Trampa nudo de horca Carta MTG


Trampa nudo de horca - Shadowmoor
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoArtefacto
Liberado2008-05-02
Coleccione símbolo
Coleccione nombreShadowmoor
Coleccione códigoSHM
Número266
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porRandy Gallegos

Conclusiones clave

  1. Trip Noose provides strategic creature control, tapping adversaries and shaping the battlefield in your favor.
  2. The artifact demands careful resource management but rewards players with powerful board-presence tactics.
  3. Its instant-speed activation offers surprise plays, disrupting opponents and protecting your game plan.

Donde comprar

Si estás buscando comprar una carta MTG Trampa nudo de horca de un coleccione específico como Shadowmoor, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Trampa nudo de horca y otras cartas MTG:

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Texto de la carta

{2}, {T}: Gira la criatura objetivo.

Un nudo de horca tenso es lo único que se alza entre tú y tu voluntad de alzarte.


Card Pros

Card Advantage: Trip Noose can strategically deny your opponent vital combat phases, indirectly contributing to card advantage by mitigating the effectiveness of your opponent’s creature-based strategies.

Resource Acceleration: While Trip Noose itself does not directly contribute to resource acceleration, the control it provides can maintain your board presence. This allows for your resources to be allocated elsewhere, effectively stretching your mana further as you manage threats.

Instant Speed: The ability to activate Trip Noose at instant speed gives you the flexibility to respond to your opponent’s actions during their turn, keeping them guessing and allowing you to make the most informed decisions with your mana each round.


Card Cons

Discard Requirement: Trip Noose necessitates a steep discard cost or additional resource to activate its effect. This can be detrimental in gameplay where maintaining card advantage is crucial.

Specific Mana Cost: This artifact has an activation cost that requires one generic and one white mana, potentially restricting it to decks that can reliably produce both types of mana.

Comparatively High Mana Cost: While Trip Noose provides a unique utility, its cumulative mana cost for both casting and activation could be considered high when compared to other control options available within the game.


Reasons to Include in Your Collection

Versatility: Trip Noose offers a unique control aspect for decks that aim to manipulate the battlefield. Its ability to tap a creature can prove invaluable, not only during your turn but also at critical moments during your opponent’s turn.

Combo Potential: As an artifact, Trip Noose can seamlessly integrate into artifact synergy decks, enabling various combos with cards that care about artifacts being tapped or untapped. This can evolve into powerful lockdown strategies that will keep opposing creatures at bay.

Meta-Relevance: In environments that are dominated by creature-based decks, Trip Noose gains significant value. By restricting your opponent’s most dangerous creatures, you can level the playing field and turn the tide in games where board control is essential to victory.


How to beat

Trip Noose stands out in Magic: The Gathering as a nifty artifact that gives players the power to tap a creature for a modest investment of mana. This utility provides strategic control, allowing for the temporary neutralization of potential threats on the battlefield. The versatility of Trip Noose can be a significant obstacle, especially when it locks down key creatures that your strategy depends upon.

To effectively navigate around Trip Noose, one could employ artifact removal spells that are abundant in the sets across MTG. For instance, options such as Naturalize or Disenchant allow players to directly dismantle the Noose, freeing up their creatures for unhampered combat. Another strategy is to overflow the board with numerous creatures, diluting the impact of Trip Noose’s ability to target only one creature at a time. Alternatively, utilizing untap abilities or cards that grant your creatures protection or hexproof can also diminish the controlling grip of Trip Noose.

The key to overcoming the constriction of Trip Noose lies in preparedness and adaptation. Keeping your deck versatile and ready to respond to artifacts ensures that a single Trip Noose won’t snarl up your winning strategy.


Cartas como Trampa nudo de horca

Trip Noose, a versatile control artifact in Magic: The Gathering, offers players the ability to tap target creatures. It provides a tactical advantage, akin to cards like Icy Manipulator. The Manipulator boasts the same tapping utility, albeit with the flexibility to target any artifact, creature, or land. Nonetheless, Trip Noose distinguishes itself with a lower activation cost, allowing for repeated use without the heavy mana investment.

Another comparable utility is that of Blinding Powder, which, despite not tapping, does prevent creatures from attacking. Blinding Powder requires an equipped creature and a nominal mana payment to dissuade attackers. Trip Noose doesn’t demand a creature to function and has the benefit of being able to prevent multiple threats over time. Marble Statue stands as an option too, with the ability to become tapped itself to disable a potential attacker or blocker. However, it doesn’t provide the same degree of control since it can only affect one creature at a time and requires reactivation each turn.

Each of these cards brings its own strengths to the battlefield, but Trip Noose shines with its straightforward, low-cost utility in managing opponents’ creatures and preserving the tempo of the game.

Icy Manipulator - Carta Magic versiones
Blinding Powder - Carta Magic versiones
Icy Manipulator - Carta Magic versiones
Blinding Powder - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Trampa nudo de horca tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal