Part Water Carta MTG


Part Water - Legends
El coste de maná
Costo de maná convertido1
RarezaPoco común
TipoSorcery
Liberado1994-06-01
Coleccione símbolo
Coleccione nombreLegends
Coleccione códigoLEG
Número66
Frame1993
DisposiciónNormal
BorderNegra
Ilustrado porNéNé Thomas

Conclusiones clave

  1. Part Water can swing game momentum, offering tactical advantage and card draw potential.
  2. It accelerates resources and victory conditions by facilitating unblocked attacks.
  3. Instant speed casting provides surprise plays and turn optimization opportunities.

Donde comprar

Si estás buscando comprar una carta MTG Part Water de un coleccione específico como Legends, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Part Water y otras cartas MTG:

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Texto de la carta

X target creatures gain islandwalk until end of turn.

". . . and the waters were a wall unto them on their right hand, and on their left." —Exodus, 14:22


Card Pros

Card Advantage: Part Water can be instrumental in swinging the momentum of the game in your favor. Playing this card may allow you to bypass potential blockers, ensuring your creatures connect with the opponent and potentially lead to drawing extra cards if combined with creatures that have ‘Whenever this creature deals combat damage to a player, draw a card’ abilities.

Resource Acceleration: By clearing the path for your attackers, Part Water can lead to direct damage to your opponent, which can expedite victory conditions tied to life totals or combat damage. It can act as a resource accelerator by helping maintain a board state that may enable the activation of raid or battalion abilities, which in turn can generate additional benefits or tokens.

Instant Speed: The instant speed nature of Part Water allows for tactical flexibility. You can cast it during the declare blockers step to surprise an opponent who may have anticipated their creatures would deter your attack, potentially leading to unfavorable blocks or no blocks at all, thus optimizing your turn.


Card Cons

Discard Requirement: For the spell to take effect, Part Water necessitates that a card be discarded from your hand, which can be detrimental when your card options are already dwindling.

Specific Mana Cost: This card’s activation is bound to a specific mana alignment, requiring both blue and colorless mana, thus restricting its spontaneous playability in decks that may not be rich in blue mana sources.

Comparatively High Mana Cost: With its cost positioned on the higher end, Part Water demands a significant mana investment, which may overshadow its utility when measured against other cards with lower casting requirements and similar or greater impact.


Reasons to Include Part Water in Your Collection

Versatility: Part Water offers flexibility for Blue-based control or combo decks, serving as a temporary solution for pesky blockers or to clear a path for a decisive attack.

Combo Potential: In decks that rely on synergies with spells or instant cast triggers, this card can be a key element, enabling surprise plays and interactions with other instants and sorceries.

Meta-Relevance: Given the prevalence of creature-heavy strategies in current formats, Part Water can serve as a niche trick to outmaneuver opponents relying on a strong board presence.


How to beat

Part Water is a unique spell in the world of Magic: The Gathering, known for its ability to alter the battlefield. It offers a strategic advantage by turning the tide of combat in your favor. However, overcoming this card is entirely possible with the right approach and understanding of its mechanism. Knowing when and how to deploy removal or counter spells against Part Water could negate its potentially game-altering effects. Additionally, by maintaining a robust defense and a variety of threats on the board, you can mitigate the impact Part Water might have on your strategy.

Adapting to the ever-changing battlefield is key to outmaneuvering Part Water. Planning ahead and having creatures or spells that can function effectively in various board states ensures one is less vulnerable to disruption. Diverse threats force the Part Water user to make tough decisions, potentially miscalculating and leaving an opening for a counterattack. Patience and strategy are crucial; the powerful abilities of Part Water require thoughtful anticipation and smart play to be bested. Staying one step ahead can ensure victory against those who seek to command the flow of battle with this spell.


Cartas como Part Water

Part Water is an intriguing magic card that offers unique control within the game. It’s often compared to other tempo-related cards like Repulse, which also allows you to return a creature to its owner’s hand. However, Part Water takes a slightly different approach by targeting creatures that are attacking or blocking. This is a distinction which can be pivotal in the battlefield dynamics, as it doesn’t necessarily require the creature to be tapped, unlike Repulse.

Analyzing more closely, we find similarities with cards such as Unsummon or Vapor Snag. These spells also have the merit of creature bounce, and they both demand just one mana. However, Unsummon doesn’t deal that additional 1 point of damage that Vapor Snag does. While Part Water requires more planning given its higher casting cost, the ability to choose how many creatures you affect adds a layer of strategy that is absent in the more straightforward Unsummon or Vapor Snag.

Considering these comparisons, Part Water holds its own as a tactical card in Magic: The Gathering. It offers versatile creature management and has the unique feature of affecting multiple creatures, positioning itself as a card that can turn the tides of battle quite literally with its strategic depth.

Repulse - Carta Magic versiones
Unsummon - Carta Magic versiones
Vapor Snag - Carta Magic versiones
Repulse - Carta Magic versiones
Unsummon - Carta Magic versiones
Vapor Snag - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Part Water tiene restricciones

FormatoLegalidad
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal