Divergir Carta MTG


Divergir - Shards of Alara
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoMágica Instantânea
Lançamento2008-10-03
Expansão símbolo
Expansão nomeShards of Alara
Expansão códigoALA
Número200
Frame2003
LayoutNormal
BorderPreta
Ilustrado porKarl Kopinski

Principais conclusões

  1. Swerve turns opponent’s spells against them, offering significant card advantage and controlling the flow of the match.
  2. Its unique instant-speed ability can surprise adversaries, shifting momentum swiftly in the caster’s favor.
  3. Although powerful, Swerve’s specific mana cost and potential hand management impact could be strategic drawbacks.

Onde comprar

Se você deseja comprar um cartão Divergir MTG de um conjunto específico como Shards of Alara, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Divergir e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Mude o alvo da mágica alvo que tenha um único alvo.

"Os necromantes nos superam em número e força bruta. Precisamos derrotá-los com engenhosidade e paciência." — Rannon, embargador vithiano


Card Pros

Card Advantage: Swerve alters the landscape of any match by allowing you to redirect a target of a spell that an opponent controls, effectively turning their resources against them and potentially negating the need for additional cards to counter or mitigate the original spell’s effect.

Resource Acceleration: While Swerve itself does not directly provide resource acceleration, its low mana cost and efficiency can preserve your own resources. Saving heavier counterspells for more critical threats, Swerve maintains your pace without sacrificing tempo.

Instant Speed: The capability to cast Swerve at instant speed gives you the tactical flexibility to disrupt your opponent’s plays during their turn, keeping them off-balance. It acts as a surprise element that can shift the game’s momentum in your favor at a moment’s notice.


Card Cons

Discard Requirement: The Swerve card itself does not require a discard, but its strategic value might pressure the player to hold onto specific cards to maximize its utility, leading to a tighter hand management.

Specific Mana Cost: Swerve requires both blue and red mana, making it less flexible for inclusion in decks that do not run these colors synergistically or as part of a multicolor strategy.

Comparatively High Mana Cost: For an instant that simply redirects a single spell, the two mana cost (one blue, one red) might compete with other instant-speed options that either counter or provide additional effects beyond redirection.


Reasons to Include in Your Collection

Versatility: Swerve shines in any deck that focuses on having a reactive game plan. With its ability to change the target of single-target spells, it can turn an opponent’s removal, burn, or even beneficial spells such as enchantments or buffs against them, fitting seamlessly into counter-strategy builds.

Combo Potential: This card is an excellent tool for players looking to craft combos that capitalize on the casting and targeting of spells. Swerve amplifies this strategy, enabling savvy players to disrupt opponents’ actions or even use their spells to bolster their own board state.

Meta-Relevance: In a game environment packed with high-value instants and sorceries, Swerve asserts its significance. It’s most potent in metas where pinpoint disruption can swing the tide of a game, making it an ace up your sleeve against finely tuned decks heavy on targeted spells.


How to beat

Swerve is a unique instant card in Magic the Gathering that offers players the ability to change targets of spells with single targets, turning a game on its head with precise timing. This control card is typically seen in blue and red decks, known for their trickery and tactics. To outsmart a player using Swerve, you need a deep understanding of the stack and the types of spells you’re casting. Cards that cannot be countered or spells with multiple targets are your best weapons against Swerve. One strategy is to bait your opponent into using Swerve prematurely, allowing for a more critical spell to resolve later. Including instants that can counteract non-creature spells provides another safeguard, ensuring your key spells hit their intended marks.

Moreover, holding back on casting important single-target spells when you suspect the opponent has mana open for a Swerve can force them into a less advantageous position. This simple yet effective approach can disrupt an opponent’s strategy, mitigating the impact of their potential counters and turning the tide of the match in your favor. Understanding when to apply pressure and when to hold back is essential in overcoming the hurdles presented by reactive cards like Swerve.


Cartas similares a Divergir

Swerve finds its niche in the realm of Magic: The Gathering as a clever trick to disrupt opponents’ plans. With a close resemblance to cards such as Redirect, which also changes the target of spells, Swerve offers this tactical advantage at instant speed for a mere two mana. Unlike Redirect, which can alter the target of any spell, Swerve is more focused—it only redirects spells with a single target, adding a layer of strategy to its use.

Another comparable card is Misdirection, a free alternative if you’re willing to exile a blue card from your hand. Though this can be a zero-cost gamechanger, Swerve’s reliably low casting cost and its place in the “counter-war” arsenals make it a favorite for players who prefer a consistent defense over potential high-stake plays. Rebuff the Wicked is another one in the arsenal; it protects your permanents but does not offer the flexibility of targeting opponent’s spells like Swerve does.

Ultimately, Swerve is a valuable asset, offering precision and unexpected shifts in the battle’s tide with ease of inclusion in a variety of decks. Its impact on gameplay and strategic depth solidify its standing as a distinctive and resourceful card in the competitive scene.

Redirect - Carta Magic versões
Misdirection - Carta Magic versões
Rebuff the Wicked - Carta Magic versões
Redirect - Carta Magic versões
Misdirection - Carta Magic versões
Rebuff the Wicked - Carta Magic versões

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Legalidades

Magic the Gathering formats where Divergir has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Divergir fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-10-01 If a spell targets multiple things, you can’t target it with Swerve, even if all but one of those targets has become illegal.
2008-10-01 If a spell targets the same player or object multiple times, you can’t target it with Swerve.
2008-10-01 If you cast Swerve on a spell that targets a spell on the stack (like Cancel does, for example), you can’t change that spell’s target to itself. You can, however, change that spell’s target to Swerve. If you do, that spell won’t resolve when it tries to resolve because Swerve will have left the stack by then.
2008-10-01 Swerve targets only the spell whose target will be changed. It doesn’t directly affect the original target of that spell or the new target of that spell.
2008-10-01 You don’t choose the new target for the spell until Swerve resolves. You must change the target if possible. However, you can’t change the target to an illegal target. If there are no legal targets, the target isn’t changed. It doesn’t matter if the original target of that spell has somehow become illegal.
2010-03-01 An Aura spell on the stack targets the object or player which it will enchant upon entering the battlefield. Thus, an Aura spell is a “spell with a single target”, which means you may use Swerve to change that target. Doing so will cause it to enter the battlefield enchanting the new target rather than the original one.