Falla tectónica Carta MTG
Colecciones da carta | Lanzado en 5 coleccionesVer todos |
El coste de maná | |
Costo de maná convertido | 4 |
Rareza | Poco común |
Tipo | Conjuro |
Conclusiones clave
- Destroys lands to impede opponent’s plays, offering a solid resource advantage.
- Blocks combat strategies by denying opponent’s creature blocks for a turn.
- Demands strategic deck building due to its specific mana requirements.
Texto de la carta
Destruye la tierra objetivo. Las criaturas sin la habilidad de volar no pueden bloquear este turno.
"¡Te arrodillarás ante mí, incluso si tengo que partir la tierra bajo tus pies!" —Ash Krónor, señor guerrero de Keldon
Card Pros
Card Advantage: Tectonic Rift creates a strategic edge by removing an opponent’s land, potentially setting them back and disrupting their plays. By doing so, you maintain a lead in resources.
Resource Acceleration: While Tectonic Rift isn’t a direct tool for accelerating your own resources, by hindering your opponent’s land base, you can indirectly accelerate your position in the game, having the upper hand while they recover.
Instant Speed: While Tectonic Rift operates at sorcery speed, allowing full control during your turn, it creates an opening to attack without the fear of crack-back due to blocking restrictions on your opponent’s creatures. This advantage can swiftly alter the game’s pace in your favor.
Card Cons
Specific Mana Cost: Tectonic Rift demands a rigid mana commitment with its specific red color requirement, potentially restricting its incorporation into multi-color decks or those with a more diverse mana base.
Comparatively High Mana Cost: While Tectonic Rift’s ability to destroy a land and restrict creatures from blocking can be impactful, its four mana cost can be a heavy investment. In the fast-paced environment of MTG, using a full turn’s mana resources on this effect may set you back when more mana-efficient options are available.
Discard Requirement: No direct discard requirement affects Tectonic Rift’s playability, but in using the card, one must consider the indirect cost of discarding other potential plays. Allocating four mana to this spell could lead to a disadvantageous hand depletion, where you may find yourself discarding other cards that could be more situationally relevant.
Reasons to Include Tectonic Rift in Your Collection
Versatility: Tectonic Rift offers a strategic edge in games by destroying an opponent’s land, which can be pivotal in land-based strategies or against decks that rely heavily on certain lands. Its ability to prevent creatures without flying from blocking can also turn the tide in combat-centric decks.
Combo Potential: This card works well in conjunction with strategies that capitalize on land destruction or need to clear a path for ground assault. It can also serve as a setup for playing cards that benefit from opponents’ land deficits or creatures’ inability to block.
Meta-Relevance: With decks that often rely on complex land arrangements or require specific blocking scenarios to survive, Tectonic Rift can be a game-changer by disrupting opponents’ plans and securing your position, making it a relevant addition if such strategies are prevalent in your play environment.
How to beat Tectonic Rift
Tectonic Rift has the potential to disrupt strategies by rendering lands inaccessible and denying blockers. This red sorcery card’s power lies in its capacity to clear the way for an offensive by removing an opponent’s land and neutralizing the defense for a turn. In the face of this threat, the inclusion of instant-speed land regeneration abilities becomes vital. Spells that can replace or regenerate lands directly from the deck or graveyard are invaluable counters.
Cards such as Terra Eternal or Sacred Ground offer a resilient defense, countering the effects of Tectonic Rift by protecting lands from destruction. Crucially, having a diversified mana base with various colors and types can mitigate Tectonic Rift’s impact. Investing in land enchantments or creatures that can morph into lands ensures continuity in your mana flow, despite targeted land destruction. Counterspells should also form a part of your strategic plan, with the likes of Negate or Cancel at the ready to intercept Tectonic Rift. Lastly, maintaining a swift pace and capitalizing on the tempo before your opponent amasses four mana to cast Tectonic Rift can prove decisive.
Understanding when and how to react to land destruction is key in maintaining your board’s integrity and preventing your opponent from seizing a game-changing advantage through Tectonic Rift.
Cartas como Falla tectónica
Tectonic Rift is a notable card in Magic: The Gathering that caters to strategies aimed at disrupting opponents’ land bases. Comparable to Roiling Terrain, which also deals damage to a player and destroys a land, Tectonic Rift offers a different approach by foregoing the damage aspect and instead denying the ability to block this turn for all creatures. While Roiling Terrain can potentially end a game by causing lethal damage, Tectonic Rift can pave the way for a massive attack by making your opponent’s creatures unable to block.
Including in the analysis, we see cards like Demolish. Demolish allows the destruction of an artifact or land at the same mana cost as Tectonic Rift, yet it lacks the strategic combat advantage Tectonic Rift provides. On the flip side, there’s Seismic Shift, which costs less mana and still impedes some creatures from blocking, but it doesn’t affect the entire battlefield like Tectonic Rift does. With this in mind, Tectonic Rift claims its unique position by facilitating powerful, unobstructed attacks after clearing an integral part of the opponents’ defenses.
When we compare the strategic uses and potential game-changing abilities, Tectonic Rift stands out in Magic: The Gathering as a strong option for players looking to leverage land destruction with the bonus of creating a significant combat advantage.
Cartas similares a Falla tectónica por color, tipo y coste de maná
Donde comprar
Si estás buscando comprar una carta MTG Falla tectónica de un coleccione específico como Magic 2012 and Core Set 2019, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Falla tectónica y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Impresiones
La carta Falla tectónica Magic the Gathering se lanzó en 5 colecciones diferentes entre 2011-07-15 y 2019-11-07. Ilustrado por John Avon.
# | Liberado | Nombre | Código | Símbolo | Número | Marco | Disposición | Borde | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2011-07-15 | Magic 2012 | M12 | 157 | 2003 | Normal | Negra | John Avon | |
2 | 2018-07-13 | Core Set 2019 | M19 | 162 | 2015 | Normal | Negra | John Avon | |
3 | 2019-07-12 | Core Set 2020 | M20 | 161 | 2015 | Normal | Negra | John Avon | |
4 | 2019-11-07 | Mystery Booster | MB1 | 1080 | 2015 | Normal | Negra | John Avon | |
5 | The List | PLST | M19-162 | 2015 | Normal | Negra | John Avon |
Legalidades
Formatos de Magic the Gathering donde Falla tectónica tiene restricciones
Formato | Legalidad |
---|---|
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Penny | Legal |
Timeless | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Falla tectónica de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2019-07-12 | Because it doesn’t modify the characteristics of creatures, Tectonic Rift can affect creatures that enter the battlefield or lose flying after the spell resolves, and it will stop affecting creatures that gain flying. |
2019-07-12 | If the target land is an illegal target by the time Tectonic Rift tries to resolve, the spell doesn’t resolve. Creatures without flying will be able to block as normal. If the target is legal but not destroyed (most likely because it has indestructible), creatures without flying will be unable to block. |