Sabios del Ánima Carta MTG


Sabios del Ánima - Alara Reborn
El coste de maná
Costo de maná convertido5
RarezaExtraña
TipoCriatura — Hechicero elfo
Liberado2009-04-30
Coleccione símbolo
Coleccione nombreAlara Reborn
Coleccione códigoARB
Fuerza 3
Tenacidad 4
Número103
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porKev Walker

Conclusiones clave

  1. Ensures a steady supply of nonland cards, bolstering your ability to land impactful spells each turn.
  2. Aligns well with decks that utilize ramp spells and creatures for more dynamic play.
  3. Improves chances of drawing instants, enhancing the responsiveness and adaptability of your deck.

Texto de la carta

Si fueras a robar una carta, en vez de eso, muestra las primeras tres cartas de tu biblioteca. Pon todas las cartas de criatura mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden.

Los siguedioses encontraron nuevos panteones de dioses-bestia más allá de las fronteras de Naya.


Card Pros

Card Advantage: Sages of the Anima ensures that the cards you draw are nonland, enhancing your chances to access impactful spells each turn. This effect is a game-changer in formats where drawing the right mix of spells can make or break crucial turns, solidifying your grip on card quality and quantity.

Resource Acceleration: While Sages of the Anima itself does not directly generate additional mana, the ensured access to nonland cards means you can more reliably draw into your deck’s ramp spells and creatures. This has a synergistic effect with decks that aim to play multiple spells in a turn or quickly assemble combo pieces.

Instant Speed: Although Sages of the Anima does not operate at instant speed, this unique Elf Wizard’s ability modifies your future draws, which indirectly benefits your instant-speed interactions. By refining your deck’s output to nonland cards, it elevates the probability of hitting reactive instants when you most need them, thus refining your deck’s overall responsiveness.


Card Cons

Discard Requirement: Sages of the Anima demands a significant trade-off with its ability that eliminates non-creature cards from the top of your library. This necessitates a careful deck build and might deplete valuable spells and lands in a game where each card in hand counts.

Specific Mana Cost: This card’s green and blue mana requirements may not align with all deck strategies, making it less flexible when trying to slot into varied mana-base decks. It’s especially challenging for mono-colored deck players who might be interested in its capabilities but are unable to accommodate its color needs.

Comparatively High Mana Cost: Requiring five mana to cast (three generic, one green, and one blue), Sages of the Anima sits on the higher end of the mana curve, which means it can be a slow addition to your board, potentially setting you back in tempo against faster, more aggressive decks that can capitalize on its later game entry.


Reasons to Include in Your Collection

Versatility: Sages of the Anima can seamlessly integrate into decks that capitalize on noncreature spells. Its unique ability to refresh your hand with only noncreature cards offers a distinct advantage, especially in builds that revolve around spell-slinging and control tactics.

Combo Potential: This card thrives in setups that synergize with libraries and graveyards. By guaranteeing a selection of noncreature spells during each draw, it can powerfully fuel combos that rely on casting several spells in a single turn or that have synergies with certain spell types.

Meta-Relevance: In environments where reactive play and consistent access to answers are key, Sages of the Anima maintains its relevance. It keeps control and combo players supplied with the tools they need to respond to threats or set up their own win conditions effectively.


How to beat

The Sages of the Anima card introduces a unique gameplay dimension to Magic the Gathering by offering players the potential to dig for nonland cards and intensify strategic hand composition. Its core ability reshapes regular draws into opportunities that ensure a player has multiple options each turn, given they’re attuned to creature-heavy decks. It’s an ability that can significantly swing the game, creating an impressive engine for card advantage.

To counteract Sages of the Anima, focus on keeping the creature counts low and disrupting the opponent’s graveyard. Graveyard hate cards can significantly diminish the recurrence benefit that Sages of the Anima provides. Employing countermeasures that target creature-based strategies as a whole could stifle the Sages’ effectiveness. This might include continuously removing creatures or deploying cards that negate creature abilities. Strategies that don’t rely heavily on creatures to function, like control or combo decks, would naturally mitigate the advantage provided by Sages of the Anima.

Overall, it’s vital to recognize that the strength of Sages of the Anima lies within its synergistic potential. Disrupting that synergy is key, whether through targeted removal, graveyard manipulation, or a strategic focus that doesn’t hinge on creatures. Doing so can neutralize this card’s impact and help tilt the duel in your favor.


Cartas como Sabios del Ánima

Sages of the Anima is an intriguing creature card that stands out in Magic: The Gathering for its ability to reshape hand dynamics. It is somewhat reminiscent of enchantment cards like Abundance, which also allows players to control the types of cards drawn. Sages of the Anima guarantees that noncreature spells essentially become creature cards, greatly fueling creature-based strategies. Unlike Abundance, however, Sages of the Anima does not provide the versatility of choosing between lands or non-lands which adds a layer of predictability and synergy in creature-heavy decks.

Another card that echoes this manipulation of draw is Oracle of Mul Daya. While the Oracle doesn’t directly alter the types of drawn cards, it permits playing additional lands and reveals the top card, facilitating wiser draw decisions. Unlike Sages of the Anima, it doesn’t filter draws to be solely creatures, maintaining a broader draw flexibility. Then there’s the enigmatic Garruk’s Horde, which allows playing creatures from the top of the deck, a boon for creatures waiting on deck wings without filling your hand, yet it doesn’t provide Sages of the Anima’s consistent creature draw.

In assessing Sages of the Anima and its unique place in the Magic: The Gathering ecosystem, this card shines in crafting a relentless creature-driven gameplay, painting it as a powerful ally for players seeking creature card consistency.

Abundance - Carta Magic versiones
Oracle of Mul Daya - Carta Magic versiones
Garruk's Horde - Carta Magic versiones
Abundance - Carta Magic versiones
Oracle of Mul Daya - Carta Magic versiones
Garruk's Horde - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Sabios del Ánima de un coleccione específico como Alara Reborn, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Sabios del Ánima y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Sabios del Ánima tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Sabios del Ánima de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2009-05-01 If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Sages of the Anima’s ability won’t affect it.
2009-05-01 If an effect would cause you to draw multiple cards, each individual draw is replaced by Sages of the Anima’s effect. Process the draws one at a time.
2009-05-01 If there are fewer than three cards in your library, you’ll reveal all of them.
2009-05-01 If two or more replacement effects would apply to a card-drawing event, the player who’s drawing the card chooses what order to apply them. It’s possible that after applying one of them, the others will no longer be applicable because the player would no longer draw a card. For example, if you have more than one Sages of the Anima on the battlefield and you would draw a card, each Sages of the Anima’s replacement effect could apply. Once you use one, the rest are no longer applicable.
2009-05-01 Other players don’t get to see the order that you put the cards on the bottom of your library.
2009-05-01 This effect is mandatory. Even if there are no more creature cards in your library, you have to do this instead of drawing a card.