Cartas lançadas na expansão Arena Beginner Set

  • 13/08/2020
  • ANB
  • 116 cartas
  • Standalone

Angel of Vitality

Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life.

Angelic Guardian

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Angelic Reward

Enchant creature Enchanted creature gets +3/+3 and has flying.

Bond of Discipline

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Charmed Stray

Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

Confront the Assault

Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.

Fencing Ace

Double strike (This creature deals both first-strike and regular combat damage.)

Goring Ceratops

Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

Hallowed Priest

Whenever you gain life, put a +1/+1 counter on Hallowed Priest.

Impassioned Orator

Whenever another creature enters the battlefield under your control, you gain 1 life.

Inspiring Commander

Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.

Knight's Pledge

Enchant creature Enchanted creature gets +2/+2.

Leonin Warleader

Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

Loxodon Line Breaker

Moorland Inquisitor

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Pacifism

Enchant creature Enchanted creature can't attack or block.

Sanctuary Cat

Serra Angel

Flying, vigilance

Shrine Keeper

Soulmender

{T}: You gain 1 life.

Spiritual Guardian

When Spiritual Guardian enters the battlefield, you gain 4 life.

Tactical Advantage

Target blocking or blocked creature you control gets +2/+2 until end of turn.

Air Elemental

Flying

Armored Whirl Turtle

Cloudkin Seer

Flying When Cloudkin Seer enters the battlefield, draw a card.

Coral Merfolk

Frilled Sea Serpent

{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.

Glint

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Octoprophet

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Overflowing Insight

Target player draws seven cards.

Riddlemaster Sphinx

Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

River's Favor

Enchant creature Enchanted creature gets +1/+1.

Sleep

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Soulblade Djinn

Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Sworn Guardian

Unsummon

Return target creature to its owner's hand.

Wall of Runes

Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Warden of Evos Isle

Flying Creature spells with flying you cast cost {1} less to cast.

Waterkin Shaman

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

Waterknot

Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Windreader Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

Windstorm Drake

Flying Other creatures you control with flying get +1/+0.

Winged Words

This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Zephyr Gull

Flying

Bad Deal

You draw two cards and each opponent discards two cards. Each player loses 2 life.

Compound Fracture

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

Cruel Cut

Destroy target creature with power 2 or less.

Demon of Loathing

Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

Eternal Thirst

Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Krovikan Scoundrel

Malakir Cullblade

Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.

Mardu Outrider

As an additional cost to cast this spell, discard a card.

Murder

Destroy target creature.

Nightmare

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Nimble Pilferer

Flash

Raise Dead

Return target creature card from your graveyard to your hand.

Sanitarium Skeleton

{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.

Savage Gorger

Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

Scathe Zombies

Sengir Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

Soulhunter Rakshasa

Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each swamp you control.

Typhoid Rats

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Unlikely Aid

Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Vampire Opportunist

{6}{B}: Each opponent loses 2 life and you gain 2 life.

Witch's Familiar

Bombard

Bombard deals 4 damage to target creature.

Burn Bright

Creatures you control get +2/+0 until end of turn.

Fearless Halberdier

Goblin Gang Leader

When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.

Goblin Gathering

Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

Goblin Trashmaster

Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.

Goblin Tunneler

{T}: Target creature with power 2 or less can't be blocked this turn.

Hurloon Minotaur

Immortal Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand.

Inescapable Blaze

This spell can't be countered. Inescapable Blaze deals 6 damage to any target.

Maniacal Rage

Enchant creature Enchanted creature gets +2/+2 and can't block.

Molten Ravager

{R}: Molten Ravager gets +1/+0 until end of turn.

Nest Robber

Haste

Ogre Battledriver

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

Raging Goblin

Haste (This creature can attack and {T} as soon as it comes under your control.)

Raid Bombardment

Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.

Reduce to Ashes

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Shock

Shock deals 2 damage to any target.

Siege Dragon

Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

Storm Strike

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Tin Street Cadet

Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.

Volcanic Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and {T} as soon as it comes under your control.)

Affectionate Indrik

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

Baloth Packhunter

Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.

Charging Badger

Trample

Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Epic Proportions

Flash Enchant creature Enchanted creature gets +5/+5 and has trample.

Feral Roar

Target creature gets +4/+4 until end of turn.

Generous Stray

When Generous Stray enters the battlefield, draw a card.

Gigantosaurus

Greenwood Sentinel

Vigilance (Attacking doesn't cause this creature to tap.)

Ilysian Caryatid

{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Jungle Delver

{3}{G}: Put a +1/+1 counter on Jungle Delver.

Prized Unicorn

All creatures able to block Prized Unicorn do so.

Rabid Bite

Target creature you control deals damage equal to its power to target creature you don't control.

Rampaging Brontodon

Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Rumbling Baloth

Sentinel Spider

Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)

Stony Strength

Put a +1/+1 counter on target creature you control. Untap that creature.

Titanic Growth

Target creature gets +4/+4 until end of turn.

Treetop Warden

Wildwood Patrol

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Woodland Mystic

{T}: Add {G}.

World Shaper

Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Forest

({T}: Add {G}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

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