Trasgos errantes Carta MTG


Trasgos errantes - Conflux
El coste de maná
Costo de maná convertido3
RarezaComún
TipoCriatura — Guerrero trasgo
Habilidades Domain
Liberado2009-02-06
Coleccione símbolo
Coleccione nombreConflux
Coleccione códigoCON
Fuerza 0
Tenacidad 3
Número76
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porKarl Kopinski

Conclusiones clave

  1. Wandering Goblins enhances board presence with its token-generating ability, maximizing value per card.
  2. Its instant speed and flexibility can catch opponents off guard, changing combat outcomes favorably.
  3. Mana-specific and cost considerations may limit its use, demanding strategic mana base planning.

Donde comprar

Si estás buscando comprar una carta MTG Trasgos errantes de un coleccione específico como Conflux, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Trasgos errantes y otras cartas MTG:

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Texto de la carta

Dominio {3}: Los Trasgos errantes obtienen +1/+0 hasta el final del turno por cada tipo de tierra básica entre las tierras que controlas.

Cansados de esperar que un dragón los coma, algunos trasgos se fueron para ser comida de lo desconocido.


Card Pros

Card Advantage: Wandering Goblins enables a multiplicative board presence, given its ability to spawn multiple tokens. This not only pads your side of the field but also offers potential overwhelming force against opponents, essentially squeezing more value out of a single card.

Resource Acceleration: Each token produced by Wandering Goblins can contribute to resource acceleration by acting as a potential chump blocker or a participant in synergistic card interactions designed to ramp your mana or resources, setting the stage for even more commanding plays.

Instant Speed: The versatility of Wandering Goblins is further increased with its capability to be cast at instant speed, offering unexpected combat math changes or end-of-turn tactical decisions. This flexibility allows players to adapt to the evolving landscape of the game and make the most of each turn.


Card Cons

Discard Requirement: In the case of Wandering Goblins, a potential downside is that it doesn’t feature a discard mechanic, which means it won’t directly synergize with strategies that benefit from discarding cards. This might limit its utility in decks designed around discard effects and reanimation.

Specific Mana Cost: The reliance on red mana to cast Wandering Goblins makes it less flexible for deck building. Players using multi-color decks might find it challenging to meet the color-specific mana requirement, especially when operating under a mana base that supports numerous colors.

Comparatively High Mana Cost: Mana efficiency is an essential aspect of MTG, and the cost to get Wandering Goblins into play might be seen as high relative to the impact it has on the game. In some cases, this cost might be considered too steep for the benefit provided, as there could be lower-cost cards with similar or better effects, offering more strategic value and board presence for the same or lower mana investment.


Reasons to Include Wandering Goblins in Your Collection

Versatility: Wandering Goblins can easily adapt to various deck strategies, particularly in red-focused, aggressive, or tribal goblin decks. Its mana sink ability allows for flexible use of resources at any stage of the game.

Combo Potential: This card has the ability to vastly increase its power, making it a potential game-changer. It works well with cards that benefit from creatures with high power or that can manipulate +1/+1 counters.

Meta-Relevance: In an environment where board states can often be cluttered, Wandering Goblins serves as a scalable threat. If the meta is heavy on one-for-one removal, having a creature that can grow out of control is a solid strategy.


How to beat

Wandering Goblins is a creature card that brings a unique twist to the battlefield in Magic: The Gathering. Unlike other creature cards that come with fixed power and toughness, Wandering Goblins has a variable impact based on the mana invested into its reinforced ability. This goblin card allows players to pump in mana, making it powerful potentially but also opening it up to specific countermeasures.

To effectively navigate against Wandering Goblins, the key is to leverage removal spells at the right moment. Since Wandering Goblins relies on mana to enhance its power, timing your removal after the mana is invested, but before it enters the combat phase, can lead to a significant loss of resources for your opponent. Mana efficiency is also crucial – using low-cost removal spells like Shock or Fatal Push can dispatch the creature before it becomes a larger threat, thereby conserving your resources for other challenges on the board.

Moreover, it’s important to anticipate the moments when your opponent might be stockpiling mana for a big turn with Wandering Goblins. Keeping up counterspells or instant-speed interaction enables you to disrupt their strategy effectively. By understanding the mechanics of Wandering Goblins and when to best use your removal or control strategies, you can maintain an edge over this unpredictable creature.


Cartas como Trasgos errantes

Wandering Goblins is an intriguing player in the realm of creature spells in MTG. It bears similarities to goblin tokens generated by cards like Dragon Fodder, which also provides a swift way to populate the battlefield. Yet, Wandering Goblins takes it a step further by allowing invested mana to increase its potency, a feature not present in the simpler sorcery of Dragon Fodder.

Another card worthy of comparison is Goblin Instigator, a creature that also creates a goblin token upon entering the battlefield. While it delivers immediate value much like Wandering Goblins, it lacks the scalable feature that allows Wandering Goblins to potentially become more powerful over time. Then there’s Krenko’s Command, echoing Dragon Fodder’s ability at summoning goblin tokens but, similar to the others, missing the dynamic growth potential that Wandering Goblins presents.

When evaluating these cards side by side, Wandering Goblins stands out for its unique mana-sink ability that lets players adjust their strategy according to available resources, highlighting its flexibility and scalability within MTG creature strategies.

Dragon Fodder - Carta Magic versiones
Goblin Instigator - Carta Magic versiones
Krenko's Command - Carta Magic versiones
Dragon Fodder - Carta Magic versiones
Goblin Instigator - Carta Magic versiones
Krenko's Command - Carta Magic versiones

Cartas similares a Trasgos errantes por color, tipo y coste de maná

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Dwarven Warriors - Carta Magic versiones
Raging Bull - Carta Magic versiones
Wall of Lava - Carta Magic versiones
Brassclaw Orcs - Carta Magic versiones
Sabretooth Tiger - Carta Magic versiones
Imperial Recruiter - Carta Magic versiones
Uthden Troll - Carta Magic versiones
Hobgoblin Bandit Lord - Carta Magic versiones
Goblin Rabblemaster - Carta Magic versiones
Nosy Goblin - Carta Magic versiones
Goblin Sky Raider - Carta Magic versiones
Cosmic Larva - Carta Magic versiones
Mannichi, the Fevered Dream - Carta Magic versiones
Cunning Bandit // Azamuki, Treachery Incarnate - Carta Magic versiones
Ghost-Lit Raider - Carta Magic versiones
Goblin Chariot - Carta Magic versiones
Balduvian Barbarians - Carta Magic versiones
Basalt Gargoyle - Carta Magic versiones
Orcish Artillery - Carta Magic versiones
Stinkdrinker Daredevil - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Trasgos errantes tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Trasgos errantes de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2009-02-01 A number of nonbasic lands have basic land types. Domain abilities don’t count the number of lands you control — they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, an Overgrown Tomb, and a Madblind Mountain, you’ll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out.
2009-02-01 How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests is the same as one Forest.
2009-02-01 To determine the number of basic land types among lands you control, look at the lands you have on the battlefield and ask yourself whether the subtypes Plains, Island, Swamp, Mountain, and Forest appear within that group. The number of times you say yes (topping out at five) tells you how powerful your domain abilities will be.