Mago del gremio de Nueva Prahv Carta MTG


Mago del gremio de Nueva Prahv - Return to Ravnica
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoCriatura — Hechicero humano
Habilidades Detain
Liberado2012-10-05
Coleccione símbolo
Coleccione nombreReturn to Ravnica
Coleccione códigoRTR
Fuerza 2
Tenacidad 2
Número181
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porKarl Kopinski

Conclusiones clave

  1. Offering instant speed versatility, the Guildmage manipulates the battlefield, disrupting opponents’ strategies effectively.
  2. The Guildmage’s detain ability adds to strategic depth, requiring opponents to outmaneuver its board control.
  3. While potent, New Prahv Guildmage demands careful mana and resource management to maximize its potential.

Texto de la carta

{W}{U}: La criatura objetivo gana la habilidad de volar hasta el final del turno. {3}{W}{U}: Detén el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu próximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.)


Card Pros

Card Advantage: New Prahv Guildmage offers unique versatility, enabling players to protect their key creatures or frustrate the opponent’s strategy by detaining their threats each turn. This can potentially generate a card advantage by nullifying your opponent’s plays and allowing you to draw into more responses or threats.

Resource Acceleration: While not directly providing mana acceleration, the Guildmage’s abilities can effectively slow down the opponent, indirectly accelerating your own game plan compared to theirs. By keeping an enemy creature detained, you may delay their resource development or crucial plays, giving you the upper hand.

Instant Speed: The Guildmage’s abilities can be activated at instant speed, providing a tactical edge by allowing you to react to your opponent’s actions during their turn. This flexibility ensures that you can make the most informed decisions possible without committing resources preemptively.


Card Cons

Discard Requirement: New Prahv Guildmage demands precise resource management. Unfortunately, it includes an ability that requires a player to discard another card. This condition can potentially hinder your game, especially when your hand is already dwindling and each card’s value is at a premium.

Specific Mana Cost: This card’s abilities are locked behind a color-specific mana cost, necessitating both white and blue mana. This restricts its use to decks that can consistently generate these two types of mana, possibly excluding it from multicolored decks that have a broader color spectrum or from mono-colored decks that can’t meet its mana requirements.

Comparatively High Mana Cost: The activation cost of New Prahv Guildmage’s abilities is not on the lower end of the spectrum. This can be particularly challenging in faster-paced games where mana efficiency paves the way to victory. As such, decks that are tuned for speed might find the guildmage’s cost too steep, considering other cards may provide similar or greater effects for less investment.


Reasons to Include New Prahv Guildmage in Your Collection

Versatility: New Prahv Guildmage provides dual abilities that can adapt to various situations on the battlefield. With the ability to make creatures fly for a turn or to detain opposing creatures, it can serve both offensive and defensive roles in a deck.

Combo Potential: The Guildmage’s detain mechanic can be a cornerstone in lockdown combos, helping maintain control of the game by restricting the opponent’s potential moves. Additionally, its ability to grant flying can unexpectedly turn any grounded threat into a game-ending aerial assault.

Meta-Relevance: In a meta where evasion tactics or board control are key, New Prahv Guildmage can shine by altering combat dynamics and tempo. It’s particularly potent in multicolor decks looking to exploit Azorius synergies or in any deck that values flexibility in its creature abilities.


How to beat

New Prahv Guildmage is a versatile and strategic option for players who like to control the battlefield in Magic: The Gathering. It wields abilities that can fortify your creatures or lock down an opponent’s with detain. Although it presents a challenge, there are strategies to outmaneuver its capabilities.

When facing this Azorius card, there are several tactics to employ. First, instant-speed removal can be key. Utilizing spells that can interrupt or remove New Prahv Guildmage before its controller can activate its abilities is crucial. Cards like Lightning Bolt or Fatal Push offer quick and efficient ways to take it off the board early in the game. Furthermore, playing around the detain ability by spacing out creature plays will prevent the Guildmage from completely disrupting your battle plan.

Denying resources or limiting mana accessibility is another effective method. If the opponent doesn’t have the resources to activate New Prahv Guildmage’s abilities, its impact is greatly diminished. Cards that force resource discard or land destruction can be pivotal here. Ultimately, efficient creature removal and resource disruption are the keys to dismantling the control New Prahv Guildmage aims to establish in a match.


Cartas como Mago del gremio de Nueva Prahv

New Prahv Guildmage stands out in the realm of versatile creature cards within MTG, drawing parallels to other influential guildmages. Like its kin, Azorius Guildmage, both offer modal abilities allowing choices that cater to evolving game states. However, where Azorius Guildmage can counter spells or tap down opposing threats, New Prahv Guildmage leans into Azorius’s penchant for law and order by granting detainment capabilities to halt opponent’s assets and also providing a stat bolstering effect that can turn the tide in combat scenarios.

Exploring further, Deputy of Acquittals functions as a flexible creature and emergency defense mechanism similar to the guildmages. It lacks the ongoing utility provided by New Prahv Guildmage but compensates with an immediate impact by rescuing a valued creature from peril. Stepping outside of the Azorius’s white-blue color combination, we encounter Simic Guildmage. This creature brings adaptability in manipulating +1/+1 counters and relocating auras, showcasing the Simic’s mastery of mutation against New Prahv Guildmage’s vision of order.

To summarize, while each guildmage presents unique strategic opportunities, New Prahv Guildmage offers MTG players the ability to enforce control on the battlefield while bolstering their forces, echoing the very essence of the Azorius Senate’s values.

Azorius Guildmage - Carta Magic versiones
Deputy of Acquittals - Carta Magic versiones
Simic Guildmage - Carta Magic versiones
Azorius Guildmage - Carta Magic versiones
Deputy of Acquittals - Carta Magic versiones
Simic Guildmage - Carta Magic versiones

Cartas similares a Mago del gremio de Nueva Prahv por color, tipo y coste de maná

Crystalline Sliver - Carta Magic versiones
Galina's Knight - Carta Magic versiones
Niambi, Esteemed Speaker - Carta Magic versiones
Azorius Guildmage - Carta Magic versiones
Meddling Mage - Carta Magic versiones
Pride of the Clouds - Carta Magic versiones
Deft Duelist - Carta Magic versiones
Sighted-Caste Sorcerer - Carta Magic versiones
Deputy of Acquittals - Carta Magic versiones
Battlewise Hoplite - Carta Magic versiones
Dauntless River Marshal - Carta Magic versiones
Temmet, Vizier of Naktamun - Carta Magic versiones
Lavinia, Azorius Renegade - Carta Magic versiones
Unsettled Mariner - Carta Magic versiones
Skycat Sovereign - Carta Magic versiones
Watcher of the Spheres - Carta Magic versiones
Dennick, Pious Apprentice // Dennick, Pious Apparition - Carta Magic versiones
Mistmeadow Witch - Carta Magic versiones
Kwain, Itinerant Meddler - Carta Magic versiones
Devoted Grafkeeper // Departed Soulkeeper - Carta Magic versiones
Crystalline Sliver - Carta Magic versiones
Galina's Knight - Carta Magic versiones
Niambi, Esteemed Speaker - Carta Magic versiones
Azorius Guildmage - Carta Magic versiones
Meddling Mage - Carta Magic versiones
Pride of the Clouds - Carta Magic versiones
Deft Duelist - Carta Magic versiones
Sighted-Caste Sorcerer - Carta Magic versiones
Deputy of Acquittals - Carta Magic versiones
Battlewise Hoplite - Carta Magic versiones
Dauntless River Marshal - Carta Magic versiones
Temmet, Vizier of Naktamun - Carta Magic versiones
Lavinia, Azorius Renegade - Carta Magic versiones
Unsettled Mariner - Carta Magic versiones
Skycat Sovereign - Carta Magic versiones
Watcher of the Spheres - Carta Magic versiones
Dennick, Pious Apprentice // Dennick, Pious Apparition - Carta Magic versiones
Mistmeadow Witch - Carta Magic versiones
Kwain, Itinerant Meddler - Carta Magic versiones
Devoted Grafkeeper // Departed Soulkeeper - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Mago del gremio de Nueva Prahv de un coleccione específico como Return to Ravnica, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Mago del gremio de Nueva Prahv y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Legalidades

Formatos de Magic the Gathering donde Mago del gremio de Nueva Prahv tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderRestringido
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Mago del gremio de Nueva Prahv de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-04-15 Activated abilities include a colon and are written in the form “
-ost:
-ffect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.