Atrapada en la torre Carta MTG


Atrapada en la torre - Throne of Eldraine
El coste de maná
Costo de maná convertido2
RarezaComún
TipoEncantamiento — Aura
Habilidades Enchant
Liberado2019-10-04
Coleccione símbolo
Coleccione nombreThrone of Eldraine
Coleccione códigoELD
Número33
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porHoward Lyon

Conclusiones clave

  1. Neutralizes opponents’ creatures, allowing for resource reallocation and effective board state acceleration.
  2. Limited by targeting non-flying creatures and exact mana cost, reducing flexibility in diverse decks.
  3. Excels in specific metas and decks, playing a vital role in synergistic strategies and control tactics.

Texto de la carta

Encantar criatura sin la habilidad de volar. La criatura encantada no puede atacar ni bloquear y no pueden activarse sus habilidades activadas.

"Al menos aquí arriba tengo un poco de tranquilidad...".


Card Pros

Card Advantage: Trapped in the Tower provides a notable advantage by removing an opponent’s creature from combat without costing you any card loss. This enables you to maintain a comfortable level of resources while potentially hindering your opponent’s game plan.

Resource Acceleration: While not directly increasing your mana pool, Trapped in the Tower allows you to use your mana more effectively. By neutralizing a threat, you can allocate resources elsewhere, potentially accelerating your board state without further investment.

Instant Speed: Although Trapped in the Tower is an aura that operates at sorcery speed, its effect is akin to an immediate response to an opponent’s creature. By locking down a creature as soon as it becomes an issue, you effectively disrupt your opponent’s tempo, which can be as valuable as playing an actual instant.


Card Cons

Discard Requirement: Though not requiring a card to be discarded, Trapped in the Tower does demand the presence of a creature to target. This can be a limiting factor when you are facing decks with fewer creatures or ones that employ hexproof or shroud abilities.

Specific Mana Cost: Trapped in the Tower has a purely white mana cost. While this makes it a good fit in mono-white or two-color decks, it limits flexibility in more diverse mana bases and may be a hindrance in multicolored decks that rely on a tighter mana curve.

Comparatively High Mana Cost: Needing two mana, including one white, to effectively remove an opposing creature without flying from combat poses a drawback. Especially so when considering lower-cost options or those that offer additional abilities may provide more value and versatility in gameplay.


Reasons to Include Trapped in the Tower in Your Collection

Versatility: Trapped in the Tower is a flexible removal spell that can be a useful tool in a variety of white decks. With its ability to neutralize opposing creatures without flying, it becomes a budget-friendly control piece, suitable for pauper formats or as a sideboard card in limited play.

Combo Potential: This enchantment can work well in synergy with other cards that capitalize on tapping and untapping mechanics or those that benefit from having a number of enchantments on the field. It’s a great fit for decks that look to exploit such interactions for a more robust strategy.

Meta-Relevance: In game environments with fewer creature removals or where evasion abilities like flying are less common, Trapped in the Tower can severely hamper your opponent’s tactics. It shines particularly well in a meta where ground-based creature strategies are prevalent, thereby disrupting opponents without hefty cost investment.


How to beat

Trapped in the Tower is a nuanced enchantment card that can impede your creature’s ability to contribute to the battlefield in Magic: The Gathering. It’s akin to pacifism effects that restrict creatures without outright destroying them. The catch with Trapped in the Tower is its restriction to non-flying creatures, making it less versatile than some similar cards like Pacifism or Arrest, which do not have this limitation.

To navigate around Trapped in the Tower’s constraints, enhancement of your creatures’ abilities could be key. Consider employing cards such as Blink of an Eye or other bounce effects that can return your ensnared creature or the enchantment itself to your hand, thus freeing your creature. You might also use enchantment removal cards like Disenchant or Naturalize to directly dispose of Trapped in the Tower. Alternatively, employing creatures with flying or simply choosing not to rely heavily on susceptible non-flying creatures could offer a strategic advantage, ensuring your key creatures remain unbound from such enchantments.

Ultimately, defeating Trapped in the Tower requires foresight and strategic deck building. By including versatile answers or evasive creature designs in your MTG arsenal, you can ensure that this binding enchantment doesn’t keep your game plan grounded.


Cartas como Atrapada en la torre

Trapped in the Tower belongs to a unique group of enchantment cards that disable creatures in Magic: The Gathering. Like the card Pacifism, Trapped in the Tower renders the enchanted creature unable to attack or block, significantly hindering your opponent’s board presence. However, Trapped in the Tower has a distinct limitation – it can only be attached to creatures without flying, contrasting with Pacifism’s broader application.

Another card in the same category is Darksteel Mutation, which incapacitates any creature, while also changing it into an indestructible creature with no abilities. While it’s a surefire way to neutralize even the most powerful of monsters, it lacks the flying restriction that characterizes Trapped in the Tower.

Diving deeper into comparisons, Bound in Gold also shares similarities, preventing not just attacking or blocking but also the use of activated abilities. The slight edge comes from its ability to affect any creature, regardless of flight. Evaluating these options, Trapped in the Tower has its niche, but when it comes to versatility, some of its counterparts may offer broader control over the battlefield dynamics.

Pacifism - Carta Magic versiones
Darksteel Mutation - Carta Magic versiones
Bound in Gold - Carta Magic versiones
Pacifism - Carta Magic versiones
Darksteel Mutation - Carta Magic versiones
Bound in Gold - Carta Magic versiones

Cartas similares a Atrapada en la torre por color, tipo y coste de maná

Blessing - Carta Magic versiones
Circle of Protection: White - Carta Magic versiones
Island Sanctuary - Carta Magic versiones
Crusade - Carta Magic versiones
Circle of Protection: Blue - Carta Magic versiones
Circle of Protection: Artifacts - Carta Magic versiones
Circle of Protection: Red - Carta Magic versiones
Energy Storm - Carta Magic versiones
Circle of Protection: Black - Carta Magic versiones
Ward of Lights - Carta Magic versiones
Gossamer Chains - Carta Magic versiones
I'm Rubber, You're Glue - Carta Magic versiones
Absolute Grace - Carta Magic versiones
Seal of Cleansing - Carta Magic versiones
Absolute Law - Carta Magic versiones
Sacred Ground - Carta Magic versiones
Pacifism - Carta Magic versiones
Earnest Fellowship - Carta Magic versiones
Hypochondria - Carta Magic versiones
Soulcatchers' Aerie - Carta Magic versiones
Blessing - Carta Magic versiones
Circle of Protection: White - Carta Magic versiones
Island Sanctuary - Carta Magic versiones
Crusade - Carta Magic versiones
Circle of Protection: Blue - Carta Magic versiones
Circle of Protection: Artifacts - Carta Magic versiones
Circle of Protection: Red - Carta Magic versiones
Energy Storm - Carta Magic versiones
Circle of Protection: Black - Carta Magic versiones
Ward of Lights - Carta Magic versiones
Gossamer Chains - Carta Magic versiones
I'm Rubber, You're Glue - Carta Magic versiones
Absolute Grace - Carta Magic versiones
Seal of Cleansing - Carta Magic versiones
Absolute Law - Carta Magic versiones
Sacred Ground - Carta Magic versiones
Pacifism - Carta Magic versiones
Earnest Fellowship - Carta Magic versiones
Hypochondria - Carta Magic versiones
Soulcatchers' Aerie - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Atrapada en la torre de un coleccione específico como Throne of Eldraine, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Atrapada en la torre y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Atrapada en la torre tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Atrapada en la torre de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-10-04 Activated abilities contain a colon. They're generally written “
-ost:
-ffect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Trapped in the Tower.
2019-10-04 If the enchanted creature gains flying, Trapped in the Tower is put into your graveyard as a state-based action. The creature won't get stuck in the tower again when it loses flying.