Goblins Errantes Carta MTG


Goblins Errantes - Conflux
Custo de mana
Custo convertido de mana3
RaridadeComum
TipoCriatura — Goblin Guerreiro
Habilidades Domain
Lançamento2009-02-06
Expansão símbolo
Expansão nomeConflux
Expansão códigoCON
Ataque 0
Defesa 3
Número76
Frame2003
LayoutNormal
BorderPreta
Ilustrado porKarl Kopinski

Principais conclusões

  1. Wandering Goblins enhances board presence with its token-generating ability, maximizing value per card.
  2. Its instant speed and flexibility can catch opponents off guard, changing combat outcomes favorably.
  3. Mana-specific and cost considerations may limit its use, demanding strategic mana base planning.

Onde comprar

Se você deseja comprar um cartão Goblins Errantes MTG de um conjunto específico como Conflux, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Goblins Errantes e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Dominar {3}: Goblins Errantes recebe +1/+0 até o final do turno para cada tipo de terreno básico entre os terrenos que você controla.

Cansados de esperar por um dragão para devorá-los, alguns goblins audazes se aventuram na tentativa de se tornar refeição do desconhecido.


Card Pros

Card Advantage: Wandering Goblins enables a multiplicative board presence, given its ability to spawn multiple tokens. This not only pads your side of the field but also offers potential overwhelming force against opponents, essentially squeezing more value out of a single card.

Resource Acceleration: Each token produced by Wandering Goblins can contribute to resource acceleration by acting as a potential chump blocker or a participant in synergistic card interactions designed to ramp your mana or resources, setting the stage for even more commanding plays.

Instant Speed: The versatility of Wandering Goblins is further increased with its capability to be cast at instant speed, offering unexpected combat math changes or end-of-turn tactical decisions. This flexibility allows players to adapt to the evolving landscape of the game and make the most of each turn.


Card Cons

Discard Requirement: In the case of Wandering Goblins, a potential downside is that it doesn’t feature a discard mechanic, which means it won’t directly synergize with strategies that benefit from discarding cards. This might limit its utility in decks designed around discard effects and reanimation.

Specific Mana Cost: The reliance on red mana to cast Wandering Goblins makes it less flexible for deck building. Players using multi-color decks might find it challenging to meet the color-specific mana requirement, especially when operating under a mana base that supports numerous colors.

Comparatively High Mana Cost: Mana efficiency is an essential aspect of MTG, and the cost to get Wandering Goblins into play might be seen as high relative to the impact it has on the game. In some cases, this cost might be considered too steep for the benefit provided, as there could be lower-cost cards with similar or better effects, offering more strategic value and board presence for the same or lower mana investment.


Reasons to Include Wandering Goblins in Your Collection

Versatility: Wandering Goblins can easily adapt to various deck strategies, particularly in red-focused, aggressive, or tribal goblin decks. Its mana sink ability allows for flexible use of resources at any stage of the game.

Combo Potential: This card has the ability to vastly increase its power, making it a potential game-changer. It works well with cards that benefit from creatures with high power or that can manipulate +1/+1 counters.

Meta-Relevance: In an environment where board states can often be cluttered, Wandering Goblins serves as a scalable threat. If the meta is heavy on one-for-one removal, having a creature that can grow out of control is a solid strategy.


How to beat

Wandering Goblins is a creature card that brings a unique twist to the battlefield in Magic: The Gathering. Unlike other creature cards that come with fixed power and toughness, Wandering Goblins has a variable impact based on the mana invested into its reinforced ability. This goblin card allows players to pump in mana, making it powerful potentially but also opening it up to specific countermeasures.

To effectively navigate against Wandering Goblins, the key is to leverage removal spells at the right moment. Since Wandering Goblins relies on mana to enhance its power, timing your removal after the mana is invested, but before it enters the combat phase, can lead to a significant loss of resources for your opponent. Mana efficiency is also crucial – using low-cost removal spells like Shock or Fatal Push can dispatch the creature before it becomes a larger threat, thereby conserving your resources for other challenges on the board.

Moreover, it’s important to anticipate the moments when your opponent might be stockpiling mana for a big turn with Wandering Goblins. Keeping up counterspells or instant-speed interaction enables you to disrupt their strategy effectively. By understanding the mechanics of Wandering Goblins and when to best use your removal or control strategies, you can maintain an edge over this unpredictable creature.


Cartas similares a Goblins Errantes

Wandering Goblins is an intriguing player in the realm of creature spells in MTG. It bears similarities to goblin tokens generated by cards like Dragon Fodder, which also provides a swift way to populate the battlefield. Yet, Wandering Goblins takes it a step further by allowing invested mana to increase its potency, a feature not present in the simpler sorcery of Dragon Fodder.

Another card worthy of comparison is Goblin Instigator, a creature that also creates a goblin token upon entering the battlefield. While it delivers immediate value much like Wandering Goblins, it lacks the scalable feature that allows Wandering Goblins to potentially become more powerful over time. Then there’s Krenko’s Command, echoing Dragon Fodder’s ability at summoning goblin tokens but, similar to the others, missing the dynamic growth potential that Wandering Goblins presents.

When evaluating these cards side by side, Wandering Goblins stands out for its unique mana-sink ability that lets players adjust their strategy according to available resources, highlighting its flexibility and scalability within MTG creature strategies.

Dragon Fodder - Carta Magic versões
Goblin Instigator - Carta Magic versões
Krenko's Command - Carta Magic versões
Dragon Fodder - Carta Magic versões
Goblin Instigator - Carta Magic versões
Krenko's Command - Carta Magic versões

Cartas semelhantes a Goblins Errantes por cor, tipo e custo de mana

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Goblin Rabblemaster - Carta Magic versões
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Mannichi, the Fevered Dream - Carta Magic versões
Cunning Bandit // Azamuki, Treachery Incarnate - Carta Magic versões
Ghost-Lit Raider - Carta Magic versões
Goblin Chariot - Carta Magic versões
Balduvian Barbarians - Carta Magic versões
Basalt Gargoyle - Carta Magic versões
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Legalidades

Magic the Gathering formats where Goblins Errantes has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Goblins Errantes fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-02-01 A number of nonbasic lands have basic land types. Domain abilities don’t count the number of lands you control — they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, an Overgrown Tomb, and a Madblind Mountain, you’ll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out.
2009-02-01 How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests is the same as one Forest.
2009-02-01 To determine the number of basic land types among lands you control, look at the lands you have on the battlefield and ask yourself whether the subtypes Plains, Island, Swamp, Mountain, and Forest appear within that group. The number of times you say yes (topping out at five) tells you how powerful your domain abilities will be.