Virar Carta MTG


Virar - Shards of Alara
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoInstantáneo
Liberado2008-10-03
Coleccione símbolo
Coleccione nombreShards of Alara
Coleccione códigoALA
Número200
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porKarl Kopinski

Conclusiones clave

  1. Swerve turns opponent’s spells against them, offering significant card advantage and controlling the flow of the match.
  2. Its unique instant-speed ability can surprise adversaries, shifting momentum swiftly in the caster’s favor.
  3. Although powerful, Swerve’s specific mana cost and potential hand management impact could be strategic drawbacks.

Donde comprar

Si estás buscando comprar una carta MTG Virar de un coleccione específico como Shards of Alara, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Virar y otras cartas MTG:

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Texto de la carta

Cambia el objetivo del hechizo objetivo que tenga un solo objetivo.

"No podemos vencer a los necromantes en cantidad o poder. Debemos vencerlos con ingenuidad y oportunidad." —Rannon, centinela vithiano


Card Pros

Card Advantage: Swerve alters the landscape of any match by allowing you to redirect a target of a spell that an opponent controls, effectively turning their resources against them and potentially negating the need for additional cards to counter or mitigate the original spell’s effect.

Resource Acceleration: While Swerve itself does not directly provide resource acceleration, its low mana cost and efficiency can preserve your own resources. Saving heavier counterspells for more critical threats, Swerve maintains your pace without sacrificing tempo.

Instant Speed: The capability to cast Swerve at instant speed gives you the tactical flexibility to disrupt your opponent’s plays during their turn, keeping them off-balance. It acts as a surprise element that can shift the game’s momentum in your favor at a moment’s notice.


Card Cons

Discard Requirement: The Swerve card itself does not require a discard, but its strategic value might pressure the player to hold onto specific cards to maximize its utility, leading to a tighter hand management.

Specific Mana Cost: Swerve requires both blue and red mana, making it less flexible for inclusion in decks that do not run these colors synergistically or as part of a multicolor strategy.

Comparatively High Mana Cost: For an instant that simply redirects a single spell, the two mana cost (one blue, one red) might compete with other instant-speed options that either counter or provide additional effects beyond redirection.


Reasons to Include in Your Collection

Versatility: Swerve shines in any deck that focuses on having a reactive game plan. With its ability to change the target of single-target spells, it can turn an opponent’s removal, burn, or even beneficial spells such as enchantments or buffs against them, fitting seamlessly into counter-strategy builds.

Combo Potential: This card is an excellent tool for players looking to craft combos that capitalize on the casting and targeting of spells. Swerve amplifies this strategy, enabling savvy players to disrupt opponents’ actions or even use their spells to bolster their own board state.

Meta-Relevance: In a game environment packed with high-value instants and sorceries, Swerve asserts its significance. It’s most potent in metas where pinpoint disruption can swing the tide of a game, making it an ace up your sleeve against finely tuned decks heavy on targeted spells.


How to beat

Swerve is a unique instant card in Magic the Gathering that offers players the ability to change targets of spells with single targets, turning a game on its head with precise timing. This control card is typically seen in blue and red decks, known for their trickery and tactics. To outsmart a player using Swerve, you need a deep understanding of the stack and the types of spells you’re casting. Cards that cannot be countered or spells with multiple targets are your best weapons against Swerve. One strategy is to bait your opponent into using Swerve prematurely, allowing for a more critical spell to resolve later. Including instants that can counteract non-creature spells provides another safeguard, ensuring your key spells hit their intended marks.

Moreover, holding back on casting important single-target spells when you suspect the opponent has mana open for a Swerve can force them into a less advantageous position. This simple yet effective approach can disrupt an opponent’s strategy, mitigating the impact of their potential counters and turning the tide of the match in your favor. Understanding when to apply pressure and when to hold back is essential in overcoming the hurdles presented by reactive cards like Swerve.


Cartas como Virar

Swerve finds its niche in the realm of Magic: The Gathering as a clever trick to disrupt opponents’ plans. With a close resemblance to cards such as Redirect, which also changes the target of spells, Swerve offers this tactical advantage at instant speed for a mere two mana. Unlike Redirect, which can alter the target of any spell, Swerve is more focused—it only redirects spells with a single target, adding a layer of strategy to its use.

Another comparable card is Misdirection, a free alternative if you’re willing to exile a blue card from your hand. Though this can be a zero-cost gamechanger, Swerve’s reliably low casting cost and its place in the “counter-war” arsenals make it a favorite for players who prefer a consistent defense over potential high-stake plays. Rebuff the Wicked is another one in the arsenal; it protects your permanents but does not offer the flexibility of targeting opponent’s spells like Swerve does.

Ultimately, Swerve is a valuable asset, offering precision and unexpected shifts in the battle’s tide with ease of inclusion in a variety of decks. Its impact on gameplay and strategic depth solidify its standing as a distinctive and resourceful card in the competitive scene.

Redirect - Carta Magic versiones
Misdirection - Carta Magic versiones
Rebuff the Wicked - Carta Magic versiones
Redirect - Carta Magic versiones
Misdirection - Carta Magic versiones
Rebuff the Wicked - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Virar tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Virar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-10-01 If a spell targets multiple things, you can’t target it with Swerve, even if all but one of those targets has become illegal.
2008-10-01 If a spell targets the same player or object multiple times, you can’t target it with Swerve.
2008-10-01 If you cast Swerve on a spell that targets a spell on the stack (like Cancel does, for example), you can’t change that spell’s target to itself. You can, however, change that spell’s target to Swerve. If you do, that spell won’t resolve when it tries to resolve because Swerve will have left the stack by then.
2008-10-01 Swerve targets only the spell whose target will be changed. It doesn’t directly affect the original target of that spell or the new target of that spell.
2008-10-01 You don’t choose the new target for the spell until Swerve resolves. You must change the target if possible. However, you can’t change the target to an illegal target. If there are no legal targets, the target isn’t changed. It doesn’t matter if the original target of that spell has somehow become illegal.
2010-03-01 An Aura spell on the stack targets the object or player which it will enchant upon entering the battlefield. Thus, an Aura spell is a “spell with a single target”, which means you may use Swerve to change that target. Doing so will cause it to enter the battlefield enchanting the new target rather than the original one.