Ryan Sinclair Carta MTG
Colecciones da carta | Lanzado en 4 coleccionesVer todos |
El coste de maná | |
Costo de maná convertido | 3 |
Rareza | Extraña |
Tipo | Legendary Creature — Human |
Habilidades | Doctor's companion |
Fuerza | 2 |
Tenacidad | 2 |
Texto de la carta
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.)
Cartas como Ryan Sinclair
Ryan Sinclair is a unique entrant among creature cards in MTG, offering players both offensive and defensive options. Its closest analog might be Thalia, Heretic Cathar, who similarly hampers opponents by tapping their creatures and lands when they come into play. Unlike Thalia, Ryan Sinclair doesn’t solely focus on delay tactics but also provides card advantage by letting you peek at an opponent’s hand, a subtle yet potent tool for strategic plays.
Another card that shares traits with Ryan Sinclair is Kitesail Freebooter, which offers a glimpse of an opponent’s hand while also allowing you to temporarily exile a nonland, noncreature card from it. Ryan Sinclair stops short of exiling cards but compensates with its capacity to block additional damage. Looking towards another option, Gonti, Lord of Luxury allows for direct theft of an opponent’s resources and can disrupt their strategy. While Ryan Sinclair doesn’t directly steal cards, it still enables players to preempt and prepare for opponents’ moves effectively.
Across the board, Ryan Sinclair finds its place by bridging information gathering with physical board presence, making it a versatile choice for players who want to gain tactical advantages in their matches.
Cartas similares a Ryan Sinclair por color, tipo y coste de maná
Card Pros
Card Advantage: Ryan Sinclair allows players to sift through their library, enhancing the likelihood of drawing into answers or threats. This improves the card quality in hand and thus, presents a potent source of card advantage.
Resource Acceleration: By offering ways to untap lands, Ryan Sinclair can facilitate an acceleration in resource availability, which is pivotal for outpacing opponents by deploying more spells per turn.
Instant Speed: The ability to operate at instant speed gives players flexibility in their decision-making process, allowing them to respond to an opponent’s actions or end step with tactical precision.
Card Cons
Discard Requirement: For those hoping to leverage Ryan Sinclair to their advantage, there’s a catch: deploying Ryan Sinclair entails a discard requirement. Players must part with a card from their hand, a trade-off that could backfire should their arsenal dwindle too low, leaving them vulnerable in critical moments of gameplay.
Specific Mana Cost: Ryan Sinclair’s arrival on the battlefield is tethered to a highly specific mana cost, demanding a precise blend within a player’s mana pool. This particular cost profile can pose limitations on which decks can accommodate Sinclair without a hitch, potentially sidelining him from more versatile or varied manabase strategies.
Comparatively High Mana Cost: Mana economy is crucial in the intricate dance of MTG, and Ryan Sinclair’s comparatively high mana cost raises eyebrows. Strategic minds may calculate the cost-to-benefit ratio and muse over alternative cards that bring similar or greater impact for a lesser mana investment, calling Sinclair’s place in competitive play into question.
Reasons to Include Ryan Sinclair in Your Collection
Versatility: Ryan Sinclair is a card that adapts to various strategies, offering players multiple avenues of gameplay. Whether you are building a deck centered around his specific abilities or looking for a support card that aligns with broader themes, Ryan Sinclair provides utility across different archetypes.
Combo Potential: This card opens up opportunities for synergy with other cards, enabling powerful interactions. Its abilities can serve to enhance other elements of your strategy, potentially unlocking new combo avenues and giving your deck a competitive edge.
Meta-Relevance: Considering the current competitive landscape, a card like Ryan Sinclair can be extremely pertinent. Its ability to match up well against prevalent deck types or counter popular strategies can make it a crucial inclusion for staying ahead in the ever-evolving meta.
How to beat
Ryan Sinclair is a Magic: The Gathering card that some players may find tricky to tackle. Facing off against this card calls for a strategic approach. The key to overcoming Ryan Sinclair lies in recognizing its strengths and identifying the opportune moments to neutralize this threat.
Swift removal spells are your best friends in this battle. Considering Ryan Sinclair’s capabilities, you’ll want to keep a tight grip on spells that can unceremoniously end its time on the board. It’s crucial to leverage instant-speed removal to ensure Ryan Sinclair doesn’t run rampant with its abilities. Additionally, preventing your opponent from benefiting from its effects can be achieved through countermagic – interrupting its casting altogether.
To sum up, overcoming Ryan Sinclair requires a careful balance of timing and resource management. By deploying prompt removals or timely counters, you can negate the advantages Ryan Sinclair offers to the opposing side and maintain control of the game’s flow.
Donde comprar
Si estás buscando comprar una carta MTG Ryan Sinclair de un coleccione específico como Doctor Who and Doctor Who, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Ryan Sinclair y otras cartas MTG:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Impresiones
La carta Ryan Sinclair Magic the Gathering se lanzó en 1 colecciones diferentes entre 2023-10-13 y 2023-10-13. Ilustrado por Kim Sokol.
# | Liberado | Nombre | Código | Símbolo | Número | Marco | Disposición | Borde | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2023-10-13 | Doctor Who | WHO | 94 | 2015 | Normal | Negra | Kim Sokol | |
2 | 2023-10-13 | Doctor Who | WHO | 981 | 2015 | Normal | Negra | Kim Sokol | |
3 | 2023-10-13 | Doctor Who | WHO | 390 | 2015 | Normal | Negra | Kim Sokol | |
4 | 2023-10-13 | Doctor Who | WHO | 699 | 2015 | Normal | Negra | Kim Sokol |
Legalidades
Formatos de Magic the Gathering donde Ryan Sinclair tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Ryan Sinclair de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2023-10-13 | Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability. |
2023-10-13 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2023-10-13 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2023-10-13 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2023-10-13 | If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities. |
2023-10-13 | Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined. |
2023-10-13 | The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way. |
2023-10-13 | You cast the spell as part of the resolution of Ryan's triggered ability. You can't wait and cast the spell at a later time. |
2023-10-13 | You may pay optional additional costs to cast that spell, such as kicker costs. If it has any mandatory additional costs, you must pay those. |