Cartas lançadas na expansão Apocalipse

  • 03/06/2001
  • APC
  • 143 cartas
  • Invasão

Cruzado de Angelfire

{R}: Angelfire Crusader gets +1/+0 until end of turn.

Bandeira da Coalizão

Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Guarda de Honra da Coalizão

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Discípulo de Dega

{B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn.

Santuário de Dega

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Evolutor de Dega

Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

Táticas Diversivas

Tap two untapped creatures you control: Tap target creature.

Luz Divina

Prevent all damage that would be dealt this turn to creatures you control.

Oficial de Alistamento

First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Falsa Aurora

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

Gerrard Capasheno

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.

Anjo Assombrado

Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

Helionauta

Flying {1}, {T}: Add one mana of any color.

Algemas da Degeneração

Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn.

Trovão de Orim

Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's converted mana cost to target creature.

Escudo do Dever e da Razão

Enchant creature Enchanted creature has protection from green and from blue.

Lince Espectral

Protection from green {B}: Regenerate Spectral Lynx.

Portador do Estandarte

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Discípulo de Ceta

{R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color.

Santuário de Ceta

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Evolutor de Ceta

Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Dragonete Costeiro

Flying {1}{U}, {T}: Return target Kavu to its owner's hand.

Ação Evasiva

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Caverna de Gelo

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Índice

Look at the top five cards of your library, then put them back in any order.

Resposta Esgotada

Counter target spell if it shares a color with a creature you control.

Fim do Compromisso

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.

Dirigível Vivo

Flying {2}{G}: Regenerate Living Airship.

Xamã dos Recifes

{T}: Target land becomes the basic land type of your choice until end of turn.

Miragem Tremeluzente

Target land becomes the basic land type of your choice until end of turn. Draw a card.

Estafeta da Maré

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: Tidal Courier gains flying until end of turn.

Seleção Artificial

{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Místico Vodaliano

{T}: Target instant or sorcery spell becomes the color of your choice.

Dragonete do Redemoinho

Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.

Ginete do Redemoinho

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

Guerreiro do Redemoinho

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

Ciranda da Morte

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

Anjo da Desolação

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

Presença Abominável

Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."

Violador de Túmulos

When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate Grave Defiler.

Última Carícia

Target player loses 1 life and you gain 1 life. Draw a card.

Extração Mental

As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.

Zumbi Lúgubre

{W}, {T}: Target player gains 1 life.

Discípulo de Necra

{G}, {T}: Add one mana of any color. {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Santuário de Necra

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Evolutor de Necra

Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

Arena Phyrexiana

At the beginning of your upkeep, you draw a card and you lose 1 life.

Gargantua Phyrexiano

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Raivoso Phyrexiano

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

Desespero Planar

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

Druida do Lamaçal

{G}, {T}, Sacrifice a creature: Destroy target enchantment.

Suprimir

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Ascensão de Urborg

Return up to two target creature cards from your graveyard to your hand. Draw a card.

Jibóia Zumbi

{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.

Colosso Sangue Quente

{R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

Anão Sangue Quente

{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.

Infusão de Sangue Quente

Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Kavu Sangue Quente

{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.

Gigante da Desolação

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

Desmoronamento dos Anões

Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If this spell was kicked, destroy another target land.

Patrulha de Anões

Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol.

Goblin Ringleader

Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Iluminar

Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.

Planador Kavu

{W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn.

Minotauro Estrategista

Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature.

Discípulo de Raka

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. {U}, {T}: Target creature gains flying until end of turn.

Santuário de Raka

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.

Evolutor de Raka

Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.

Esmagar

Destroy target artifact. Draw a card.

Fulgor de Tahngarth

Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.

Kavu da Tundra

{T}: Target land becomes a Plains or an Island until end of turn.

Pesquisa Selvagem

{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.

Discípulo de Ana

{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn.

Santuário de Ana

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Evolutor de Ana

Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Gnarr do Pântano

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

Equilíbrio de Gaia

As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.

Gnarr da Clareira

Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.

Kavu Uivador

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

Kavu Pugilista

Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

Configuração do Terreno

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Penumbra Bobcat

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

Kavu Penumbra

When Penumbra Kavu dies, create a 3/3 black Kavu creature token.

Vorme Penumbra

Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

Gorila Selvagem

{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

Força da Noite

Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

Mensageiro Silvestre

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Posição Simbiótica

Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card.

Caminho Tranqüilo

Destroy all enchantments. Draw a card.

Elfo de Urborg

{T}: Add {B}, {G}, or {U}.

Mutação do Éter

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.

Manobra do Capitão

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Consumir a Força

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Cromat

{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library.

Garras da Morte

Death Grasp deals X damage to any target. You gain X life.

Mutação da Morte

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.

Ent de Ébano

{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.

Carga Fervente

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Atacante de Rochafluente

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

Trôpego Fúngico

Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.

Povo Voador de Gaia

Flying

Veredito de Gerrard

Target player discards two cards. You gain 3 life for each land card discarded this way.

Legionário Goblin

{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.

Goblins Trinchadores

{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

Passagem Dirigida

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.

Barreira da Selva

Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.

Última Forma

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Anjo do Relâmpago

Flying, vigilance, haste

Mortos de Llanowar

{T}: Add {B}.

Túmulo do Mártir

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Minotauro Ilusionista

{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.

Serpente Mística

Flash When Mystic Snake enters the battlefield, counter target spell.

Estado de Sobrecrescimento

Sacrifice a land: You gain 3 life.

Ato Pernicioso

{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

Campo Minado de Pedra de Energia

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

Raio Profético

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Guerreiro Pútrido

Whenever Putrid Warrior deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.

Adaga de Prata Fluente

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."

Caçador de Barbatanas-de-Navalha

{T}: Razorfin Hunter deals 1 damage to any target.

Vínculo da Alma

Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.

Vendilhão de Espíritos

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn.

Abraço de Squee

Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.

Vingança de Squee

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Explosão Sufocante

Counter target spell and Suffocating Blast deals 3 damage to target creature.

Fonte Temporal

Put target permanent on top of its owner's library.

Vindicar

Destroy target permanent.

Abraço de Yavimaya

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.

Fire

Fire deals 2 damage divided as you choose among one or two targets.

Ilusão

Target spell or permanent becomes the color of your choice until end of turn.

Vida

All lands you control become 1/1 creatures until end of turn. They're still lands.

Night

Target creature gets -1/-1 until end of turn.

Ordem

Exile target attacking creature.

Arauto de Bronze

As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.

Dodecápode

If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

Arco do Dragão

{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.

Golem Blasonado

Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.

Arma do Legado

{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Máscara da Intolerância

At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.

Forjaria do Campo de Batalha

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Cavernas de Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Regiões Agrestes de Llanowar

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Recifes de Shiv

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Costa de Yavimaya

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

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