Atormentador insidioso Carta MTG
El coste de maná | |
Costo de maná convertido | 8 |
Rareza | Poco común |
Tipo | Criatura — Cangrejo eldrazi |
Habilidades | Emerge |
Liberado | 2016-07-22 |
Coleccione símbolo | |
Coleccione nombre | Eldritch Moon |
Coleccione código | EMN |
Fuerza | 4 |
Tenacidad | 5 |
Número | 11 |
Frame | 2015 |
Disposición | Normal |
Border | Negra |
Ilustrado por | James Paick |
Conclusiones clave
- Retrieve critical instants or sorceries from the graveyard with Vexing Scuttler for consistent card advantage.
- Leverage the emerge mechanic for cost-efficient casting and nimble battlefield tactics.
- Utilize at instant speed to disrupt opponents and secure tactical plays during their turn.
Texto de la carta
Emerger {6}{U}. (Puedes lanzar este hechizo sacrificando una criatura y pagando el coste de emerger menos el coste de maná convertido de esa criatura.) Cuando lances el Atormentador insidioso, puedes regresar la carta de instantáneo o de conjuro objetivo de tu cementerio a tu mano.
Card Pros
Card Advantage: Vexing Scuttler lets players bring back a key instant or sorcery card from their graveyard to their hand, contributing to vital card advantage and enabling combos or pivotal plays to maintain control of the game.
Resource Acceleration: Vexing Scuttler’s emerge ability provides a method for casting it at a potentially reduced cost, by sacrificing a creature. This mechanic serves as an alternative form of resource acceleration, allowing for efficient use of the board state to deploy a significant threat earlier than otherwise possible.
Instant Speed: The ability to cast an instant that Vexing Scuttler retrieves during an opponent’s turn provides high tactical flexibility. This creates opportunities for disrupting the opponent’s strategy at critical moments, making Vexing Scuttler a card with dynamic and real-time advantage capabilities.
Card Cons
Discard Requirement: Vexing Scuttler requires you to discard a card as part of its emerge cost. This may deplete your hand, putting you at a disadvantage, especially if you’re unable to leverage graveyard synergies effectively.
Specific Mana Cost: Vexing Scuttler has a specific mana requirement, needing both generic and blue mana to be cast. This can restrict its inclusion, as it fits best into decks that can consistently provide blue mana or support a color-specific strategy.
Comparatively High Mana Cost: Despite its potential for cost reduction through its emerge ability, Vexing Scuttler still has a high initial mana cost. There are alternatives within the card pool that might be a more mana-efficient fit for reclaiming instants or sorceries from your graveyard.
Reasons to Include in Your Collection
Versatility: Vexing Scuttler proves to be a flexible choice for decks focusing on instant and sorcery card recursion. With the ability to emerge by sacrificing another creature, it offers a dynamic playstyle across various deck configurations.
Combo Potential: This cephalopod brings to the table the potential for engine-like synergies, especially appealing for players keen on repeating spells. The emerge cost itself can be harnessed to leverage dying creature triggers or other enter-the-battlefield effects.
Meta-Relevance: As the meta shifts to accommodate control stratagems, Vexing Scuttler stands out as a resilient creature capable of recurring critical spells that may determine the outcome of a tightly-contested match.
How to beat
Vexing Scuttler presents a unique challenge in MTG due to its ability to recur an instant or sorcery card from your graveyard when you cast it with its emerge cost. For players looking to overcome this elusive Isopod, it’s critical to manage the battlefield and your graveyard. Tactics like graveyard hate, with cards such as Scavenging Ooze or Rest in Peace, can remove potential targets before the Scuttler can bring them back. Creature removal spells, capable of being cast in response to the emerge trigger, deny your opponent the recursion benefit. It’s also worth considering counter-strategies, where cards like Negate or Essence Scatter come into play, preventing Vexing Scuttler from hitting the board in the first place.
Additionally, maintaining a paced strategy can be effective. This might mean holding back on casting valuable instants or sorceries if you suspect your opponent has Vexing Scuttler at the ready. By adapting to their emerge game plan, you can make Vexing Scuttler much less of a nuisance and maintain control over the flow of the game. In conclusion, with the right balance of graveyard control, responsive play, and strategic foresight, the Vexing Scuttler can be demystified and dealt with efficiently in MTG.
Cartas como Atormentador insidioso
Vexing Scuttler makes a unique impression among the variety of creatures in Magic: The Gathering. Held in similarity to cards like Man-o’-War, it offers a kind of utility that’s appreciated in specific deck builds. Man-o’-War allows for the return of a creature to its owner’s hand upon entering the battlefield, slightly contrasting the Scuttler’s ability to return an instant or sorcery card. The utility of interacting with different card types sets each apart in deck utility and synergy.
Analogous in function to Archaeomancer, with both creatures being able to retrieve instant or sorcery cards from the graveyard to hand, the Vexing Scuttler has the added benefit of emerge. This lets it come into play potentially at a lower cost while also having a larger body. Other creatures like Possessed Skaab offer similar recur effects alongside additional creature types, giving it broader synergy across various decks. Yet the emerge mechanic and being a colorless creature give Scuttler a unique niche.
Deciphering the advantages among these options, Vexing Scuttler holds its ground with its versatile emerge ability and strategic advantage in decks that can exploit these traits, marking its spot in the eclectic world of Magic: The Gathering.
Cartas similares a Atormentador insidioso por color, tipo y coste de maná
Donde comprar
Si estás buscando comprar una carta MTG Atormentador insidioso de un coleccione específico como Eldritch Moon, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Atormentador insidioso y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Legalidades
Formatos de Magic the Gathering donde Atormentador insidioso tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restringido |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Atormentador insidioso de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2016-07-13 | A creature’s converted mana cost is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes , X is considered to be 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its converted mana cost is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast. |
2016-07-13 | A “when you cast” triggered ability resolves before the original spell resolves. It resolves even if the original spell is countered, and the original spell resolves even if the triggered ability is countered. |
2016-07-13 | Colored mana components of emerge costs can’t be reduced with emerge. |
2016-07-13 | Each card with emerge is colorless and has an emerge cost that includes one or more colors of mana. These cards are still colorless if you pay the emerge cost. |
2016-07-13 | If you sacrifice a creature with in its mana cost, that X is considered to be 0. |
2016-07-13 | Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice. |
2016-07-13 | The converted mana cost of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Elder Deep-Fiend for its emerge cost and sacrifice a creature whose converted mana cost is 3, Elder Deep-Fiend’s converted mana cost remains 8. |
2016-07-13 | The converted mana cost of the back face of a double-faced card is the converted mana cost of its front face. The converted mana cost of a melded permanent is the sum of the converted mana costs of its front faces. A creature that’s a copy of either has a converted mana cost of 0. |
2016-07-13 | The creature chosen to be sacrificed is still on the battlefield up through the time that you activate mana abilities. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger. |
2016-07-13 | You may sacrifice a creature with a converted mana cost of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction. |
2016-07-13 | You may sacrifice a creature with converted mana cost greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost. |