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Ira de Kirtar
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Guardiã da Luz de Emeria
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Entidade do Espelho
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Madre das Runas
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Trovão de Orim
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
Caminho para o Exílio
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Voltar ao Pó
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Causa Justa
Whenever a creature attacks, you gain 1 life.
Anjo Serra
Flying, vigilance
Anjo Estilhaçado
Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Armadilha para Almas
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Petroprotetor
Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
Tempt with Glory
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Unexpectedly Absent
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Porta-voz
Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.
Vow of Duty
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Contradição Arcana
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Azami, Dama dos Pergaminhos
Tap an untapped Wizard you control: Draw a card.
Zênite do Sol Azul
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Controlar Mágica
Enchant creature You control enchanted creature.
Curse of Inertia
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Exarca Enganador
Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
Diviner Spirit
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Djinn of Infinite Deceits
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Geists da Masmorra
Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Patrulha Espiã de Hada
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.
Lu Xun, Scholar General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Fadas do Vento Cortante
Flying {T}: Thornwind Faeries deals 1 damage to any target.
Solapamento
Return all permanents of the color of your choice to their owners' hands.
Maravilha
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Colheita do Altar
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Custo da Ambição
You draw three cards and you lose 3 life.
Banshee of the Dread Choir
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
Escambo de Sangue
Each player sacrifices two creatures.
Criança Sanguinária
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
Carniceiro de Malakir
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Campeão das Almas Perdidas
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.
Áugure Cadáver
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Servidão Diabólica
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Tutor Diabólico
Search your library for a card and put that card into your hand. Then shuffle your library.
Dread Cacodemon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Dread Summons
Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
Devorador de Esperança
Flying {B}, Sacrifice another creature: Regenerate Eater of Hope. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Justiça do Evincar
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Demônio Extrator
Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of their library into their graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Anjo Caído
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Senhor da Praga Phyrexiano
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Raivoso Phyrexiano
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Oni Mandíbula-de-Navalha
Black creatures can't block.
Demônio Saqueador
Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Ressurgir da Cova
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Scourge of Nel Toth
Flying You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Decepar a Estirpe
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bocarra Ululante
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Syphon Flesh
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Drenar Mente
Each other player discards a card. You draw a card for each card discarded this way.
Thief of Blood
Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
Vitimar
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Vow of Malice
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Wretched Confluence
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Akroma, Anjo da Fúria
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Ira
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Avatar of Slaughter
All creatures have double strike and attack each combat if able.
Raio Purificador
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Tempestade de Cometas
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Death by Dragons
Each player other than target player creates a 5/5 red Dragon creature token with flying.
Filhote de Dragão
Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Terremoto
Earthquake deals X damage to each creature without flying and each player.
Filhote da Fornalha
Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn.
Mana-Charged Dragon
Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Oni dos Lugares Selvagens
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
Pirohematólise
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
Stranglehold
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
Explosão Sulfurosa
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Vow of Lightning
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.
Limo Ácido
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Bane of Progress
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Ascensão do Senhor das Feras
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Bloodspore Thrinax
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
Caller of the Pack
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Centauro das Lianas Esmagadoras
Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
Nubidebulhador
Flash Reach When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Inconsciente Coletivo
Draw a card for each creature you control.
Creeperhulk
Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Curse of Predation
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Ciclone do Deserto
Destroy target permanent.
Bando de Elfos
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Arqueodruida Elfo
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
Místico Élfico
{T}: Add {G}.
Patrulha Celeste Élfica
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
Visionário Élfico
When Elvish Visionary enters the battlefield, draw a card.
Encarregada da Essência
Whenever another creature enters the battlefield, you gain 1 life.
Testemunha Eterna
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Ezuri, Líder Renegado
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Elfo Porto-Longínquo
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Carne Fresca
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Freyalise, Llanowar's Fury
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
Grave Sifter
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
Great Oak Guardian
Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
Florescência Sombria
Draw a card for each creature card in your graveyard.
Estorrar
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Tríade Caçadora
Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Magistrado Imaculado
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Perfeita Imperiosa
Other Elf creatures you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Uivossauro Indrik
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
Invocador de Guerra de Joraga
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
Convocador de Elefante de Kazandu
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
Rompedores de Jaula de Kessig
Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Garra Krosana
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Lifeblood Hydra
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Elfos de Llanowar
{T}: Add {G}.
Mestre de Caça de Lys Alana
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Admiradores Mascarados
When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
Palha
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Micoloth
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Ultrapassar
Creatures you control get +3/+3 and gain trample until end of turn.
Estouro Esmagador
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Pathbreaker Ibex
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Nantuko Fantasma
Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko.
Conselho do Pretor
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Presença de Gond
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Sacerdote de Titânia
{T}: Add {G} for each Elf on the battlefield.
Crescimento Primordial
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Sábio Primordial
Whenever you cast a creature spell, you may draw a card.
Baloths Enfurecidos
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Sábio da Reivindicação
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Restore
Put target land card from a graveyard onto the battlefield under your control.
Ancião da Tribo Sakura
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Sátiro Trilheiro
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Siege Behemoth
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Aranha do Chicote de Seda
Reach {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
Skullwinder
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Song of the Dryads
Enchant permanent Enchanted permanent is a colorless Forest land.
Alma da Colheita
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Procriação de Aranha
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sylvan Offering
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Patrulheiro Silvestre
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Preservador Silvestre
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Terastodon
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Arqueiro de Espinoflora
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Baloth dos Pés de Trovão
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Elfo Vigia dos Pinheiros
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Titania, Protector of Argoth
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Eleito de Titânia
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
Elemental do Tornado
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Tribute to the Wild
Each opponent sacrifices an artifact or enchantment.
Força Verdejante
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Emissário Viridiano
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Zelote Viridiano
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Barreira de Flores
Defender When Wall of Blossoms enters the battlefield, draw a card.
Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it.
Desejador do Bem
{T}: You gain 1 life for each Elf on the battlefield.
Tufão
Destroy all creatures with flying.
Elemental do Covil de Espinhos
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
Wolfcaller's Howl
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Elfos da Floresta
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Caçador da Toca da Corruíra
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.
Toque da Maga Etérea
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Anjo do Desespero
Flying When Angel of Despair enters the battlefield, destroy target permanent.
Basandra, Battle Seraph
Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.
Asas Laminadas, o Ressurgido
Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Derevi, Empyrial Tactician
Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Amuleto Golgari
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
Salvamento Macabro
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Jarad, Senhor Lich dos Golgari
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
Kaalia of the Vast
Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Mago de Guilda de Korozda
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Poleiro do Dragonete Foliforme
Enchant land Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
Trol Lotleth
Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. {B}: Regenerate Lotleth Troll.
Malfegor
Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Mazirek, Kraul Death Priest
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Mortificar
Destroy target creature or enchantment.
Oros, o Vingador
Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
Putrificar
Destroy target artifact or creature. It can't be regenerated.
Roon of the Hidden Realm
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Rubinia Soulsinger
You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
Amuleto Selesnya
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
Profetas do Olho Celestial
Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Tariel, Reckoner of Souls
Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Findar
Destroy target creature. It can't be regenerated.
Zumbi Predador
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Coatl Alado
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Baile Devastador
Destroy target creature or land.
Maga da Guilda Boros
{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
Mago Rural Duergar
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Maga Rural Gwyllion
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Plano de Guerra Magistral
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Bruxa de Nevoplanície
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Soberano Demônio das Trevas
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
Mago da Guilda Orzhov
{2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.
Mago da Guilda Selesnya
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Esfera Armilar
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
Traje de Assalto
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Chave Rúnica Azorius
{T}: Add {W} or {U}. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Basalt Monolith
Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.
Aglomerado de Ossos
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Sinete Boros
{1}, {T}: Add {R}{W}.
Esfera do Comandante
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Armário do Conjurador
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Lingote de Aço Negro
Indestructible {T}: Add one mana of any color.
Monumento de Eldrazi
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Ornato de Esmeralda
Green spells you cast cost {1} less to cast.
Sinete Golgari
{1}, {T}: Add {B}{G}.
Armadilha de Lâminas dos Leoninos
Flash (You may cast this spell any time you could cast an instant.) {2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
Grevas Faiscantes
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Loreseeker's Stone
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Diamante de Limo
Moss Diamond enters the battlefield tapped. {T}: Add {G}.
Sinete Orzhov
{1}, {T}: Add {W}{B}.
Olho do Peregrino
Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Predador, Nau Capitânia
{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
Sinete Rakdos
{1}, {T}: Add {B}{R}.
Meridiana do Vidente
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Sinete Selesnya
{1}, {T}: Add {G}{W}.
Sinete Simic
{1}, {T}: Add {G}{U}.
Pinça Craniana
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Anel Solar
{T}: Add {C}{C}.
Surveyor's Scope
{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
Botas Pé-ligeiro
Equipped creature has hexproof and haste. Equip {1}
Espada dos Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
Thought Vessel
You have no maximum hand size. {T}: Add {C}.
Elixir Milenário
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
Cajado do Trovão
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Refúgio de Akoum
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Chancelaria Azorius
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.
Portão da Guilda Azorius
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Panorama de Bant
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
Charneca Estéril
Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
Pântano de Bojuka
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B}.
Guarnição Boros
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.
Torre de Comando
{T}: Add one mana of any color in your commander's color identity.
Veio de Cristal
{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.
Terras em Desenvolvimento
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Conclave Feérico
Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Caverna Esquecida
Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Castelo de Gárgula
{T}: Add {C}. {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Quarteirão Fantasma
{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Portão da Guilda Golgari
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Fazenda de Podridão Golgari
Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.
Mata Sinistra
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Cemitério Pantanoso Assombrado
{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Campo de Batalha de Havenwood
Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Mercado Alto
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Bacia Selvática
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}.
Clareira na Selva
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
Escória Fundida
{T}: Add {C}. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
Paisagem Infinita
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
Palácio de Opala
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Oran-Rief, a Matavasta
Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Basílica Orzhov
Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.
Lamaçal Poluído
Polluted Mire enters the battlefield tapped. {T}: Add {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
Carnarium Rakdos
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.
Cone da Ruptura
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Estepe Salina
{T}: Add {C}. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Cidadela à Beira-Mar
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
Estepe Remota
Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Refúgio de Sejiri
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
Portão da Guilda Selesnya
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Santuário Selesnya
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
Portão da Guilda Simic
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Carste Escorregadio
Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Floresta Contaminada
{T}: Add {C}. {T}: Add {B} or {G}. Activate this ability only if you control a Swamp.
Templo do Falso Deus
{T}: Add {C}{C}. Activate this ability only if you control five or more lands.
Vastidão Morfoterrena
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Bosque Sereno
Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Passeio Transguildas
Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Bosque Vívido
Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Pântano Vívido
Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Prado Vívido
Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Caverna Zoética
{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Planície
({T}: Add {W}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Ilha
({T}: Add {U}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Pântano
({T}: Add {B}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Montanha
({T}: Add {R}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)
Floresta
({T}: Add {G}.)