Hacerse con la tormenta Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido5
RarezaPoco común
TipoConjuro
Habilidades Flashback

Conclusiones clave

  1. Generates elementals whose strength equals your graveyard’s instants/sorceries, growing your offensive potential.
  2. Empowers strategies reliant on casting numerous spells, offering conversion from graveyard spells to board presence.
  3. Challenges opponents with its ability to swiftly escalate threats, demanding specific counters and graveyard control.

Texto de la carta

Crea una ficha de criatura Elemental roja con la habilidad de arrollar y "Tanto la fuerza como la resistencia de esta criatura son iguales a la cantidad de cartas de instantáneo y de conjuro en tu cementerio más la cantidad de cartas con la habilidad de retrospectiva de las cuales eres propietario en el exilio". Retrospectiva {6}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.)


Card Pros

Card Advantage: Seize the Storm excels at creating multiple instances of advantage. Each time you cast an instant or sorcery, the card generates a red Elemental creature token with power and toughness equal to the total number of instant and sorcery cards in your graveyard plus the one just cast. This incentivizes a strategy built around spell-slinging, turning every cast into potential for a substantial threat on the board.

Resource Acceleration: While Seize the Storm doesn’t directly accelerate resources in terms of adding mana, it indirectly accelerates your board presence. By converting your spells into tangible creature tokens, Seize the Storm provides a resource conversion from spells in your graveyard to power on the battlefield, ensuring that every spell you cast contributes to accelerating your win condition.

Instant Speed: Though Seize the Storm is a sorcery itself, the tokens it creates benefit from decks that operate at instant speed. Post-casting Seize the Storm, every instant spell you cast not only adds to your spells cast for the turn but also retroactively powers up the previously created elemental, which can be a game-changer during surprise combat phases or at the end of your opponent’s turn.


Card Cons

Discard Requirement: Seize the Storm necessitates discarding a card, which could deplete your hand and leave you at a disadvantage, especially in games where hand size and card advantage are crucial.

Specific Mana Cost: This card requires a combination of three mana, including at least one red. This can be restrictive and might not fit seamlessly into decks that aren’t heavily weighted towards red mana production.

Comparatively High Mana Cost: With a casting cost of five mana, Seize the Storm can be considered steep. This makes it a card that you might draw early but are unable to play until the later stages of the game, potentially slowing your momentum against faster, more aggressive decks.


Reasons to Include in Your Collection

Versatility: Seize the Storm adapts to a variety of playstyles, making it a strong addition to decks that thrive on casting a multitude of instant and sorcery spells.

Combo Potential: The card has inherent synergy with strategies focused on spell casting or graveyard mechanics, offering a repeatable source of creature generation that scales with your spells.

Meta-Relevance: In an environment where spellslinger decks are prevalent, Seize the Storm can become a powerhouse, effectively turning every casted spell into a potential threat.


How to beat

Seize the Storm is a dynamic card that can swiftly turn the tides of a Magic: The Gathering game in favor of the player casting it. This red sorcery creates a red Elemental creature token with trample and power/toughness equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile. It’s clear that its strength lies in a deck heavy with those card types.

However, even the most formidable cards have their vulnerabilities. To effectively counter Seize the Storm, players need to focus on graveyard and exile zone disruption strategies. Cards like Tormod’s Crypt and Leyline of the Void can swiftly remove the tools necessary for Seize the Storm to maximize its potential. Additionally, instant-speed removal spells such as Path to Exile or Rapid Hybridization can neutralize the Elemental token as soon as it hits the battlefield, mitigating the immediate threat.

Moreover, denying your opponent the chance to cast the spell through countermeasures like Counterspell or Negate is another strategy to keep in your arsenal. With the right approach and timely execution, you can dismantle your opponent’s strategy and keep Seize the Storm from ever truly taking hold of the game.


Cartas como Hacerse con la tormenta

Seize the Storm carves its own niche in the realm of token creation cards within Magic: The Gathering. It bears a resemblance to other red spells, like Young Pyromancer, which also excels at generating tokens. However, Seize the Storm distinguishes itself with tokens that can potentially be much larger based on the number of instant and sorcery cards in your graveyard. Young Pyromancer’s tokens are consistently 1/1, highlighting a trade-off between quantity and quality.

Comparatively, we have Guttersnipe, which indirectly creates a threatening board presence by dealing damage directly to each opponent whenever you cast an instant or sorcery spell. While not making tokens, the pressure it applies is synchronous with Seize the Storm’s aggressive strategy. Then there’s Metallurgic Summonings, a wider-reaching card that delves into blue’s territory, creating tokens based on the casting cost of the instants and sorceries played, showcasing a more versatile but color-restrictive option.

In evaluating Seize the Storm against its alternatives, it stands out in decks that aim to cast numerous instants and sorceries to build a single, formidable threat, as opposed to several smaller ones. Its unique scaling potential offers a different angle of attack, especially in longer games where graveyards tend to fill up, making it a considerable choice for deck builders.

Young Pyromancer - Carta Magic versiones
Guttersnipe - Carta Magic versiones
Metallurgic Summonings - Carta Magic versiones
Young Pyromancer - Carta Magic versiones
Guttersnipe - Carta Magic versiones
Metallurgic Summonings - Carta Magic versiones

Cartas similares a Hacerse con la tormenta por color, tipo y coste de maná

Pyrotechnics - Carta Magic versiones
Illicit Auction - Carta Magic versiones
Cone of Flame - Carta Magic versiones
Apocalypse - Carta Magic versiones
Mogg Infestation - Carta Magic versiones
Jagged Lightning - Carta Magic versiones
Lava Axe - Carta Magic versiones
Burning Fields - Carta Magic versiones
Implode - Carta Magic versiones
Shower of Coals - Carta Magic versiones
Torrent of Fire - Carta Magic versiones
Mana Geyser - Carta Magic versiones
Shivan Meteor - Carta Magic versiones
Yawning Fissure - Carta Magic versiones
World at War - Carta Magic versiones
Explosive Revelation - Carta Magic versiones
Turn to Slag - Carta Magic versiones
Reforge the Soul - Carta Magic versiones
Burn at the Stake - Carta Magic versiones
Mass Mutiny - Carta Magic versiones
Pyrotechnics - Carta Magic versiones
Illicit Auction - Carta Magic versiones
Cone of Flame - Carta Magic versiones
Apocalypse - Carta Magic versiones
Mogg Infestation - Carta Magic versiones
Jagged Lightning - Carta Magic versiones
Lava Axe - Carta Magic versiones
Burning Fields - Carta Magic versiones
Implode - Carta Magic versiones
Shower of Coals - Carta Magic versiones
Torrent of Fire - Carta Magic versiones
Mana Geyser - Carta Magic versiones
Shivan Meteor - Carta Magic versiones
Yawning Fissure - Carta Magic versiones
World at War - Carta Magic versiones
Explosive Revelation - Carta Magic versiones
Turn to Slag - Carta Magic versiones
Reforge the Soul - Carta Magic versiones
Burn at the Stake - Carta Magic versiones
Mass Mutiny - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Hacerse con la tormenta de un coleccione específico como Innistrad: Midnight Hunt and Innistrad: Double Feature, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Hacerse con la tormenta y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Impresiones

La carta Hacerse con la tormenta Magic the Gathering se lanzó en 3 colecciones diferentes entre 2021-09-24 y 2022-12-02. Ilustrado por Deruchenko Alexander.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12021-09-24Innistrad: Midnight HuntMID 1582015NormalNegraDeruchenko Alexander
22022-01-28Innistrad: Double FeatureDBL 1582015NormalNegraDeruchenko Alexander
32022-12-02Jumpstart 2022J22 5982015NormalNegraDeruchenko Alexander

Legalidades

Formatos de Magic the Gathering donde Hacerse con la tormenta tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Hacerse con la tormenta de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-09-24 "Flashback
-ost]" means "You may cast this card from your graveyard by paying
-ost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
2021-09-24 A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
2021-09-24 If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
2021-09-24 If you cast Seize the Storm with no instant or sorcery cards in your graveyard and no cards with flashback in exile, the Elemental will start as a 0/0 creature. However, state-based actions won't be checked until after Seize the Storm has finished resolving. The Elemental will then be a 1/1 creature and survive because Seize the Storm will either be in your graveyard or in exile.
2021-09-24 The power and toughness of the Elemental token will change as the number of instant and sorcery cards in your graveyard and the number of cards with flashback you own in exile change.
2021-09-24 To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2021-09-24 While a spell is on the stack, it is neither in your graveyard nor in exile, so it won't contribute to the Elemental's power and toughness. For example, with Seize the Storm in your graveyard and no cards in exile, the 1/1 Elemental in the above scenario will become 0/0 and die if you cast Seize the Storm from your graveyard using flashback.
2021-09-24 You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
2021-09-24 You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.