Cartas lançadas na expansão Commander 2013

  • 01/11/2013
  • C13
  • 356 cartas
  • Commander

Act of Authority

When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Místicos Altívolos

Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Companheiro de Bando de Ajani

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

Angel of Finality

Flying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.

Arcanjo

Flying, vigilance

Arauto Azorius

Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

Berço da Vitalidade

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Curse of the Forsaken

Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Dragão Perpétuo

Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Caçador de Demônio

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Forma Intermitente

Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Asas da Inexistência

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Guia Cármico

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Ira de Kirtar

Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Kongming, "Sleeping Dragon"

Other creatures you control get +1/+1.

Entidade do Espelho

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Mystic Barrier

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that player.

Hipogrifo Laminado

Flying When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.

Serene Master

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

Avatar de Serra

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Petroprotetor

Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.

Esconderijo de Sobrevivência

You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Tempt with Glory

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Barreira de Reverência

Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Contradição Arcana

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Embate Arcano

Instant and sorcery spells cost {2} less to cast.

Áugure de Nicol Bolas

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Azami, Dama dos Pergaminhos

Tap an untapped Wizard you control: Draw a card.

Zênite do Sol Azul

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Brilliant Plan

Draw three cards.

Controlar Mágica

Enchant creature You control enchanted creature.

Curse of Inertia

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

Exarca Enganador

Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.

Análise Profunda

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dispensar

Counter target spell. Draw a card.

Diviner Spirit

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Djinn of Infinite Deceits

Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

Geists da Masmorra

Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Mago do Eco

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

Banco de Nevoeiro

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Gomazoa de Guarda

Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.

Patrulha Espiã de Hada

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.

Illusionist's Gambit

Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.

Arquivista de Jace

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Lu Xun, Scholar General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

Barreira Mnemônica

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Oportunidade

Target player draws four cards.

Order of Succession

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.

Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Prosperidade

Each player draws X cards.

Corvo Familiar

Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Esfinge Fragmentável

Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Escrita Celeste

Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)

Mago de Batalha de Stormscape

Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.

Planejamento Estratégico

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Tempt with Reflections

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Fadas do Vento Cortante

Flying {T}: Thornwind Faeries deals 1 damage to any target.

Tidal Force

At the beginning of each upkeep, you may tap or untap target permanent.

True-Name Nemesis

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Uyo, Profeta Silenciosa

Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.

Mixórdia Visionária

Each player draws two cards.

Solapamento

Return all permanents of the color of your choice to their owners' hands.

Maravilha

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Aniquilar

Destroy target nonblack creature. It can't be regenerated. Draw a card.

Exército dos Malditos

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Baleful Force

At the beginning of each upkeep, you draw a card and you lose 1 life.

Curse of Shallow Graves

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

Decreto de Dor

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Nênia do Horror

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Discípulo de Griselbrand

{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Endless Cockroaches

When Endless Cockroaches dies, return it to its owner's hand.

Endrek Sahr, Criador Mestre

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Famine

Famine deals 3 damage to each creature and each player.

Fell Shepherd

Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.

Cobiça

{B}, Pay 2 life: Draw a card.

Hooded Horror

Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.

Infestar

All creatures get -2/-2 until end of turn.

Morcegos Medulares

Flying Pay 4 life: Regenerate Marrow Bats.

Familiar de Nightscape

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar.

Ophiomancer

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

Tísica

Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Escavador Phyrexiano

When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.

Gargantua Phyrexiano

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Reclamação Phyrexiana

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Price of Knowledge

Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.

Druida do Lamaçal

{G}, {T}, Sacrifice a creature: Destroy target enchantment.

Rancor Imprudente

Destroy two target nonblack creatures. You lose 5 life.

Pacto de Sangue

Whenever you gain life, target opponent loses that much life.

Assassino da Fortaleza

{T}, Sacrifice a creature: Destroy target nonblack creature.

Estrago Repentino

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Tempt with Immortality

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.

Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Vampiro Falcão-da-Noite

Flying, deathtouch, lifelink

Réquiem Vil

At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.

Vidente Visceral

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Monstro da Jurisdição Seis

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Ritos de Sangue

{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.

Efrite Caprichoso

At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

Demônios Quebradores de Encanto

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Demo da Cratera

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Curse of Chaos

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

Bola de Fogo

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Abertura na Fissura

Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.

From the Ashes

Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles it.

Celebração na Fornalha

Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.

Bombardeio Goblin

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

Goblin Atirador de Elite

Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to any target.

Atirador da Sarjeta

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Comando Incendiário

Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.

Titã do Inferno

{R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Magus da Arena

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Mass Mutiny

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Desastre Fundente

Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.

Rough

Rough deals 2 damage to each creature without flying.

Despedaçar

Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Bocarras Hostis

When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Vingança Perseguidora

Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Tempestade de Estrelas

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Espasmo de Rua

Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Sudden Demise

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

Tempt with Vengeance

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Terra Ravager

Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.

Unhas e Dentes

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

Cadência da Guerra

{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.

Surto da Tempestade Bélica

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Onde Marcham os Anciãos

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.

Widespread Panic

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.

Ricochete Selvagem

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Witch Hunt

Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

Limo Ácido

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Vingador de Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Rompe-Bosque Baloth

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Bane of Progress

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Sáurio Chocadeiro

At the beginning of each end step, each player gains control of all nontoken permanents they own.

Cultivar

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Curse of Predation

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Ent da Floresta Morta

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

Caçador Tamborileiro

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.

Patrulha Celeste Élfica

{4}{G}, Sacrifice a creature: Destroy target creature with flying.

Elfo Porto-Longínquo

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Fecundidade

Whenever a creature dies, that creature's controller may draw a card.

Favorecer

Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Cervo-de-Clareira Pastejador

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

Harmonizar

Draw three cards.

Hua Tuo, Honored Physician

{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.

Trol Caçado

When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. {G}: Regenerate Hunted Troll.

Mago Jade

{2}{G}: Create a 1/1 green Saproling creature token.

Convocador de Elefante de Kazandu

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.

Garra Krosana

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Javali Krosano

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.)

Comandante de Guerra Krosano

Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast.

Trôpego Bolorento

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

Naya Soulbeast

When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way. Trample

Night Soil

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Doze Olhos

Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Nantuko Fantasma

Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko.

Presença de Gond

Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Chuva de Espinhos

Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.

Baloths Enfurecidos

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Baloth Voraz

Sacrifice a Beast: You gain 4 life.

Reincarnation

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

Restore

Put target land card from a graveyard onto the battlefield under your control.

Ancião da Tribo Sakura

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Aranha do Chicote de Seda

Reach {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

Partir em Dois

Destroy target artifact or enchantment. Draw a card.

Área de Reprodução

Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."

Spoils of Victory

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Vinhas em Germinação

Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Tentação da Descoberta

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Andarilho do Bosque

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Toque da Maga Etérea

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Estrige Maligna

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Martelo Behemoth

Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}

Amuleto Boros

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Vorme do Ossuário

Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Medalhão de Crosis

Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.

Ultimato Cruel

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

Garras da Morte

Death Grasp deals X damage to any target. You gain X life.

Tóctar Fatífero

Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.

Elemental do Fogo Profundo

{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.

Derevi, Empyrial Tactician

Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Medalhão de Dromar

Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.

Justiça Flamejante

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Anjo de Filigree

Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Fogos de Yavimaya

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Gahiji, Honored One

Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.

Medalhão de Grixis

Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.

Brecha na Quilha

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Jeleva, Nephalia's Scourge

Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.

Medalhão de Jund

Choose one — • Exile all cards from target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.

Poleiro do Dragonete Foliforme

Enchant land Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."

Cofre de Lim-Dûl

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

Marath, Will of the Wild

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

Mayael, a Anima

{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Medalhão de Naya

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

Nekusar, the Mindrazer

At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Mago de Guilda de Nivix

{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Oloro, Ageless Ascetic

At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.

Prossh, Skyraider of Kher

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

Gargantua das Garras Unciformes

{1}: Target creature with power 5 or greater gains first strike until end of turn.

Roon of the Hidden Realm

Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Rubinia Soulsinger

You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

Tornado Selvagem

Savage Twister deals X damage to each creature.

Trinax da Terra das Cicatrizes

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

Sek'Kuar, Carcereiro da Morte

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Amuleto Selesnya

Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.

Sharuum, a Hegemônica

Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

Shattergang Brothers

{2}{B}, Sacrifice a creature: Each other player sacrifices a creature. {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.

Profetas do Olho Celestial

Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

Manipulação de Alma

Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.

Behemoth Quebra-Mágica

This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.

Esfinge do Vento de Aço

Flying, first strike, vigilance, lifelink, protection from red and from green

Abraço Espinal

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Trinax Germinante

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

Sydri, Gênio Galvânico

{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.

Thraximundar

Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Strix da Grota das Marés

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Gárgula da Torre

Flying

Rannet do Vale

Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle your library.)

Mago de Guilda de Vizkopa

{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.

Coatl Alado

Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Adepto do Agouro

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Divindade do Orgulho

Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Mago da Guilda Golgari

{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.

Bruxa de Nevoplanície

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Soberano Demônio das Trevas

Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.

Mago da Guilda Selesnya

{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.

Visões Malévolas

At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Fundição de Tóptero

{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

Esfera Armilar

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

Chave Rúnica Azorius

{T}: Add {W} or {U}. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Altar da Carnificina

{3}, Sacrifice a creature: Draw a card.

Armário do Conjurador

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Conduto

No more than two creatures can attack you each combat.

Lingote de Aço Negro

Indestructible {T}: Add one mana of any color.

Bolsa Druídica

{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Eye of Doom

When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Jarra de Globos Oculares

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Armadilha de Lâminas dos Leoninos

Flash (You may cast this spell any time you could cast an instant.) {2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.

Mirari

Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.

Esfera de Batalha Myr

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Disco de Nevinyrral

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Magibomba Niilista

{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Obelisco de Esper

{T}: Add {W}, {U}, or {B}.

Obelisco de Grixis

{T}: Add {U}, {B}, or {R}.

Obelisco de Jund

{T}: Add {B}, {R}, or {G}.

Olho do Peregrino

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Caldeira de Praga

At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

Talismã Imaculado

{T}: Add {C}. You gain 1 life.

Meridiana do Vidente

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

Sinete Selesnya

{1}, {T}: Add {G}{W}.

Sinete Simic

{1}, {T}: Add {G}{U}.

Anel Solar

{T}: Add {C}{C}.

Espinha Dorsal de Ish Sah

When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

Gotícula de Sol

Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Surveyor's Scope

{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.

Botas Pé-ligeiro

Equipped creature has hexproof and haste. Equip {1}

Espada dos Paruns

As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}

Sino do Templo

{T}: Each player draws a card.

Elixir Milenário

You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Cajado do Trovão

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.

Torre de Opulência

{8}, {T}: Draw four cards.

Prensilídeo

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

Bijuteria do Viajante

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Poço dos Sonhos Perdidos

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Refúgio de Akoum

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Santuário Arcano

Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.

Chancelaria Azorius

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Portão da Guilda Azorius

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Panorama de Bant

{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Charneca Estéril

Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

Pântano de Bojuka

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B}.

Guarnição Boros

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.

Portão da Guilda Boros

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Torre de Comando

{T}: Add one mana of any color in your commander's color identity.

Penhascos Disputados

{T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Necrópole Despedaçada

Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Portão da Guilda Dimir

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Campina Flutuante

Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Panorama de Esper

{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Terras em Desenvolvimento

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Conclave Feérico

Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Caverna Esquecida

Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Portão da Guilda Golgari

Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.

Fazenda de Podridão Golgari

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.

Mata Sinistra

{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Panorama de Grixis

{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Portão da Guilda Gruul

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Caminho para Casa

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Fábrica de Caldeira Izzet

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.

Portão da Guilda Izzet

Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.

Panorama de Jund

{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.

Sacrário da Selva

Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.

Refúgio da Ilha de Jwar

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Refúgio de Kazandu

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Jardim de Khalni

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.

Fortaleza de Kher

{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Renascimento de Llanowar

Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

Banco de Areia Isolado

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Escória Fundida

{T}: Add {C}. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.

Ponte Musgomosto

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Panorama de Naya

{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.

Nova Benália

New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.

Palácio de Opala

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Basílica Orzhov

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.

Portão da Guilda Orzhov

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Carnarium Rakdos

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.

Portão da Guilda Rakdos

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Cone da Ruptura

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Estepe Salina

{T}: Add {C}. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.

Terras Selvagens

Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.

Cidadela à Beira-Mar

Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.

Estepe Remota

Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Refúgio de Sejiri

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Portão da Guilda Selesnya

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.

Santuário Selesnya

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.

Portão da Guilda Simic

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Carste Escorregadio

Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)

Cratera Fumegante

Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Pasto de Carnelho

{T}: Add {C}. {4}, {T}: Create a 0/1 white Goat creature token. {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.

Templo do Falso Deus

{T}: Add {C}{C}. Activate this ability only if you control five or more lands.

Vastidão Morfoterrena

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Bosque Sereno

Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Passeio Transguildas

Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Fábrica de Urza

{T}: Add {C}. {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.

Vitu-Ghazi, a Árvore-Cidade

{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.

Penhasco Vívido

Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Riacho Vívido

Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.

Bosque Vívido

Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Pântano Vívido

Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Tokens 0 cartas