Engendro del vértigo Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoCriatura — Ilusión
Habilidades Defender
Fuerza 0
Tenacidad 3

Conclusiones clave

  1. Strategically leverages card advantage by repeatedly tapping opposing creatures, disrupting their combat plans.
  2. Instant speed ability of Vertigo Spawn offers tactical flexibility, becoming a pivotal part of blue control setups.
  3. Despite echo cost and specific mana requirements, it can be a valuable asset in tempo and control decks.

Texto de la carta

Defensor (Esta criatura no puede atacar.) Siempre que el Engendro del vértigo bloquee a una criatura, gira esa criatura. Esa criatura no se endereza durante el próximo paso de enderezar de su controlador.


Card Pros

Card Advantage: Vertigo Spawn offers a unique strategic advantage by locking down your opponent’s key creatures, effectively denying them card utility and potentially leading to card advantage on your side of the battlefield.

Resource Acceleration: Although Vertigo Spawn doesn’t directly accelerate resources in terms of mana, its low casting cost facilitates a quicker board presence, enabling you to allocate mana to other spells sooner in the game.

Instant Speed: This card’s triggered ability can be used at instant speed, disrupting your opponent’s plans during their turn and providing a tactical edge by deciding which creature gets tapped and potentially unable to attack or block at crucial moments.


Card Cons

Discard Requirement: Vertigo Spawn demands a strategic hand management due to its echo cost, which might put you at a disadvantage if your hand size is already diminished from previous plays or opposing disruptions.

Specific Mana Cost: Requiring both blue mana for casting and its echo cost, Vertigo Spawn can be restrictive in multicolored decks, compelling players to have a reliable blue mana base to utilize it effectively.

Comparatively High Mana Cost: It’s notable that Vertigo Spawn’s utility in subduing an opponent’s creature comes at a two mana cost, which may be seen as inefficient when considering other low-cost creatures or spells that can provide a quicker board presence or control options.


Reasons to Include in Your Collection

Versatility: Vertigo Spawn offers flexibility in blue-centric control and tempo builds. Its ability to lock down potential threats with each attack makes it a nuisance for opponents across a variety of game states.

Combo Potential: With the capacity to consistently tap down opposing creatures, Vertigo Spawn can be a crucial part of combos that capitalize on tapped creatures, such as those utilizing cards like Opposition or Freed from the Real for control or infinite loop strategies.

Meta-Relevance: In a meta where aggressive creature decks are prevalent, having a low-cost creature that can effectively mitigate incoming attacks each turn can be influential in maintaining board stability while setting up for your winning strategy.


How to beat Vertigo Spawn

Vertigo Spawn presents a unique challenge on the battlefield. This blue creature card is known for its ability to incapacitate attacking units, representing a tactical obstacle for opponents. Its power lies in being able to tap an attacker, effectively neutralizing the threat it poses for a turn. When faced with Vertigo Spawn, the key to overcoming its disruptive presence is removing it from play directly.

Targeted removal spells that bypass its ability can work wonders. Cards like Murder instantly destroy the creature, regardless of its tapping potential. Alternatively, flying creatures are a sound strategy, soaring over the Spawn’s reach, rendering its ability irrelevant. Additionally, cards that can grant mass unblockability such as Distortion Strike, can help your creatures avoid engagement with Vertigo Spawn entirely, allowing you to press the attack without hindrance.

Understanding and disrupting the synergies that your opponent might build around Vertigo Spawn is also critical. In essence, while Vertigo Spawn can be a thorn in one’s side, it is far from insurmountable. With the right strategies and card choices, this creature can be effectively managed or altogether bypassed, ensuring it becomes a mere ripple in your strategy rather than a tidal wave.


Cartas como Engendro del vértigo

Vertigo Spawn holds a curious niche within Magic: The Gathering as a defensive creature with the ability to incapacitate opponents’ attackers. This blue card bears resemblance to creatures like Thalakos Seer, which also carries the often underestimated ability to tap opposing creatures. However, Vertigo Spawn’s distinction lies in its ability to tap an attacker every time it blocks, due to its unique untap mechanic.

Looking at other creatures with similar functions, Frost Lynx enters the arena. It taps down a target creature when it enters the battlefield but lacks the consistency of Vertigo Spawn, which can repeat the action across multiple turns. Wall of Frost also presents a compelling comparison with its ability to freeze any creature it blocks, yet it doesn’t possess the flexibility of untapping itself like Vertigo Spawn does.

Ultimately, evaluating the utility of these creatures shows that while others might offer a one-time use or different advantages, Vertigo Spawn’s persistent capacity to intrude on an opponent’s combat strategy offers a unique tactical edge, making it a card worth considering in defensive MTG strategies.

Thalakos Seer - Carta Magic versiones
Frost Lynx - Carta Magic versiones
Wall of Frost - Carta Magic versiones
Thalakos Seer - Carta Magic versiones
Frost Lynx - Carta Magic versiones
Wall of Frost - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Engendro del vértigo de un coleccione específico como Guildpact and Conspiracy: Take the Crown, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Engendro del vértigo y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Engendro del vértigo Magic the Gathering se lanzó en 2 colecciones diferentes entre 2006-02-03 y 2016-08-26. Ilustrado por Ittoku.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12006-02-03GuildpactGPT 422003NormalNegraIttoku
22016-08-26Conspiracy: Take the CrownCN2 1252015NormalNegraIttoku

Legalidades

Formatos de Magic the Gathering donde Engendro del vértigo tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderRestringido
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Engendro del vértigo de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2006-02-01 If the creature was already tapped when Vertigo Spawn blocked it, that creature still won’t untap during its controller’s next untap step.
2006-02-01 If two Vertigo Spawns block the same creature, both abilities trigger, but each only affects the creature during its controller’s next untap step. The creature can untap during its controller’s untap step following that one.